Osiągnięcia w Chronicle of Innsmouth: Mountains of Madness
Identyfikator aplikacji | 962700 |
Typ aplikacji | GAME |
Deweloperzy | PsychoDev |
Wydawcy | AtomicHorde |
Kategorie | Single-player, Osiągnięcia Steam, Steam Cloud |
Gatunki | Przygodowe |
Data premiery | 23 Mar, 2021 |
Platformy | Windows |
Obsługiwane języki | Italian, German, English, Spanish - Spain |
Osiągnięcia Steam w Chronicle of Innsmouth: Mountains of Madness
Chronicle of Innsmouth: Mountains of Madness oferuje graczom bogaty wachlarz wyzwań, z łączną liczbą 38 osiągnięć do odblokowania. Te osiągnięcia obejmują różne działania w grze, zachęcając do eksploracji, rozwijania umiejętności i strategicznego myślenia. Odblokowanie tych osiągnięć zapewnia nie tylko satysfakcjonujące doświadczenie, ale także głębsze zaangażowanie w treść gry.

Making calls in the dark is great for one's mood.

Persist with the professor until he snaps.

Spot all the Kickstarter backers.

Talk to all the madmen.

Never use the hotspot highlighter.

Try to grab the list without electricity.

Use all identities during the phone call with Derlethson Press.

Examine all the graves.

Answer as Henry would.

Find the murderer.

Use the powder directly on Jean-Paul.

Get the shovel at night.

Solve the church puzzle on the first try.

Don't get caught by the hybrids.

Completely examine the crime scene.

Try to give the laxative to Paris without diluting it.

Solve the elevator puzzle in less than 10 clicks.

Die in every possible way.

Examine all the shelves in the library.

Find the article on Ephraim.

Solve the lockpicking puzzle in fewer than 10 seconds.

Show the letter to Alan after talking with Calvin.

You found the mysterious key.

Solve the mysteries of Arkham.

Defeat the Dissidents.

Au revoir, my friend.

Identify the artifact on the first guess.

Unlock the combination of the globe on the first try.

Cheat to solve the globe combination.

Find the mark at the crime scene.

Go back to Arkham.

Solve the alembic puzzle on the first try.

Akeley joined the team, too.

Check the lair of the rodent.

Open Johnson's trunk.

Examine the picture in the library.

Your journey starts now.

Maybe you should have taken those science class...