Logros de Chronicle of Innsmouth: Mountains of Madness

Tras un encuentro con un horror espantoso, la investigación del detective Lone Carter le lleva a lugares fatídicos como Innsmouth, Arkham y la Antártida, investigando una serie de muertes y misterios. Juega también como Abdul Alhazred y el mismísimo H.P. Lovecraft en esta aventura point'n'click lovecraftiana.
ID de la aplicacióon962700
Tipo de aplicaciónGAME
Desarrolladores
Editores AtomicHorde
Categorías Un jugador, Logros de Steam, Nube de Steam
Géneros Aventura
Fecha de lanzamiento23 Mar, 2021
Plataformas Windows
Idiomas compatibles Italian, German, English, Spanish - Spain

Logros de Steam de Chronicle of Innsmouth: Mountains of Madness

Chronicle of Innsmouth: Mountains of Madness ofrece a los jugadores un amplio abanico de desafíos, con un total de 38 logros por desbloquear. Estos logros abarcan diversas actividades en el juego, fomentando la exploración, el desarrollo de habilidades y la maestría estratégica. Desbloquear estos logros no solo proporciona una experiencia gratificante, sino también una mayor inmersión en el contenido del juego.

Blind call

Making calls in the dark is great for one's mood.

The provocateur

Persist with the professor until he snaps.

Kickstarter stalker

Spot all the Kickstarter backers.

Asylum stalker

Talk to all the madmen.

Pixel hunter

Never use the hotspot highlighter.

Chief scientist

Try to grab the list without electricity.

The looper

Use all identities during the phone call with Derlethson Press.

Tomb stalker

Examine all the graves.

The choice

Answer as Henry would.

The killer

Find the murderer.

Magic dust

Use the powder directly on Jean-Paul.

Stealth investigator

Get the shovel at night.

Puzzle king

Solve the church puzzle on the first try.

The great escape

Don't get caught by the hybrids.

Mastermind detective

Completely examine the crime scene.

The bathroom seeker

Try to give the laxative to Paris without diluting it.

The maintenance guy

Solve the elevator puzzle in less than 10 clicks.

The immortal

Die in every possible way.

The librarian

Examine all the shelves in the library.

The professor

Find the article on Ephraim.

The lockpicker

Solve the lockpicking puzzle in fewer than 10 seconds.

The mailman

Show the letter to Alan after talking with Calvin.

Keeper of the key

You found the mysterious key.

Half the work, twice the effect

Solve the mysteries of Arkham.

The end?

Defeat the Dissidents.

Stand by me

Au revoir, my friend.

Spotter

Identify the artifact on the first guess.

Master traveller

Unlock the combination of the globe on the first try.

Master cheater

Cheat to solve the globe combination.

Mastermind detective II

Find the mark at the crime scene.

Nostalgic

Go back to Arkham.

The alchemist

Solve the alembic puzzle on the first try.

A-Team

Akeley joined the team, too.

Is he Brown Jenkin?

Check the lair of the rodent.

The guilty

Open Johnson's trunk.

Make love, not craft

Examine the picture in the library.

Origin

Your journey starts now.

Poisoner

Maybe you should have taken those science class...


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