Badminton Warrior (羽毛球勇士 中国新年版) Reviews
App ID | 956360 |
App Type | GAME |
Developers | Milpitians |
Publishers | Milpitians |
Categories | Single-player, Partial Controller Support |
Genres | Indie, Action, Adventure, Early Access, Sports |
Release Date | 15 Nov, 2018 |
Platforms | Windows, Mac |
Supported Languages | English |
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5 Total Reviews
5 Positive Reviews
0 Negative Reviews
Negative Score
Badminton Warrior (羽毛球勇士 中国新年版) has garnered a total of 5 reviews, with 5 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
519 minutes
This is probably one of the best Games here on Steam!!!
I highly recommend this Game !!!
👍 : 0 |
😃 : 0
Positive
Playtime:
51 minutes
Good platforming game that will test your skill as a gamer. I liked setting up lifts and then smashing down on the enemies.
👍 : 1 |
😃 : 1
Positive
Playtime:
31 minutes
This game is a really fun. It combines the idea of badminton into the game. You can use different gestures to attack enemies. Unlike other 2d shooting games, it's not only fun but also very challenging! Especially the boss at the end of the first level seems invincible at beginning. But with a reference to youtube video I was surprised how to deal with the boss. Cannot wait to see more about the game!
👍 : 2 |
😃 : 0
Positive
Playtime:
24 minutes
This game was quite addicting. I kept trying to improve my swing and return shots. Reminds me of the classic arcade style but with much better graphics. Awesome game. I'm glad i got it.
👍 : 2 |
😃 : 2
Positive
Playtime:
1147 minutes
TL:DR Up and coming platformer that will hopefully continue to be improved up to release. Consider getting it on sale.
(Version: 2.0 Chinese New Year)
After the newest update for Badminton warrior came out, I had to give it another try to check out the update. This review includes things that have not changed as well as my impressions on the changes to the game.
My brother found this game around Christmas and we downloaded the demo. We were very entertained by the idea of a platformer that revolved around badminton, and that’s what drove me to buy the full game. The game is has clear inspirations from Mega Man, my favorite series, so I enjoyed the platforming challenge.
The racquet is a unique idea for a platformer. Swinging the racquet is fun but there is a bit of a delay which makes you have to predict when you need to attack. Relying on enemy attacks means you must often wait for the enemy to attack again before you can kill it. One reason that this mechanic is so great is because it feels like you are outsmarting a boss or enemy and using its own attack against it. It’s satisfying to set up a spike on an enemy. The vertical space required to do a lot of advanced techniques means that some enemies can be jumped over and avoided entirely. The character controls well but feels just a little floaty in mid-air.
The game’s art is alright but doesn’t always have focus. Some of the bosses (for example football, basketball, hunting, and Gorgus who after the update is still the best character) clearly go for a good cartoony art style while other bosses and enemies look less clean. The level art is pretty minimalistic and usually makes sense for the stage, but while the fortress stages have some really good atmospheric backgrounds, other stages are boring or don't match the art style.
The music has an 8-bit style, but a lot of it is pretty forgettable. The exception to this is the boss themes, which really drive the boss fights. The sound effects in the game were very well implemented.
The levels themselves present a lot of fun and unique challenges, but many require a good amount of trial and error, so the creator mercifully gave us infinite lives. There were a fair number of checkpoints in the game, but it would have been much too difficult to complete multiple challenges in a row without them. Because the character can only reflect attacks, it is extremely important that enemies make it clear when they will attack. The game really gets into stride during the fortress stages. The old gimmicks come back being used in ways that weren’t shown off in the early levels, and some of the most fun gimmicks in the game show up.
The bosses seemed to take up most of the game’s playtime in my first playthrough. There were bosses that at first, I believed had not pattern but after a long time I was able to dodge their attacks much more easily. Some of the bosses were greatly improved in the update, so I was less likely to blame the game on dying. Knowing the patterns made my second playthrough much quicker than the first. On the other hand, some I never stopped having trouble on. Even on my second playthrough, the lacrosse boss is still a pain to fight. Again, thank goodness for infinite lives.
Unlike my first playthrough, I can proudly say that I beat the game this time. The fortress bosses were greatly improved [spoiler] and the coolest one was still two Gorguses, double the Gorgus, double the fun.[/spoiler] Just like the stage bosses, the final fortress bosses have a difficult pattern that can be learned and exploited to get that sweet, sweet final victory. [spoiler] I can’t wait for the game to have a proper ending.[/spoiler]
At this point in Early access, it feels safe to say that the game has improved since December and will hopefully continue to improve until its release. Still has a ways to go to be worth its 10 dollar tag. Anyone looking for a fun, nostalgic, or just “out there” platforming experience and has some money to burn should check this game out.
👍 : 5 |
😃 : 1
Positive