
2 000
ゲーム内
6 142 😀
2 019 😒
73,58%
評価
Farever のレビュー
忘れられし地で伝説を築け!Fareverはファンタジーなオープンワールドを舞台にした、オンライン協力プレイ可能なアクションRPG。ソロでも仲間とでも、自然の中や壮大なダンジョンを探索し、自分だけのプレイスタイルを作り、強力な装備を製作し、ダイナミックな戦闘とプラットフォームで、自分だけの冒険をしよう。
| アプリID | 3672400 |
| アプリの種類 | GAME |
| 開発者 | Shiro Games |
| 出版社 | Shiro Games |
| カテゴリー | シングルプレイヤー, Steamの実績, マルチプレイヤー, コープ, オンライン協力プレイ, フルコントローラーサポート, ファミリーシェアリング |
| ジャンル | アクション, RPG, アドベンチャー |
| 発売日 | 6 5月, 2026 |
| プラットフォーム | Windows |
| 対応言語 | English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Polish |

8 161 総評
6 142 ポジティブなレビュー
2 019 否定的レビュー
ほとんど肯定的 スコア
Farever は合計 8 161 件のレビューを獲得しており、そのうち 6 142 件が好評、2 019 件が不評です。総合スコアは「ほとんど肯定的」です。
レビューのグラフ
上記のグラフは、Farever のフィードバックの傾向を示しており、新しいアップデートや機能が導入された際のプレイヤーの意見の変化を視覚的に表しています。このデータを通じて、ゲームの評価の推移を理解できます。
最新の Steam レビュー
このセクションでは、{name} の最新 10 件の Steam レビューを表示し、さまざまなプレイヤーの体験や感想を紹介します。各レビューの概要には、総プレイ時間、肯定的・否定的な反応の数が含まれており、コミュニティのフィードバックを明確に示しています。
プレイ時間:
3712 分
面白いです!
👍 : 2 |
😃 : 0
肯定的
プレイ時間:
8312 分
アーリー時点でのレビュー(100時間程プレイ2ジョブカンスト実績全解除)
良い点
・古いMMOっぽさ
・ジジババでもやれるゲーム 30~40代推奨
・ソロでも楽しめる(ジョブによってはソロは相当厳しい)
・やりこみ要素(武器掘り装備掘りなど)
・スキルの多さ(武器ごとに違ったスキルなのは斬新)
悪い点
・ラグ、バグ、鯖落ちなど色々
・若い世代には向かない
・マップ移動
・最適化されてない
・ロールバランス
現状無くて個人的に欲しいもの
・属性についての詳細(採取で付与されるがどのような効果なのかしっかり知りたい)
・自身のオーブや宝箱の取得状況(30/99ような表記がせめて欲しい)
・モンスター図鑑(モンスターの詳細で生息地域が知りたい)
・取引
・露店(各町でテント張って出せたら最高)
・マッチング機能
・ヒラに火力が欲しい
・最終的には非戦闘コンテンツも充実させて欲しさはある、家とかも欲しくなってくる
・フレンド機能
・パフォーマンス関係
・コントローラーからマウス操作をした際完全にマウスモードになるため結構ストレス。
倉庫や所持品の操作時だけマウス操作にしたかったりするので調整が入ると嬉しい
👍 : 2 |
😃 : 1
肯定的
プレイ時間:
39 分
返品リクエストしました。
アイテムショップのペット的な物がちゃんと動きませんでした。装備した場所にずっといる感じでついてきたりしませんでした。
思っていたよりとてもシンプルなゲームだと感じました。
左クリック押しっぱで近くの敵に攻撃し、その敵が死ぬとその次に近い敵に攻撃するみたいな。
ステ振りは今の所は無いみたいです。
👍 : 0 |
😃 : 0
否定的
プレイ時間:
30 分
古いPCでもスルスルと動く軽いゲーム
MMOですが、フレンドが実装していないので特定の友達と遊ぶには向いていない。
パーティプレイをしたけど、初期の段階ではパーティのロールはあんまり意味が無い感じ。
遠距離でターゲットをとると近距離はMOBを追いかけるだけになりそう。
一人でも複数人で遊んでも、それほど変わらないゲームなのかな。
👍 : 0 |
😃 : 0
否定的
プレイ時間:
203 分
This is a game I'll gonna keep playing despite the negative review which I hope will change when there's certain thresholds met.
