KILL la KILL -IF
3

Spieler im Spiel

12 😀     3 😒
66,98%

Bewertung

KILL la KILL -IF mit anderen Spielen vergleichen
$19.99

KILL la KILL -IF Bewertungen

Alles, was die ursprüngliche Anime-Serie ausmacht, wurde mit 3D-Cell-Look-Technologie neu gestaltet! Führe verheerende Combos aus, zerstöre deine Gegner und erlebe den Anime mit deinen Lieblingsszenen aus der Originalserie, die mit atemberaubender Grafik und Filmsequenzen wiederbelebt wurden!
App-ID922500
App-TypGAME
Entwickler ,
Herausgeber Arc System Works
Kategorien Einzelspieler, Steam-Erfolge, Steam-Cloud, Mehrspieler, Spieler gegen Spieler, Online-PvP, Geteilter Bildschirm, Teilweise Controller-Unterstützung, Remote Play Together, Geteilter Bildschirm PvP, Steam-Bestenlisten, Steam-Sammelkarten, Statistiken
Genres Action
Datum der Veröffentlichung25 Jul, 2019
Plattformen Windows
Unterstützte Sprachen French, Italian, German, Spanish - Spain, Simplified Chinese, English, Korean, Japanese
Altersbeschränkte Inhalte
Dieser Inhalt ist nur für ein erwachsenes Publikum bestimmt.

KILL la KILL -IF
15 Gesamtbewertungen
12 Positive Bewertungen
3 Negative Bewertungen
Gemischt Bewertung

KILL la KILL -IF hat insgesamt 15 Bewertungen erhalten, davon 12 positive und 3 negative Bewertungen, was zu einer Gesamtbewertung von „Gemischt“ führt.

Bewertungsdiagramm


Das obige Diagramm zeigt den Trend der Spielermeinungen zu KILL la KILL -IF im Laufe der Zeit und hebt dynamische Änderungen hervor, die durch neue Updates und Features beeinflusst wurden. Diese visuelle Darstellung hilft, die Akzeptanz des Spiels und seine Entwicklung nachzuvollziehen.


Neueste Steam-Bewertungen

Dieser Abschnitt zeigt die 10 neuesten Steam-Bewertungen für das Spiel und präsentiert eine Mischung aus Spielerfahrungen und Meinungen. Jede Bewertungsübersicht enthält die gesamte Spielzeit sowie die Anzahl der positiven und negativen Reaktionen, wodurch das Feedback der Community klar dargestellt wird.

