Manhunt
29

Spieler im Spiel

93 😀     28 😒
70,53%

Bewertung

Manhunt mit anderen Spielen vergleichen
$9.99

Manhunt Bewertungen

Du erwachst mit dem Geräusch deines eigenen, panischen Atems. In Manhunt musst du rennen, dich verstecken und ums Überleben kämpfen. Wenn du lange genug am Leben bleibst, findest du vielleicht heraus, wer dir das angetan hat. Dies ist ein brutaler Blutsport.
App-ID12130
App-TypGAME
Entwickler
Herausgeber Rockstar Games
Kategorien Einzelspieler
Genres Action
Datum der Veröffentlichung6 Jan, 2011
Plattformen Windows
Unterstützte Sprachen English, French, Italian, German, Spanish - Spain

Manhunt
121 Gesamtbewertungen
93 Positive Bewertungen
28 Negative Bewertungen
Meist positiv Bewertung

Manhunt hat insgesamt 121 Bewertungen erhalten, davon 93 positive und 28 negative Bewertungen, was zu einer Gesamtbewertung von „Meist positiv“ führt.

Bewertungsdiagramm


Das obige Diagramm zeigt den Trend der Spielermeinungen zu Manhunt im Laufe der Zeit und hebt dynamische Änderungen hervor, die durch neue Updates und Features beeinflusst wurden. Diese visuelle Darstellung hilft, die Akzeptanz des Spiels und seine Entwicklung nachzuvollziehen.


Neueste Steam-Bewertungen

Dieser Abschnitt zeigt die 10 neuesten Steam-Bewertungen für das Spiel und präsentiert eine Mischung aus Spielerfahrungen und Meinungen. Jede Bewertungsübersicht enthält die gesamte Spielzeit sowie die Anzahl der positiven und negativen Reaktionen, wodurch das Feedback der Community klar dargestellt wird.

Spielzeit: 442 Minuten
Don't ask me why, I got totally addicted to this one... I must be quite a pervert and falling "for the joke" since - according to the devs - the game is a reflection of media brutality and the audience asking for it and so on. So yeah I admit: I don't have a problem with fictional violence, yet I can't look at an open wound in real life. Not joking, ask my wife. So this game made me addicted for quite a while back in the day on the PS2 and I just played it through again on the PC. Was I addicted to the violence? Nope, I just love stealth games like Splinter Cell, I like to hang around and watch instead of going in guns blazing. A slow gameplay also lets you admire the environments, graphics and atmosphere way more. And that's the big thing here: atmosphere. I actually was digging the idea of the story back then: a terribly unsympathetic looking death row inmate gets officially put to rest whilst inofficially is being sold to a snuff movie director who owns a big part of the majority of the almost empty Carcer City. Only a few blocks on one far edge of the city are inhabited, the rest is rotting away: industrial sites, a zoo, some disctricts with warehouses, a market and so on - all empty and decaying for years. Off course it is where the shooting of the snuff movies take place and one Snuff franchise is about manhunt, where different gangs have been tricked into taking part of the movie - not knowing they're statists. They're hunting the death row inmate who turns out to be a very effective, murderous beast that kills easy and isn't to be killed easily. Which means: good film footage. And you can make the footage to please the audience: don't bore it, neither by being passive nor by killing softly. That's where the Killing score kicks in to get star ratings. What I loved about the "Horror" part wasn't exactly the hunters and their bloodlust, it was also Brian Cox, infamous actor (actually the first one to ever play as "Hannibal Lector") who portrays the director ingeniously. It's a treat if you know the guy - how did he get involved in this daring, risky project of a game??! We'll never know I guess. He's a very classy actor you know, coming from the theatre and all, playing this kinda role - a miracle. The other lovable thing to ME as a horror lover was the setting and it's "environmental storytelling". As you traverse the parts of the city you'll come across past signs of suffering and prior... activities. And it's all really totally sick: corpses hanging, strange reddish things in the dark corners and whatnot. And you cannot escape. That's the third Horror aspect that I liked. Story-wise you're made to believe for a few instances and seconds that you could maybe escape, but there's a real organisation behind the whole event: a hierarchy within the snuff operation with different groups, one controlling the gangs, one controlling your movements etc. The latter transports you to a place and pick you up afterwards to bring you to the next area. Sometimes not before beating you consciousless. It's a tough, sick, morbid reality, but the ending pays off, I feel. My advise: in the LAST FIGHT: know that he can only shoot a few times and is totally vulnerable then. Just listen to Brian Cox, pleading for his life, offering you things... just OMG... I loved how the story turned differently about 2/3 through and cops got involved that "were woken up in the middle of the night because of some asshole thief" or something. They were all tricked by some higher ranks, not knowing about the Snuff thing. I liked that whole situation and setting very much.
👍 : 0 | 😃 : 0
Positiv
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