Abalon (formerly Summoners Fate) 评测

《召唤命途》是一款融合了传统回合制战斗和战略卡牌战斗的Roguelike冒险游戏。游戏的背景设定是一片叫做多元宇宙的幻想之地,你的任务是引导召唤师完成危险的任务,寻找隐藏的秘密、强大的卡牌和变异的兔子。
应用程序 ID1681840
应用程序类型GAME
开发人员
出版商 WhisperGames, D20Studios, LLC
类别 单人游戏, Steam成就, 蒸汽雲, 完全支持控制器, Steam排行榜, 在电视上远程播放, Steam交易卡, 统计数据, 字幕可用
流派 独立, 策略, 角色扮演, 冒险
发行日期11 五月, 2023
平台 Windows, Mac, Linux
支持的语言 English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean

Abalon (formerly Summoners Fate)
5 总评论
5 正面评价
0 负面评论
差评 评分

Abalon (formerly Summoners Fate) 已收集 5 条评测,其中 5 条好评,0 条差评,总体评分为“差评”。

最新 Steam 评测

本节展示了 {name} 在 Steam 上的最新 10 条评测,反映了玩家的多种体验和观点。每条评测摘要都包括总游戏时间,以及点赞和差评的数量,清晰展现社区反馈。

游戏时间: 1708 分钟
好游戏。我开始是在苹果应用商店看到了这个游戏,在ipad上玩了大概十来个小时后,决定购买——ipad上游戏本体免费,但只有4名可用角色和大约一半的卡牌,想要解锁全部内容需要32美元……而这似乎有些太贵了,而steam上的价格更符合我的心理预期,加上看到steam社区上开发者在持续及时而积极的回复反馈,让我果断全价购入了。 双端的进度互通做的很好,在pc上同步进度成功的一瞬间连跳六十多个成就! 游戏本身很不错,尤其是有许多增进玩家体验的机制。机制有点像火焰审判(画风也同样诡异:)),但允许撤销移动、允许逃跑、每回合费用回复等等设计都极大的增加了游戏容错率,减少了挫败感。众多各有特色的可选角色、队友与装备让玩家有丰富的选择,可玩性和耐玩性得到了保证。 个人感觉的缺点在于,与玩家的丰富选择相反的,是敌人和事件数量的不足。尽管随机地形避免了出现“完全一样”的遭遇,但敌人,尤其是每张地图的boss与事件过于固定,让人感受不到rougelike游戏随机性的魅力。一想到有几十个角色需要游玩,而这上百次游戏要面对的敌人和事件都几乎一样……噩梦。丰富的玩家选择与单调的遭遇让游戏的耐玩性上失去了平衡。 我个人认为,目前冒险模式地图数量是足够的,但随机事件和boss的数量可能需要再翻两倍,譬如每张图的关底boss是从三个中随机一个,而非只有一个(还是说是因为随机性的原因我还没有遇到?但总之我五六次森林boss都是红龙,冰原总是雪怪,沙漠总是掠夺者……)。但玩家可以通过线索(那12张卷轴)的暗示在一开始就知道boss是谁,从而规划、调整自己的build。这也能使得搜集卷轴具备了更多的游戏性,而并不只是十二分之一个神器。 还有两个优化小建议,如果能有独特的鼠标指针造型,而非使用windows自带的就会更好——白色的指针在雪地和沙漠实在有些难以辨别。另外,pc端弃牌和回收容易误触。弃牌和回收按钮的一部分和卡牌的选中区域是重合的,导致如果在该区域点击鼠标选择卡牌,会立即判定为点击了随后出现的弃牌或回收按钮。建议调整ui或为弃牌、回收操作增加一个确认流程。 另一个希望(妄想?)是……我希望在steam上的购买也让ipad上解锁全部内容——或者给拥有steam游戏的玩家大幅打折?我不太清楚steam的购买无法解锁ipad内容是有意为之还是技术问题,但我确实认为4名角色和60张卡牌可能并不能达到8美元的价值…… Good game. I started out seeing the game on the apple app store, and after playing it on the ipad for about ten hours or so, decided to buy it - the game itself is free on the ipad, but there are only 4 usable characters and about half the cards, and to unlock the whole thing you need $32... ...and that seemed a bit too expensive, and the price on steam was more in line with my mental expectations, which, combined with seeing the developers on the steam community responding to feedback in a consistently timely and positive manner, made me decisively purchase it at full price. The progress interoperability on both ends is well done, jumping over sixty achievements in a row the moment I successfully synchronized my progress on pc! The game itself is great, especially with a number of mechanics that enhance the player experience. The mechanics are a bit like Trial of Fire (with a similarly bizarre style :)), but allowing movement to be undone, allowing escape, cost recovery per turn, etc. all add to the game's fault tolerance and reduce frustration. Numerous optional characters, teammates and equipment with their own characteristics give players a wealth of choices, and playability are guaranteed. The downside to the personal feeling is that the opposite of the abundance of options for the player is the lack of number of enemies and events. Although the randomized terrain avoids “identical” encounters, the enemies, especially the bosses and events on each map, are too fixed to make you feel the charm of randomness in a rougelike game. The thought of having dozens of characters to play with, and hundreds of times having to face the same enemies and events ...... nightmare. The abundance of player choices and monotonous encounters throws the game off balance in terms of playability. Personally, I think the current number of Adventure Mode maps is adequate, but the number of random events and bosses probably needs to be tripled, for example, by randomizing the bottom boss of each map to one of three instead of just one.(Or is it because of the randomness that I haven't encountered other bosses yet? But all in all my 5 or 6 runs in forest ,the bosses have been all red dragons, ice fields are always snowmonsters, and deserts are always predators ......) But players can plan and adjust their builds by knowing who the bosses are from the start through clues (those 12 scrolls), which would also make collecting scrolls more gameplay-oriented than just 1/12 artifact. Another 2 small suggestions, it would be nice to have a unique mouse pointer shape instead of using the one that comes with windows - the white pointer is just a bit hard to distinguish in the snow and desert.Additionally, discard and recycle button on the pc side are easy to mis-touch. A portion of the discard and recall buttons overlap with the selected area of the card, resulting in if you click the mouse in that area to select the card, it will be immediately determined that you have clicked the discard or recall button that appears later. It is recommended that the ui be adjusted or that a confirmation process be added to the discard and recycle. Another hope (delusion?) It's ...... I'm hoping that purchases on steam will also allow the full content to be unlocked on the ipad - or a significant discount for those who own steam games? I'm not quite sure if it's intentional or a technical issue that steam purchases don't unlock ipad content, but I do think that 4 characters and 60 cards probably doesn't amount to $8 worth of value ...... ---------------------------------------- 编辑1:在steam购买后,boss的种类明显丰富了许多……我不确定是随机性导致的,还是ipad上的免费版本确实不同。 Edit 1: The bosses are significantly more varied after purchasing on steam ...... I'm not sure if it's due to randomness or if the free version on the ipad is indeed different.
👍 : 0 | 😃 : 0
好评
游戏时间: 32 分钟
[strike]一款治疗颈椎病的游戏 [/strike] 怎么说呢 有一定的创意 看上去也有很多不同的build 只是当下选择比较多的时候 可能比较难静下心来慢慢推进 开放式的地图(暂时不确定是不是具有随机性)有探索乐趣 但也导致全程都在纠结路线 纯主观 只是给自己留个记录(以防下次忘记玩了个啥) 没有不推荐 但也不是推荐
👍 : 0 | 😃 : 0
好评
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