Spielzeit: 4714 Minuten
Super Spiel und ein muss für alle Kill la kill Lover.
👍 : 4 | 😃 : 0
Positiv
Spielzeit: 106 Minuten
The game just crashes after you choose the first chapter i hpe they fix it soon
👍 : 2 | 😃 : 0
Negativ
Spielzeit: 30 Minuten
Der spiel startet nicht, meine Laune sind im Eimer
👍 : 0 | 😃 : 1
Negativ
Spielzeit: 262 Minuten
Mit etwas Feinschliff eine würdige Videospiel Umsetzung des Kult Animes! Was erzähl ich denn?! Wenn du wie ich ein Fan von Ryoko und Satsuki bist, hast du das Spiel eh schon gekauft! 😍😂🤘
👍 : 2 | 😃 : 0
Positiv
Spielzeit: 259 Minuten
Play it with english voices. its hilarious. Fun game with decent story.
👍 : 0 | 😃 : 0
Positiv
Spielzeit: 82 Minuten
Leider nicht so gut wie ich es mir vorgestellt habe. Die Story ist langweilig. Es gibt zu wenig Charaktere. Mako war der Hauptgrund um dieses Spiel zu kaufen, habe aber schlussendlich das Spiel zurückgegeben. Sehr schade!
👍 : 0 | 😃 : 0
Negativ
Spielzeit: 38779 Minuten
Where to start? I used to play Kill La Kill IF a ton. A fuckton. Steam says it's 645 hours here but I played it on Switch and PlayStation 4, so about 900-1000 hours is more realistic. I participated in more than a dozen of tournaments of which I won the large majority of them as well, hell, some considered me the best player this game had. I teached newcomers, labbed with others, spoke about the game, made theories and changed the meta. Apart from the game, I spent hundreds of hours to promote this game, I uploaded videos, made advertisement whenever I can, did stream layouts for tournaments and more. Was it worth getting into it? First: if you are a KLK fan, then this game might actually be something for you. If you aren't, stay away. KLK IF's balancing sucks. The single player content sucks. The training mode lacks many functions - it's good to lab combos but not to train specific situations. The differences between the characters are huge (!), but as I said, the balancing sucks. Some characters hardcounter others. My best girl Nui Harime is the worst character in the game - preferences aside, it can't be that Inumuta is second/third strongest character in comparison to that. Some characters are incredibly unfair - Dual Wield Ryuko is bugged on all platforms, she has an animation that removes her hitbox, thus making her invincible for the duration of said animation. Problem is, that animation can be followed up with a block. You can guess how a match can look like then. Other characters like Inumuta have true infinites that cannot be escaped from. There are only very few that feel balanced, such as Satsuki. Nudist Beach eliminates you easily without escaping should you dare to stop blocking. On Steam, this game runs like shit. Even if your PC surpasses optimal requirements, there will be lags, and possibly crashes - one map works with so many particles it causes the game to stutter, and unless both opponents (in multiplayer which doesn't work too well either) have 60 FPS and a good internet connection, the room or game will crash. I worked as a moderator on the game's Discord, and I spent days and nights on it, trying to make it a fun and welcoming place. Instead, people are toxic, complain about every little thing in the game, and be it a single move - this went so far that former champions of the game (including me) have left the game and the Discord. This game CAN (!) be fun at times. I just wish the community wouldn't have so many pretentious assholes that feel attacked by a dude who happened to lab the shit out of his character. This game is a Discord fighter. If you want to join, you can find the invite link somewhere in the game's discussions. There are roundabout 30+ people playing on all platforms. Sometimes I wish I could play it still, for old times, or maybe because doing combos was fun. Toxicity there is a heritage, given from those who call themselves veterans down to the new people. Thought patterns are applied and no one understands why, people just go with it. Someone said something bad about Inumuta? To hell with him - Inumuta, I mean. Yes, the critique is understandable. But not a reason to actively shittalk a character up to the point where people need to feel bad about playing them. IN A TOURNAMENT! Even now, I hear from friends and former people I played with that they are not feeling comfortable, or leaving. I had to make my own KLK IF channel on my Discord because that's the only space where people feel comfortable enough to play. Their admin is 15 years old and has barely played the game (unlike the veterans or me) and toxic as well as pretentious - and a liar on top of that. Excellent. His predecessor? Pissed off by the game and especially the English part of the community which is 80% of it - he wrote things to me you don't want to hear from an admin. He was angry as hell. They couldn't find a better replacement. I think that says a lot. If one of these people is reading this: I hope you guys know what are doing. So, was it worth it getting into the game? No. For the friends I found, yes. But the game itself? The people that are now in charge of the community? And the behaviour there? I hear every month of people who leave the game behind, people I loved to play with and trained. It's not the same anymore. Everyone is toxic. This game doesn't necessarily suck. The people behind it do.
👍 : 2 | 😃 : 0
Negativ
Spielzeit: 2689 Minuten
First of this game looks amazing like most ARC games, its crazy how much it looks like the anime both in cutscenes and gameplay. The game itself dosent have that much content when it comes to fighters or arenas, but it does have a nice original story even tho since there are not that many charckters and arenas i feels not as good as it could have been and its pretty short compared to something like Motral Kombat. Gameplay is solid but dosent feel that deep since most charckters have one good combo and doing any other combo dosent make much sense since they dont give you any advantage when it comes to positioning, so damage and getting your first hit in matters the most. The Online from my experience is either dead or the player search is garbage since i played online for 5+ hours and only ever fought 2 different players with LONG wait times to find them, but i guess its like this since its not the deep when it comes to its mechanics. Sadly i can only recommend this game if you either a BIG Kill La Kill Fan or if you really like ARC and there graphic style. Even so i really like this game and wished they made it a more traditional 2D fighting game.
👍 : 0 | 😃 : 0
Positiv
Spielzeit: 306 Minuten
It's nice, very cinematic, not very deep. BUT THE PERFORMANCE... I do not know how effects like this let my fps tank to the high 10 range. I am on a RTX 2070, this should not happen, graphics settings are useless. The game sometimes locks input for both players in online. The game sometimes locks the game for the winning player in online.
👍 : 0 | 😃 : 0
Negativ
Spielzeit: 297 Minuten
Don't know if I would spend 20€ on this but I got it for cheap in last winter sale and I don't regret it. Play-wise, it's right between less-than-decent fighting game like other Arc System Works titles (albeit in 3D) and fairly decent beat em up at times. The controls on mouse and keyboard feel unnatural and awkward to me but it controls great using a PS3 controller with the standard Xbox button mapping or just the Xbox controller. The controls are however customizable so it might be possible to make it playable on (mouse and) keyboard. To use your finisher you need to win rock-paper-scissors against your opponent 3 times which I loathe. The graphics are okay but the models aren't exactly highly refined and there's a lot of clipping. Fighting a friend via the (unlockable) local VS mode or (again, unlockable) online VS mode (untested if it still works) can be a lot of fun but it will get repetetive due to a lack of content. The balancing is also a bit off. 7/10
👍 : 0 | 😃 : 0
Positiv
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