Them and Us
17

Players in Game

1 034 😀     322 😒
73,26%

Rating

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$39.99

Them and Us Reviews

Them and Us is a classic, survival horror game with a focus on atmosphere and player immersion. Discover the truth of Alicia’s past as she descends further into her strange, unending nightmare.
App ID915600
App TypeGAME
Developers
Publishers 方块游戏(CubeGame), TendoGames Co., Ltd.
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Steam Trading Cards, Stats
Genres Indie, Action, Adventure
Release Date28 Sep, 2021
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, English, Korean, Turkish, Russian, Romanian, Hungarian

Them and Us
1 356 Total Reviews
1 034 Positive Reviews
322 Negative Reviews
Mostly Positive Score

Them and Us has garnered a total of 1 356 reviews, with 1 034 positive reviews and 322 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Them and Us over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2934 minutes
SOUL That's all you need to know!
👍 : 0 | 😃 : 0
Positive
Playtime: 595 minutes
When you stop comparing it to Resident Evil and overlook some small problems, it can be really fun! I only played it on easy but it was a lot of fun If you are a fan of the oldschool resident evil games, this could be something for you!
👍 : 0 | 😃 : 0
Positive
Playtime: 1128 minutes
[h3]A Decent Classic Survival Horror Game[/h3] I started this game on hard mode with a fixed camera and tank controls as a lover of the survival horror genre. What a truly challenging experience the first section or hour of this game with fast zombies and very tight resources where avoiding zombies and route planning is a must. When I reached the first boss or special enemy, I realized this game does not really work with standard tank controls because I will get hit no matter how patient or clean my movements are. Rather than evasion, I needed to go for precise head or leg shots for staggers that is in the realm of over the shoulder (or dare I say FPS) controls. One cannot change control schemes and I did not want to, so in a rare compromise I started a new game at a normal difficulty and everything felt better and fairer but this soured my opinion about the game. Let me be fair, this game is fundamentally good adhering to the standard genre tenets. It has a many areas in terms of content and the puzzle mansion is solid. The story being more inspired by Nosferatu is kinda refreshing. It also has a fair bit of references in terms of camera angles, set design, events and locations with their own twist. The common save room in particular is a pleasant surprise. This is a recommendation for genre fans. That being said, I didn't find this game memorable and a bit bloated. While it has many areas, the layout and structure cause more backtracking where an unlimited inventory for key items would make sense. It does not really have good or satisfying puzzles maybe except for the optional weapon even then it feels out of place. The story is serviceable but it is a mess with how it is delivered from its mixed presentation of cutscenes, notes and memories. The twists and unreliable memory just makes me less invested in how its trying a bit too hard. Perhaps out of obligation, it has a second character that could be written out of the game since they matter so little in the story. The one peeve I could not let go is how fixed camera is the worst camera style for the enemies here maybe more so not built with it in mind. Stagger or crippling enemies is mandatory in higher difficulties both to save ammo and create space to move. Enemies and in particular bosses have bursts of speed where stationary firing is a huge negative considering the other styles can move and shoot. Typically, bosses are a mixture of puzzle and resource management without more complex mechanics like dodging or abilities to compensate. Looking at achievements for this game, it saddens me to see fixed camera has the lowest completion considering this is a nostalgic game. In a way, this game mixes so many inspirations and recreations that is ambitious but goes a bit much to remind me of other better games. I suppose I am looking for more personal touch or style.
👍 : 1 | 😃 : 0
Positive
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