
1 025
Players in Game
42 126 😀
4 736 😒
88,33%
Rating
$59.99
Granblue Fantasy: Relink Reviews
A grand adventure in the skies awaits! Form a party of four from a diverse roster of skyfarers and slash—or shoot or hex—your way to victory against treacherous foes in this action RPG. Take on quests solo or with the help of others in up to 4-player co-op play!
App ID | 881020 |
App Type | GAME |
Developers | Cygames, Inc. |
Publishers | Cygames, Inc. |
Categories | Single-player, Multi-player, Co-op, Online Co-op, Partial Controller Support |
Genres | Action, RPG |
Release Date | 31 Jan, 2024 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, English, Korean, Japanese, French |

46 862 Total Reviews
42 126 Positive Reviews
4 736 Negative Reviews
Very Positive Score
Granblue Fantasy: Relink has garnered a total of 46 862 reviews, with 42 126 positive reviews and 4 736 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Granblue Fantasy: Relink over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
3183 minutes
While people mention the story being short it feels like plenty compared to a lot of games and the content beyond really allows you to enjoy this game long term. Hopefully Cygames decides to make another similar game in the future.
👍 : 1 |
😃 : 0
Positive
Playtime:
1827 minutes
I love this game. Its worth the money honestly. The animation and graphics are great. The fight style combos are fun. The variety of characters are cool since we get to play as Seofon and Sandalphon. I just wish they would put out more content for this game. We waited forever for this release so i dont mind waiting for more story or something/ Just expand on it i dont want to wait years for another one.
👍 : 1 |
😃 : 0
Positive
Playtime:
5339 minutes
Granblue Fantasy Relink has great graphics, music, and an enjoyable and flashy combat system.
It does lack a bit in the story department but if you're a fan of Monster Hunter you'll especially enjoy playing through the postgame, as it offers a wide variety of side quests you can tackle with friends.
8/10
👍 : 1 |
😃 : 0
Positive
Playtime:
1241 minutes
A good action game with a decent main story, great art style, and great voice acting.
👍 : 1 |
😃 : 0
Positive
Playtime:
2618 minutes
Really enjoyed the boss fights.
Cool characters and engaging combat.
I really picked a good game to hold me over until Monster Hunter Wilds came out.
👍 : 1 |
😃 : 0
Positive
Playtime:
4749 minutes
"fast paced monster hunter", the mechanism is almost simple you just hit the mob and it's done, really enjoy it at 50 hour, after that it really boring cause it doesnt have any challenging stage after you reach meta build, i don't know what to say as a browser player , it almost doesn't have any update after so long.
But if really trying to play for fun combat?, it really reccommended game, also the story is really good, it's simple and well made. Try it your self or you can try Mobage Version on a browser
👍 : 2 |
😃 : 0
Positive
Playtime:
2563 minutes
It's a fun game. But there's no reason to keep playing the quests after beating the story, as you'll be facing the same 5 bosses over and over at progressively higher difficulty levels...
👍 : 3 |
😃 : 0
Positive
Playtime:
2861 minutes
want anime action jArpg? this is the most anime jArpg, the fight are epic and the combat are amazing, wish they can make one like this for Rage of Bahamut too
👍 : 3 |
😃 : 0
Positive
Playtime:
10304 minutes
Relink turned out to be just what I wanted out of the Granblue Fantasy franchise ever since I fell in love with Versus.
I'm going at this from the perspective of someone who became a fan of this franchise after playing the first Granblue Fantasy Versus game, not the mobile/browser game. That's not out of any kind of distaste for it, it's just that I hadn't gotten into it. I mention that because I wanna recommend this game even as someone who's not a long-time, die-hard fan of these characters, setting, and story.
It's certainly converting me though. This is the type of game that I wished a lot of those turn-based JRPGs back in the day that I just couldn't get into were. Party-based action RPG with accessible controls, flashy combat, a pretty huge roster of characters who all play very differently from one another and a wide array of skills and specialties that bounce off one another, even when you're doing the game entirely solo with CPU party members. It's an exceptionally simple system to pick up mechanically, but the meat is in its progression that goes far beyond anything I saw in the simplified RPG Mode in the fighting game. It seems to be applying what the original mobile game does to an action RPG, and to great effect. It goes pretty hard the further you get into it, but I never felt overwhelmed. Challenge comes, for the most part, from bosses with insane move sets and Overdrive/Bloodlust abilities where the bosses go wild and you're expected to just avoid their attacks and wait for them to tire themselves out before you go ham on them again, though I do wish there was more variety in some of the side quest bosses. If you're only interested in the story, it's fairly well-balanced all the way to the end, including the brilliant epilogue chapter that I hope you don't skip. 'Cause it's an even better, more epic finale than the final chapter.
