Chronicle of Innsmouth: Mountains of Madness Achievements

After an encounter with a dreadful horror, detective Lone Carter’s investigation leads him to fateful places as Innsmouth, Arkham and the Antarctic, investigating a series of deaths and mysteries. Play also as Abdul Alhazred and H.P. Lovecraft himself in this Lovecraftian point’n’click adventure.
App ID962700
App TypeGAME
Developers
Publishers AtomicHorde
Categories Single-player, Steam Achievements, Steam Cloud
Genres Adventure
Release Date23 Mar, 2021
Platforms Windows
Supported Languages Italian, German, English, Spanish - Spain

Chronicle of Innsmouth: Mountains of Madness Steam Achievements

Chronicle of Innsmouth: Mountains of Madness offers players a rich tapestry of challenges, with a total of 38 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Blind call

Making calls in the dark is great for one's mood.

The provocateur

Persist with the professor until he snaps.

Kickstarter stalker

Spot all the Kickstarter backers.

Asylum stalker

Talk to all the madmen.

Pixel hunter

Never use the hotspot highlighter.

Chief scientist

Try to grab the list without electricity.

The looper

Use all identities during the phone call with Derlethson Press.

Tomb stalker

Examine all the graves.

The choice

Answer as Henry would.

The killer

Find the murderer.

Magic dust

Use the powder directly on Jean-Paul.

Stealth investigator

Get the shovel at night.

Puzzle king

Solve the church puzzle on the first try.

The great escape

Don't get caught by the hybrids.

Mastermind detective

Completely examine the crime scene.

The bathroom seeker

Try to give the laxative to Paris without diluting it.

The maintenance guy

Solve the elevator puzzle in less than 10 clicks.

The immortal

Die in every possible way.

The librarian

Examine all the shelves in the library.

The professor

Find the article on Ephraim.

The lockpicker

Solve the lockpicking puzzle in fewer than 10 seconds.

The mailman

Show the letter to Alan after talking with Calvin.

Keeper of the key

You found the mysterious key.

Half the work, twice the effect

Solve the mysteries of Arkham.

The end?

Defeat the Dissidents.

Stand by me

Au revoir, my friend.

Spotter

Identify the artifact on the first guess.

Master traveller

Unlock the combination of the globe on the first try.

Master cheater

Cheat to solve the globe combination.

Mastermind detective II

Find the mark at the crime scene.

Nostalgic

Go back to Arkham.

The alchemist

Solve the alembic puzzle on the first try.

A-Team

Akeley joined the team, too.

Is he Brown Jenkin?

Check the lair of the rodent.

The guilty

Open Johnson's trunk.

Make love, not craft

Examine the picture in the library.

Origin

Your journey starts now.

Poisoner

Maybe you should have taken those science class...


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