-Performance
-Server stability
-animations (mostly boss animations)
-boss mechanics
-dungeons (as a whole)
-gameplay loop
-lack of role purpose (despite there being an obvious healer, tank, dps setup)
and MUCH MUCH More that I simply can't give this game a positive review over. Despite it being in early access, remember that THEY chose to put the game out in the state it is and anyone should be able to criticize the game for the sake of it's future.
Starting with-
Performance: I mean I'm not gonna spend a lot of time on this, the game doesn't look all that impressive for how bad it runs. It has a stylish art style and the such, yet it struggles to maintain 30 fps without dipping below. Yes I said 30 fps. The game locks the game at 60 but you'll never see yourself hitting that unless you have a beefy pc or drop the graphics down to the lowest.
I'm not a game dev so I can't tell you why the performance is so ♥♥♥♥♥♥, but it doesn't take a game dev to understand that if your PC can run cyberpunk at ultra settings with over 60 fps than you should be able to run farever at a stable playable 60 fps.
Server Stability: I kinda don't know where to put this but I assume servers are the issue vs performance. basically during boss fights I'll have a stable 60 fps and then BAM a random lag spike the gets you killed. Like again, can't explain why it does this, just do your jobs and fix it instead of adding a ptr to a EARLY ACCESS GAME.
Animations: To make it simple, I mean boss animations but other enemies animations can also be put here. They're just a bit hard to read sometimes. Like "skill issue blah blah blah" it's slop. The animations need to have more indication that they winding up. Some enemies have effects that show when they're about to attack, some don't. Consistency is key and Farvever is NOT a lock. This will likely be ironed out as time goes on but I felt the need to mention it.
Boss Mechanics: I'll make it short and simple. Constant 1 shot mechanics on a boss that takes 10+ minutes to kill is not "good mechanics". Yea again you could say skill issue, but you can't say I'm wrong with an explanation that makes sense. Less one shot mechanics, more unique mechanics that test your skills as a solo player or push parties to their limits (I'll bring the parties up a bit later).
Dungeons as a whole: They kinda just stem down to you either killing a boss with a ♥♥♥♥ ton of HP or have you running through a (honestly not very inspired) dungeon that ends with a less powerful boss. To get the reward at the end you also have to kill all of the purple enemies and I just think it's lazy. Make dungeons fun and rewarding, it's embarrassing that roblox MMO's have better dungeons.
Gameplay Loop: This game is NOT a full on MMO, but come on, we all know it wants to be, right? Were getting guilds soon, pvp, in game party/friends list. etc. Like this game has lots of potential to be a good MMO if it embraces these features.
Anyways not really my point I just wanted to put that in here. The gameplay loop is a checklist to get you to the next level. Mini boss, parkour, kill enemies to get a bonus xp. there is no lore, there's no quests that immerse you, it's just grind grind grind. And honestly, I knew that coming in here. This isn't a dis that I'm "disappointed". I just simply think they can do SO much more and want them to push themselves. Add quests with a story, make it branch into different zones that even branch into dungeons that give a more unique vibe based on what's happening in the world. Idk, maybe it's too much of an ask but I feel like if you go big like making an MMO lite you might as well just go for the full MMO experience if that's what the players are expecting.
And the last thing I wanna talk about is the lack of role purpose:
This game has priest, warrior, rouge and mage. I think anyone here whose played an RPG knows what that means. Priest is party healer, rouge and mage are DPS, and warrior is tank.
Now that isn't and shouldn't always be set in stone but that's actually kind of how it works here. Warrior can play a tanky role, there's even stats for it. Priest can heal your teammates, there are skills for it. It just happens to be poorly executed. You can't tag your teammate to heal them, if you're gonna heal, you're healing the whole team. Then again, it's not like healing matters because again, 1 shot mechanics meaning there's not even a good time to heal cause everyone's already dead by that point.
I understand they want to make the game playable solo so that everyone can play, but as the saying goes, "a game for everyone is a game for no one". And if all classes can be played solo like ANY role in the game, why not just make the game classless and have it be based on the gear you wear and weapons you use? It just makes no sense to me that you have healing abilities in the game but half of the attacks you get dealt either one shot you or next to one shot you.
Maybe the devs just need to tweak some stuff and figure it out, but again, this is something I feel that all RPG fans coming into the game are gonna notice and have an issue with.
Overall the game is a solid 6.5/10 with a limitless potential, it all depends on what the devs do with the game in the coming months but if they don't fix these issues I would assume this game won't be around in the next few years.
👍 : 0 |
😃 : 0
否定的
