System Shock のレビュー
深宇宙で生死をかけて戦うファースト・パーソン・ファイト
アプリID | 482400 |
アプリの種類 | GAME |
開発者 | Nightdive Studios |
出版社 | Prime Matter |
カテゴリー | シングルプレイヤー, Steamの実績, スチームクラウド, 部分的なコントローラーサポート |
ジャンル | アクション, アドベンチャー |
発売日 | 30 5月, 2023 |
プラットフォーム | Windows |
対応言語 | French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Turkish, Polish |

184 総評
155 ポジティブなレビュー
29 否定的レビュー
ほとんど肯定的 スコア
System Shock は合計 184 件のレビューを獲得しており、そのうち 155 件が好評、29 件が不評です。総合スコアは「ほとんど肯定的」です。
レビューのグラフ
上記のグラフは、System Shock のフィードバックの傾向を示しており、新しいアップデートや機能が導入された際のプレイヤーの意見の変化を視覚的に表しています。このデータを通じて、ゲームの評価の推移を理解できます。
最新の Steam レビュー
このセクションでは、{name} の最新 10 件の Steam レビューを表示し、さまざまなプレイヤーの体験や感想を紹介します。各レビューの概要には、総プレイ時間、肯定的・否定的な反応の数が含まれており、コミュニティのフィードバックを明確に示しています。
プレイ時間:
2297 分
More people should play System Shock, not only for it's historical significance (although that cannot be overstated), but also for its depth and design. In the modern era where remakes and remasters of classic games are a dime a dozen, this one stands out. It makes the original actually playable to someone who isn't the most devout tech nerd, or blinded by nostalgia, without sacrificing the original's complexity in level layout, environmental storytelling, and of course, missions and objectives that are as clearly stated as a jar of peanut butter mixed into a blender full of cement.
In all seriousness, I have always had a softspot for immersive sim PC first person shooter games, the cyberpunk aesthetic, and survival horror, and for me it's hard to beat The original System Shock 2 in the synthesis of those elements. This updates the feel to somewhere inbetween that, Bioshock, and maybe a smidge and I mean a ~ s m i d g e ~ of Doom 2016//
Encounters still play out in the methodical and strategic manner of the original, where much of the time is spent fumbling quickly with the interface from behind cover to execute the most stylish and simultaneously resource conserving sequence of patches, weapons, and cybernetics to deal with the situation. And upon completing the sequence perfectly you manically scramble for the quicksave button to preserve this snap shot of your digital expression of pure unbridled chaos and defiance of the snide AI with a god complex.
On that note, the controls are definitely a barrier to entry. The amount of mechanics and possible conditions ends up having almost every key custom mapped to some action or another and if that's not your style then get ready to navigate a mouse interface akin to point and click adventures on robo space drugs.
Now, on the AI itself, Shodan is one of my favorite antagonists in a video game ever. Her presence throughout Citadel station, her constant berating the player, it's all just set up so masterfully to portray her as some kind of psychotic and terrifying genius with a pension for human misery. The voice and sound design of which also does not disappoint.
On that note we come to some critque. The overall sound mixing was very scattered across the board, while the game does offer thorough options for different classes of sounds, however like sounds will be mixed such that some sounds end up being wimpy and buried and others overpowering and distracting. Many guns just feel off, but the magnum just blows your head off, and at many points there was so much between combat and music that the planned story dialogue got buried and I had to rely on reading the subtitles whilst trying to not get shot, since these are not easily replayable like audio logs.
My other criticism is the final boss which has proven a phenomena online as being so universally hated as a shoddy and unfinished mark on what was otherwise a fairly satisfactory remake. I won't get into it here, but just say that I recommend to not finish it and just watch the final sequence online instead and save yourself the frustration.
That being said, I still recommend this game whole heartedly and want to see more people diving into the immersive depths that it deserves. Very few games capture such a synergy as the system shock remake and system shock 2 in the existence of multiple gameplay systems, opposed and angular to one another, yet in harmony through the lens of player agency, both as a device for its narrative, as well as a compelling gameplay loop. While this may lack the deeper RPG elements of its sequel that allows you to customize your character to your whims, instead being about managing limited resources instead of using the character as a tool for self expression, it makes for a tighter design and less linear progression which stands as a testament to games as both a technical wonder, as well as a compelling work of art. Mix that with a rich subtext of future capitalist criticism, ethical AI philosophy, and transhumanism and you've got the pinnacle of a burgeoning scene where PC games were still in their infancy and being developed both as technology, and a narrative experience. If it piques your interest, go ahead and pick this up to give some time to and I promise you wont be disappointed.
👍 : 0 |
😃 : 0
肯定的