Temps de jeu:
3144 minutes
Half-Life is a primordial piece of gaming history, a pioneering experiment in storytelling which influence is still felt to this day!... It's also much more flawed and frustrating than three decades of raving reviews would have you believe.
Let's start with some glazing anyway. From beginning to end, Half-Life plays like an uninterrupted shot where everything is organically integrated into the gameplay: whether you're going through a tutorial section, a verbal exchange with an NPC or an explosive set piece, you're in control of Gordon Freeman, experiencing the worst day of work ever through his unbroken perspective. And while by now the model of narration Half-Life premiered has pretty much become the norm in FPS games, it arguably did it better than any of its successors - or at least was more committed to it. It has no pre-rendered cutscenes, never assaults you with walls of texts and refuses to dump exposition through abandoned logs and diaries!
Half-Life's sense of storytelling is elevated by how lively and fun to explore its world is. Build Engine FPSes had already experimented with believable 3D levels, but Valve took it to another level by having you go through the varied environments of this immense, lived-in facility. The level design is still pretty exemplary: it's linear but also requires that the player pay attention to progress. Particularly impressive is how well-paced the campaign is, and how it seamlessly alternates between gameplay types befitting the area you're currently exploring and the foes that populate it: survival horror, puzzle solving, explosive combat, low-gravity platforming, tactical shooting... Half-Life has them all!
The problem is: they're not always all that fun. When it comes to the actual gameplay, Half-Life is indeed... Not great, a fact that's often swept under the rug due to everything it otherwise gets right.
The movement is weirdly slippery, which becomes painfully apparent whenever the gameplay demands precision - like during the numerous platforming sections. Weapons tend to feel slightly underpowered for the threats you'll face, as common enemies will completely shrug off mag dumps from your SMG and point blank shotgun shells. And while their behavioral AI is admittedly impressive, very little of it ends up enhancing the experience; yeah, it's cool that some monsters can interact with each other and have a functioning sense of smell, but you won't notice this while exchanging shots with them.
Overall the gameplay is pretty "meh" (even compared to other action games of the era), but wouldn't be much of a deal-breaker if Half-Life wasn't so hell-bent on constantly screwing you over with cheap enemy placement and environmental hazards. It's crazy how many times turning around a corner will have your health instantly depleted by a hidden alien, a treacherous turret or scorching steam from a poorly-maintained pipe.
In the end, Half-Life is an influential masterpiece that anyone with an interest in gaming history should have a go at... But it can also be pretty frustrating to play, especially for newcomers with a limited grasp of the game's quirks. For those looking for a fun retro romp, there simply are better 90s shooters to experience: however, those longing for solid level design and immersive storytelling are in for a treat.
👍 : 0 |
😃 : 0