Spielzeit:
4041 Minuten
Big no no things
I love this game but there are so many things that are just terrible, like the leveling system.
I was never a huge fan that the same enemys, weapons are just spammed around with the only difference the level. I don't get it why a number should tell me if a enemy or weapon is strong it should be visualised or shown and why does it make sense that a headshot with a shotgun does not kill the zombies because of the higher level wich is stupid, but that is not the biggest problem. As you progress through the game and level up, all the loot and zombies will be the same level(or higher) as you with some exeptions. So where is the problem? The Problem is that the combat almost never change due to the fact that you are always fighting against someone who is as strong as you, so even when you level up and you get stronger you will never feel it cause everything in the combat will always feel the same, from your first hour to your last. I would not say the combat is not fun. In my first 20 hours I really enjoyed it. The brutality was great and because there are a lot of weapons you can try all of them out, but when time slowly passes, the combat sudently feels okay. That is my problem with the leveling system. Another Problem for me is, if you die in a boss fight, all your items like molotovs, throwing knifes, bombs and heal items will be gone and the boss resets with full life. If you die the game punishes you really really hard, what wouldn't be a problem if there was no goddamn stupid ass level system I hate this! So Techland please give me my used items in a bossfight back if I die. What also could have been better in my opinion, the sidemissions are ok and a lot of things are just repeating themselves like the connect cable missions, enable generator for camps or some other stuff. It is not as bad as Ubisofts Open World design. And the last things like unlocking guns is dogshit because the missions are not fun and that all mixes up with my complains about the level system and the lost items.Well there are some more small problems but more technicall things I don't want to talk about so I will now talk about the things that saved this Game for me.
Big yes yes things
I don't have to tease anything because it is obvious, the Pakour system.
For me it is one of the best if not the best Pakour system I have ever seen in a Videogame! It is smooth, fun, bit challanging, mabe a bit frustrating at the beginning, but dayum this is the best thing about this game. Glide over the roofs of countless buildings with an insanly good feeling and a lot of coolness. Wallrun, Grapple, Gliding is just great. I can't really go deeper into this because I can't describe it well, but all you need to know is that this is the reason to play the game. And also don't forget the dropkicks, they are not only overpowerd as fuck, they are also really satisfying and the graphics and a lot of things are great.
Well thats everything I wanted to say. Level system in next game big no no cool pakour system a big yes yes. Techland make a finished game so you don't have to fix it 20 years long. Thanks for reading this and if my friend complains about my English, here is a message to you, ... Shut up and Fuck you.
bye :)
btw: use the physics based pakour system
👍 : 0 |
😃 : 1