If you're looking for tight Souls-like combat, this ain't that. Not one bit. I love those games, but I don't think that fits what Relink is going for, and it doesn't need to try and emulate DS3 or Sekiro like almost every other game has been trying to do for the past several years. Blocking is actually useful. Perfect dodges don't just grant i-frames during the dodge, they grant invincibility for a few seconds after. Skills are on cool-downs rather than mana. There's a special meter for cinematic Skybound Arts like in the fighting game. This is meant for fun, flashy, overall simpler combat where the spectacle is the focus. What I like about this system is you could definitely go deep, min-max, use characters with timed combos like Siegfried, pick a party that suits a specific play style, expand on your build with different sigils, especially the late game ones with massive buffs and interesting drawbacks like disabling dodges and blocking for a huge damage boost, etc... OR you could just pick your four favorite waifus and play with that team for the entire run time and the endgame. That's what I'm doin'. Katalina, my stalwart, knightly, gap moe darling <3
Where I think this game suffers is in its localization, subs for which match the dub, not the original Japanese. Cygames' in-house localization team certainly has a bit of that Mahvel influence. You might see occasional [current year] lingo, which is kinda cringe. It's not too bad if you're used to how anime works once it's been twisted by Americans, but it's jarring for someone who's listening to the Japanese dub, and has been learning the language, to see how mismatched so much of the dialogue is to the subs. A "thank you" can be translated into a snarky comment. A motivational shout in Japanese could be translated to some kind millennial lingo. An explanation of a certain thing that would've been good world-building is described in not the most compelling way in English. And they actually made my boy Rackam say a "that just happened" line. There's just little things that get in the way of an otherwise perfectly fun fantasy anime romp. Not enough to ruin the game's story since I can at least understand enough of it while just ignoring the localization, but I see why it turns some people off, especially when they're playing the dub. And given this is an in-house team, this was already the case in the fighting game, and I wouldn't be surprised if the original mobile/browser game has always been this way. A more concrete example is Djeeta, the female version of the main character. She's far more consistent in voice and writing in Japanese, for both Relink and Versus, as a motivated, optimistic young girl who found herself in a wild situation and is excited to make the most of it. She's known hardship but appreciates the bonds she's built from it. But in English, it's jarring hearing this girl introspect about her long-term goals of reaching Estalucia, how she values her crew, her life link with Lyria, her respect and admiration for Katalina... while also occasionally talking sass in a kid-friendly sitcom kind of way that makes me gag. It's like EN Djeeta and JP Djeeta are two entirely different people. It's not the worst nor is it the vast majority of the game's dialogue. But it could've been way better if they didn't use the dub's subtitles for the Japanese dialogue and had those translated separately.
For as "shallow" and "weeb" as some reviews might consider this game's story, it's a good time. A lot of its depth and world-building is found through archive entries that can be picked up throughout the main story quests or found in higher difficulty side quests, as well as unlockable voiceover stories that talk of each character's adventures that I assume are from the mobile game's established lore. There's a ton to look through, just like there was in GBVS. There's a lot here that goes beyond just the cutscenes and the dialogue during gameplay, and as someone who's enjoyed that sort of less direct storytelling from the FromSoftware games, it's something I ended up enjoying even from a franchise that I had very little exposure to. I should say that this is by no means an opaque, indirect story. It's far more traditional, lotta cutscenes, some dialogue that's presented in a visual novel style like in the original game and Versus, but it's served well by all the archive entries and item text to find, some of which can even only be found in the epilogue chapter and in the endgame.
But I get it, many wouldn't be interested in just reading about a world they only just got into. You'd have to see it, and play in it, and actually be curious about it from what the actual game offers. Show, don't tell, right? Relink's certainly good at the showing part. I'd already been interested in the setting since the fighting game. Just the idea of an entire world where people sail on airships to different floating islands was already wild to me, and I wanted to find out more. Relink delivered. Its environments are gorgeous. Its world is beautifully stylized and vibrant, and all the different locations that you go through in this adventure can range from idyllic to hellish in a heartbeat without feeling inconsistent. While an open world game like that would be insanely cool, this isn't so. It's sadly not Black Flag for Weebs where we get to sail to each island freely on the Grandcypher. Maybe someday, Cygames. It's more linear than that, with the main quest taking you to different parts of the Zegagrande Skydom, and in between chapters, you can choose to spend some time on the deck of your ship or in one of the two beautifully designed hub towns to take on side quests. It's a net positive and avoids a lotta the problems that big open worlds have.
So-so localization and repetitive side bosses aside, it's wild that this is the first time this franchise went the 3D action RPG route and did it so well right off the bat. Relink was meant to be a small diversion from Gran/Djeeta's larger adventure, but I don't mind sticking around Zegagrande a little longer.
👍 : 6 |
😃 : 0
Positive
Playtime:
45010 minutes
The game delivers an engaging and immersive story, with numerous animations and cutscenes integrated into the main missions, each hour feels unique and dynamic, ensuring the experience remains exciting from start to finish. Once you reach the later stages, the game opens up more. Even on the hardest difficulty, it’s possible to power through the story without much trouble, but after that, it shifts into a grind-heavy boss rush. You can choose to quickly defeat the bosses once and be done, or invest time optimizing your characters for faster, more efficient runs.
Pros:
- A solid JRPG with a diverse cast of characters, a wide range of combos and skills, and multiple progression systems to boost your strength.
- Plenty of build variety. In later missions, sustaining your character’s health becomes crucial—you can’t deal damage if you're dead.
- Fast-paced combat that knows its strength, cutting out unnecessary fluff and letting you dive straight into the action.
Solid music and competent AI. Solo play can actually be easier than expected at times.
Cons:
- Matchmaking is only reliable during the final missions. I often couldn’t complete daily quests because of the lack of available sessions.
- The grindy nature of the game means you sometimes have to farm low-level materials for your high-level characters. - - -
- These materials are locked behind lengthy sequences. It’s honestly faster to farm the final boss for powerful sigils than to grind through certain tedious areas, like Fortified Hearth.
👍 : 15 |
😃 : 0
Positive