BioShock Infinite
426

Spieler im Spiel

3 458 😀     141 😒
92,17%

Bewertung

BioShock Infinite mit anderen Spielen vergleichen
$29.99

BioShock Infinite Bewertungen

Booker DeWitt, der sich bei den falschen Leuten verschuldet hat, sein Leben aufs Spiel setzt, Veteran der US-Kavallerie ist und nun als Auftragskiller arbeitet, hat nur eine einzige Chance, seine Weste reinzuwaschen. Er muss Elizabeth retten, ein mysteriöses Mädchen, das seit seiner Kindheit in der fliegenden Stadt Columbia gefangen gehalten wird.
App-ID8870
App-TypGAME
Entwickler ,
Herausgeber 2K
Kategorien Einzelspieler, Steam-Erfolge, Steam-Cloud, Volle Controller-Unterstützung, Remote Play auf dem Fernseher, Steam-Sammelkarten, Remote Play auf dem Tablet
Genres Action
Datum der Veröffentlichung25 Mar, 2013
Plattformen Windows, Mac, Linux
Unterstützte Sprachen Portuguese - Brazil, Russian, English, Korean, Japanese, French, Italian, German, Spanish - Spain, Polish

BioShock Infinite
3 599 Gesamtbewertungen
3 458 Positive Bewertungen
141 Negative Bewertungen
Sehr positiv Bewertung

BioShock Infinite hat insgesamt 3 599 Bewertungen erhalten, davon 3 458 positive und 141 negative Bewertungen, was zu einer Gesamtbewertung von „Sehr positiv“ führt.

Bewertungsdiagramm


Das obige Diagramm zeigt den Trend der Spielermeinungen zu BioShock Infinite im Laufe der Zeit und hebt dynamische Änderungen hervor, die durch neue Updates und Features beeinflusst wurden. Diese visuelle Darstellung hilft, die Akzeptanz des Spiels und seine Entwicklung nachzuvollziehen.


Neueste Steam-Bewertungen

Dieser Abschnitt zeigt die 10 neuesten Steam-Bewertungen für das Spiel und präsentiert eine Mischung aus Spielerfahrungen und Meinungen. Jede Bewertungsübersicht enthält die gesamte Spielzeit sowie die Anzahl der positiven und negativen Reaktionen, wodurch das Feedback der Community klar dargestellt wird.

Spielzeit: 868 Minuten
is gut
👍 : 0 | 😃 : 0
Positiv
Spielzeit: 739 Minuten
Amazing
👍 : 0 | 😃 : 0
Positiv
Spielzeit: 608 Minuten
Super Spiel!
👍 : 0 | 😃 : 0
Positiv
Spielzeit: 376 Minuten
One of my All-Time-Favorites!
👍 : 0 | 😃 : 0
Positiv
Spielzeit: 944 Minuten
I don't know how to feel about this game to be honest. First of all, I don't think it was necessary for this game to have the Bioshock name at all. Even though the DLC's do a good job of trying to connect it to Rapture's story, i still think this game should've stood on its own. It would've made that one moment near the end much better too. This game unfortunately came out around the time when every FPS title that came out was a Call of Duty clone. We're limited to 2 guns all the time for some reason so the amount of things we can try in combat is very limited. No more interesting enemies like houdini splicers, spider splicers and big daddies, we instead get gun dudes and melee dudes to fight in waves (and sometimes big dudes). The combat has become much more fast paced but it feels somewhat generic to play, like I've played this game before. The game doesn't create unique combat scenarios to force the player to experiment with the plasmids (or vigors rather) neither, so we're just shooting everyone with the same two guns for hours on end. Also the game spoils every single one of the big fights with the tear ability, and it kind of takes away some of the fun when you know if there's gonna be enemies in a room or not. One problem I had with the original Bioshock (and the sequel to a degree) was that Rapture, with all its beautiful worldbuilding and environmental storytelling, felt more like a heap of corridors rather than a city. This time around, the city actually feels like a city. However, Columbia is not nearly as interesting as Rapture. We're not investigating the human element's effect on utopias anymore, instead we have the tired trope of how racism is bad and how some people are bigots. And then the game does a 180, the good guys become bad and we see the real message: Tyranny is bad. Wow. Maybe others will enjoy this, but I knew what I was getting out of the themes 5 minutes into the game. I expected more from Irrational. The chain of events on the other hand is very interesting. It's almost as if Columbia was designed as a backdrop for this story they wanted to tell, and wasn't as developed as Rapture because of that. The story takes very unpredictable turns and by the end I was honestly shocked. I still can't wrap my mind around what exactly happened. However, I'd much rather if the game spent less time establishing the setting/characters, and more time after we found out certain things. A large chunk of the game is spent chasing an airship, I'd rather they utilized their resources expanding the parts after the story actually gets interesting. However, maybe because the time spent establishing everything is so long, I can say the game does a good job of making the player care about the protagonists. Overall, it's still a good game worth playing. It just kind of left me scratching my head, I think they could've done much better than this, especially with the potential the story has. Also they removed subtitles from the voice recordings for some reason? Whoever made that choice should get fired
👍 : 0 | 😃 : 0
Positiv
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