Playtime:
265 minutes
[h1][b][u]BottomLine at the Top:[/u][/b][/h1] One of the better attempts at brining the world of Lovecraft to P&C gaming. Excellent graphics but can feel light on gameplay and relies heavily on exposition at times.
[h1][b][u]Intro:[/u][/b][/h1]
I think I'll start by asking a philosophical question to you my dear reader: can any idea be brought to all forms of media? We know that [i]some[/i] can. Star Wars for instance has pretty much all of 'em: movies, tv, books, games, painting, sculpture, music, etc. I'm sure you can think of more than a few other franchises yourself. But my original question is can [i]any[/i] ? The reason I ask is that the Cthulhu mythos seems to do best in the world of literature but most attempts at bringing a true representation to any other contemporary media has faced difficulty. At best, bits and pieces of its themes and ideas have certainly been used in various movies/tv shows/video games. I have played pretty much all of the big Cthulhu mythos P&C games (including this developers original title Chronicle of Innsmouth which was great), spanning some 30+ years. This is one of the better ones, however at the end of the day I think a true title that really hits the nail on the squid-faced monsters head still eludes us.
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[h1][b][u]Pros:[/u][/b][/h1]
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-Impressive mastery of retro P&C style. Excellent artwork and backgrounds. Sprite design is mostly fantastic.
-Also has some nicely drawn comic book style cutscenes.
-Fully Voiced
-Good background music with original score. (Credit sequence has a rockin’ metal ending!)
-Interactivity highlight function
-Has some 90 odd save slots, greatly appreciated and nice to see for once in a 21st century P&C game!
-Tutorial for those new to the genre.
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[h1][b][u]Meh...:[/u][/b][/h1]
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-Nice to see an option for a classic text style, however the scaling is too large and it takes up too much of the screen during long dialogues.
-Voice audio could use some volume balancing. Recording quality varies slightly at times.
-Voice acting itself is also mostly good but can be hit or miss at times as well.
-Double click scene exit sometimes works, sometimes doesn't.
-Near ending elevator puzzle brought back memories of Star Trek: Final Unity. If you've played that game and have fond memories of doing so but also remember the puzzle I am referring too here, then you know why this is in the Meh category.
-Dialogue is stiff at times. Couldn't tell if this was to emulate early 20th century speaking prose or was due to a once over by a rigid proofreader.
-After reaching the ending in about 4.5 hours I only got about 66% of the Steam achievements. I'm not a big achievement guy so I most likely won't be going back for full completion. For some this might be tedious issue.
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[h1][b][u]Cons:[/u][/b][/h1]
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-So my main con can be summed up with a question: is this a game or an audiobook? This game feels like one exposition dump after another, starting with a rather long intro. To me, this is a no-no in making a good P&C game. Good P&C's should feel immersive and require constant interaction between the game and the player. Every time a game pauses for an overly long cutscene or dialogue sequence, forcing the player to just sit back and listen, breaks that immersion. You'll notice in my question I said game or [i]audiobook[/i]. If you have these long expositional transitions but there is still some action going on screen (i.e. actual animation) then it turns into something more like watching a movie or an interactive fiction game. But if you literally are just reading text that is being displayed on screen with a black background, now your just an audiobook. Like most modern P&C's from independent studios this is a Kickstarter game which means limited budget. I still don't give it a pass on this faux pas, but I at least understand why they went that route (assuming it was due to budgetary constraints). At the end of the day they did release a finished game which is more than a lot of Kickstarters can say.
-I've said it before and I'll say it again, I understand that I as a P&C afficionado owe a debt of gratitude to the Adventure Game System (AGS) game engine. It basically is responsible for the modern P&C renaissance. But WHY OH GOD WHY after 20+ years do we still have this AGS setup screen at the beginning of some games that use it?!?! I don't know and don't care about the various scaling options, which MIDI source, or how large a sprite cache to pick. Do I want to activate the setting to use a 60hz CRT monitor? NO! How about language selection, do I want "English" or perhaps "English2" (this is an actual setting choice btw). I barely know one English (just look at my writing) and I've been speaking it my whole damn life. Just. Start. The. Game. It is 2021, there is no retro pixel P&C game in existence that will bog down even the lamest new computers out there. This is an unnecessary thing to have and every time I see it, it irks me.
-I'm now exhausted from that last heading so I will make this one brief but I could easily go into a pointless diatribe about it as well. Save features should always be available at any point during any game, full stop. What if I gotta go see what the dogs barking at? Or I want something to eat? Or my boss is looking over my shoulder? Or I gotta take a S***? Now I have to exit and then re-play something I already did. Granted in this game that would only be at most a few minutes of replay in most cases, but life is short. Just have save always available plz thanks.
[h1][b][u]Final Thoughts:[/u][/b][/h1]
Rereading the above I feel that I am being tough on this game. I want to reiterate that it will def hit the spot for the P&C aficionado and Lovecraft enthusiast. If you want to support a developer that was passionate about their project and you have the financial means to do so, buy it at full price. This game as of writing is rarely on sale but I did manage to catch it for a 10% discount. I'm not mad at the price I paid for this, but I'd have been happier if some of the issues I listed were delt with.
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