Space Captain McCallery - Episode 1: Crash Landing Reviews
Space Pirate Captain McCallery has Crash Landed on an alien planet! Explore a strange and hostile alien world in this Low-Poly 3D Action-Adventure game.
28 Total Reviews
26 Positive Reviews
2 Negative Reviews
Mostly Positive Score
Space Captain McCallery - Episode 1: Crash Landing has garnered a total of 28 reviews, with 26 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Space Captain McCallery - Episode 1: Crash Landing over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
6 minutes
A beautiful homage to nostalgia, this game not only has a great color pallette, but a great adventure full of puzzles and action that reminds me of Zelda and MegaMan Legends. These textures are SO COOL! I highly recommend this title!
With that being said, I think with a quick update to minor changes, I hope to see better camera control with Gamepads, an increase the UI Text, and a bit more space to exit the space craft would be greatly appreciated as it did distract from the great gameplay.
👍 : 6 |
😃 : 0
Positive
Playtime:
39 minutes
Just picked this up today and I'm really enjoying it so far! Getting a lot of nostalgic flashbacks to the early days of N64 and PSX with the low poly visuals and soundtrack.
The combat and mechanics are very well done and keep you in the zone just like any old school shooter would. I'm also really enjoying the open areas (especially the caves) that allow the player to explore. There's one particular chasm you have to navigate your way down while being bombarded by enemies that felt incredibly satisfying to maneuver properly.
Overall, a very fun game, I'm looking forward to finishing it and moving on to Episode 2!
👍 : 1 |
😃 : 0
Positive
Playtime:
64 minutes
Originally a negative review, but later I came back and saw "negative" attached to this game and didn't like that.
Pro:
- Many fights can be avoided or made easier with lateral thinking.
- Battles require balancing awareness of your enemy and your surroundings.
Cons:
- Some block puzzles glitch and become impossible
- Some sound effects really weren't properly mixed.
- Auto-aim is essential but often throws you off ledges.
👍 : 1 |
😃 : 0
Positive
Playtime:
102 minutes
An adorable little low poly game of the cheapest price but wholesome production. The aesthetic is pixel art on basic 3D textures, which kind of makes it feel like a NES game if it had been hit by a modernizing ray.
Deceptively simple, but somehow manages to have various gameplay elements that made me go "Oh wow, I didn't expect this sort of mechanic here!" and it was a pleasant surprise and made me enjoy the experience a bit more. I beat it in a little over an hour, but I've still to get the secret achievements which I'm not sure how to get since there are no guides written for this game at time of writing, so maybe I'll play it further to see if I can find them.
The only little nitpick I have is that the audio loops are very very repetitive, but you can turn off music while keeping the sound effects on in the options, so you can simply listen to the waterworld snes soundtrack instead in a separate window (fits quite well!) while you play.
All in all, I loved it. I bought the sequel to this one in the two-pack steam bundle, so I'm going to play it now. Will review afterwards!
Definitely worth it's price.
👍 : 0 |
😃 : 0
Positive
Playtime:
424 minutes
It's not a bad adventure game, but the camera is atrocious and really frustrated me, also resting resets all the hard work you have done which is also just annoying, and you have to rest because of the energy system that continuously depletes.
👍 : 0 |
😃 : 0
Positive
Playtime:
55 minutes
A fun 3rd person shooter/platformer with a sense of humor. An energy mechanic keeps you on your toes, and the low-poly look is genuinely striking. A great game to spend an afternoon with
👍 : 0 |
😃 : 0
Positive
Playtime:
94 minutes
easy to pick up and start playing, controls are straight foward. Storyline was good, im excited to see where it goes. Enemies have a very strange and unique look to them. Theres a ton of different items to pick up and use for different stat? bonuses like speed, or no fall damage ect. I like how there was a hidden weapon in the game if you went out of your way to actually explore the planet. Soundtrack was decent. Achievements were a bit buggy with unlocking when i closed the game, but they managed to unlock so im not complaining just pointing it out for future players.
This game is actually a lot of fun to try and speed run, once you know the layout of the game, its fairly short, maybe 10m on a good run, so to try and speed run it and see your time decrease is a lot of fun, the game just has a nice flow that makes you want to keep on playing it.
👍 : 0 |
😃 : 0
Positive
Playtime:
35 minutes
A short and interesting romp through an alien world! I finished it in 30 minutes, but times may vary between players - I kind of blasted through it.
Pros are the energy system, which serves as both a hunger meter that has to be replenished through the use of food you can pick up in the world AND that can be traded for ammo, and the lovely feeling of adventure. The last part of the game is particularly cool - it's an ancient temple with keys to find and some light platforming. I had a lot of fun with it!
Cons are the fact that killing monsters serves no purpose, which means that you can and should just run past them, and the lack of progression. Once you find the gun, that's about it, nothing is going to change gameplay-wise. However, the energy system creates a loop that is interesting enough for the short length of the game, so it's not that bad.
TL;DR: Space Captain McCallery - Episode 1 is a nice Renegade Sector game, and a niftly little indie platformer. It's on the short side and it doesn't do much, but it does it well! I would definitely advice trying it out for how cheap it is, as well as having a look at the rest of Renegade Sector's catalogue.
👍 : 3 |
😃 : 0
Positive
Playtime:
151 minutes
I’m not sure whether it’s the semi-linear storyline, the third-person player view, or the eating mechanic, but something about this game just doesn’t sit right with me. Where "And All Would Cry Beware!" was one of my favourite games, the Space Captain McCallery franchise just seems like it’s missing something. Sure, it captures Renegade Sector's signature aesthetic, but I just don’t see myself coming back to this one.
Whilst all of this is true, I don't think it's a necessarily bad game, and so I can't in good conscience give it a negative review.
👍 : 1 |
😃 : 0
Positive
Playtime:
255 minutes
Lovely sci-fi short story with fun and weird low-poly-art (if pixel-art can be a genre...), simple shooting, platforming and exploration. The best idea of the game is to take the collectathon pickups and make them not only useful but strategic: fruits and mushrooms heal, provide energy for movement and charge the weapon. Also some cause hallucinations, which makes the already kinda trippy game even better looking. Enemies are basic but not boring goofy/creepy aliens, nicely mixed with enviromental challanges (mostly falling). I enjoyed the ideas and the atmosphere and appreciate the dev fixing some minor bugs and even implementing suggestions only hours after I mentioned them. Waiting for the next game.
👍 : 11 |
😃 : 0
Positive