Avis sur The Caligula Effect 2

Redo est un monde sans chagrin créé par le virtuadoll Regret. Les chansons des virtuadolls donnent aux résidents de Redo un répit dans leurs luttes. Nos protagonistes découvrent la vérité et forment le Go-Home Club pour revenir à la réalité. Rentrez chez vous avec des compagnons qui portent de lourds fardeaux dans ce jeu de rôle sur le thème de l'école.
ID de l'app1933740
Type d'appGAME
Développeurs ,
Éditeurs historia Inc.
Catégories Solo, Succès Steam, Steam Cloud, Support partiel des manettes, Statistiques
Genres RPG
Date de sortie22 Juin, 2022
Plates-formes Windows
Langues prises en charge English, Traditional Chinese, Korean, Japanese

The Caligula Effect 2
5 Revues totales
5 Commentaires positifs
0 Commentaires négatifs
Négatif Note

The Caligula Effect 2 a reçu un total de 5 avis, dont 5 avis positifs et 0 avis négatifs, ce qui lui donne une note globale de « Négatif ».

Avis récents sur Steam

Cette section affiche les 10 avis les plus récents de Steam sur le jeu, mettant en avant un mélange d'expériences et d'opinions des joueurs. Chaque résumé d'avis inclut le temps total de jeu ainsi que le nombre de réactions positives et négatives, offrant un aperçu clair du retour de la communauté.

Temps de jeu: 1999 minutes
Even better than the 1rst one !
👍 : 0 | 😃 : 0
Positif
Temps de jeu: 7489 minutes
La majorité de mon temps de jeu vient de la version Switch. Globalement un très bon jeu.
👍 : 0 | 😃 : 0
Positif
Temps de jeu: 3547 minutes
Overall the game is better thant the first one in every aspect, maybe the music quality in the same but i find more good soundtracks in this game than overdose. On a side note compared to Overdose, the casuality links system is less of a chore than the first one but it still boring tho, groups quests are bette r(they are actually quests with a story) but involve a lot of back and forth between NPCs. Took me 58h (IG time) for all achievements on Hard : 20h for the story, 30 h for the casuality links quests + explored all areas, 4h for the lvl 60 grind quest and 4h for the extra stories of each musicians + second playthrough for the bad ending. i didnt do the optional Tower because it wasnt that appealing and there is no story/achievement behind it. Score : 7.5/10 The Goods : -Interresting sets of characters, friends or musicians. Each one got a different personality and trauma. -The OST, mostly dungeons musics is a banger. One of the best i have r heard those last years . -Combat is good and doesnt feels static even if it's turn based. You can counter attacks or guard them when you cant counter. Positionning is important too and risk management is one of the best way to do damage. The game is better played at high difficulty where most of the combat system must be used. -Better level design than the first game. -The optimisation/port on PC is very good, never dropped below 120fps and got 0 crashs. The Bads : -The game need an option to speed up the pre-visualisation of the "round" when you validate an attack. Sometimes annemies attack are quite delayed. -Wish they included the story of each Musicians that you have at the post game in the "actual" game, most of the people wont do it and it's one of the most interesting part of the story. The épilogue is too short aswell. -The X-jack is a "use this skill to win" when upgraded and can triviliase all combats. -The characters skills balance is not that great on high difficulty. The protagonist is the best unit (he/she is mandatory anyway) followed by Kiriko (best buff in the game and very good single damage when high risk/risk break), Shota (high risk attack and strong debuffs). Fourth is whatever but i preffered Gin for the bleed/poison and the +dmg proc via passive. -The casuality links is less messy but still uninterresting and boring to do. -Bestiary is a bit poor.
👍 : 1 | 😃 : 0
Positif
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