Sekiro™: Shadows Die Twice - GOTY Edition
Charts
4 231

Players in Game

307 041 😀     15 193 😒
94,29%

Rating

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$59.99

Sekiro™: Shadows Die Twice - GOTY Edition Reviews

Game of the Year - The Game Awards 2019 Best Action Game of 2019 - IGN Carve your own clever path to vengeance in the award winning adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Take Revenge. Restore Your Honor. Kill Ingeniously.
App ID814380
App TypeGAME
Developers
Publishers Activision (Excluding Japan and Asia), FromSoftware (Japan), 方块游戏 (Asia)
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards, Remote Play on Tablet
Genres Action, Adventure
Release Date21 Mar, 2019
Platforms Windows
Supported Languages Simplified Chinese, Traditional Chinese, Russian, English, Korean, Japanese, French, Italian, German, Spanish - Spain, Polish, Thai

Sekiro™: Shadows Die Twice - GOTY Edition
322 234 Total Reviews
307 041 Positive Reviews
15 193 Negative Reviews
Score

Sekiro™: Shadows Die Twice - GOTY Edition has garnered a total of 322 234 reviews, with 307 041 positive reviews and 15 193 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Sekiro™: Shadows Die Twice - GOTY Edition over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 3030 minutes
Back when the game initially released I tried to play this game but I couldn't really get into it, I was dark souls pilled and couldn't grasp my head around the whole parrying mechanic being so vital. 6 years later, revisiting this game deciding to finally give it a chance: I've cleared thru probably about 80% of the game so far writing this. Even if you're not good at parrying, 100% give this game a try. It does take a bit getting used to the combat but when you do its a very enjoyable time.
👍 : 1 | 😃 : 0
Positive
Playtime: 3795 minutes
beaten this game so many times. one of my favorites. satisfying in every aspect of a video game. go for it please
👍 : 1 | 😃 : 1
Positive
Playtime: 457 minutes
Sekiro: Shadows Die (more than) Twice Welcome to Sekiro, where you're not just a shinobi you're a one-armed legend with more parries than your average fencing tournament. you start the game thinking you're a silent, deadly warrior of the shadows. Ten minutes later, you're screaming at a giant rooster. Combat? it's not hack-n-slash. It’s rhythm-based sword ballet of death. Parry like your life depends on it because it absolutely does. Miss one block? Boom Back to the Sculptor’s Idol with your dignity shattered and your posture gauge in ruins. Then there's the bosses each one more terrifying than your CA Intermediate exams. Demon of Hatred? More like Demon of Existential Crisis. Isshin, the Sword Saint? He doesn’t fight you he teaches you pain in three parts. By the time you're done, you've transcended. You're not just a ninja. You're a shinobi warrior monk god of parries and PTSD. 10/10 would die to a random sword guy again.
👍 : 2 | 😃 : 0
Positive
Playtime: 5227 minutes
Sekiro is in my opinion the best Fromsoft game. Please, give this game a chance. You will not regret it. Let's start with combat. This game has the best and most satisfying combat of any game I have ever played, yet it is very very challenging. Once you master it and start perfectly parrying every boss attack, you just feel like a God (Godess). I really love how intuitive and reactive it is. In this game, you only got 1 weapon, which is a major shift from other Fromsoft games such as Elden Ring and Dark Souls. I prefer this, since the bossfights are much more about skill rather than finding the most op build (You can of course abuse weapon arts such as Mortal Blade and Prosthetic tools for some bosses if you prefer the game to be easier). I personally played all Souls games and Elden Ring and bosses took me like 2 attempts on average. In Sekiro, some bosses even took me over 30 tries (Saint Sword Isshin, Father Owl at Hirata Estate). The Japanese setting is awesome. Locations are well desighned and moving between certain parts of them with grappling hook also feels really really good. Bosses are also very well made, from giant monkey to shinobi master I enjoyed all of them. My favorite has to be Saint Sword Isshin, he took me very long to learn, but on my NG+1 playthrough I 1st tried him and on NG+2 I no-hit him, which made me feel really awesome <3. This game has 4 endings, all of them are fairly easy to get and all of them offer an unique experience. From achievement huntresses perspective, achievements in this game are also very easy, just play the game as intended and go for all endings and you will probably unlock all of them. Only a bit grindy achievement is to get every skill, but I was easily able to farm them in about 3 hours combined on NG+4. Once again, please give this game a shot. Easiest 10/10 of my life, without a doubt in my head.
👍 : 11 | 😃 : 1
Positive
Playtime: 9802 minutes
I think Sekiro is the most close-to perfect game out of every game I've ever played. I won't lie, my first playthrough, I was extremely close to just refunding the game and forgetting about it. It is super difficult to learn. Every enemy is different, no boss fights the same, they all have a different and unique set of moves which makes it very enjoyable, yet frustrating at the beginning. When you first meet Genichiro and get absolutely obliterated by him, you can tell the game isn't going to be easy. Start of the game, I do have a slight flaw, and it's that the bosses at the very start don't really teach you great mechanics in my opinion. Chained Ogre doesn't really teach you to parry, you CAN but I feel like everyone just dodges all his attacks, and Gyobou also has some awkward parries for your first playthrough, I don't think I actually focused on parries at all when I first fought him. Then finally Bull, you get punished for parrying which is a big design flaw for the start of the game as the game is focused around this one mechanic. All of this aside, progressing after this gives you the perfect opportunities to learn. The Ashina Elite boss, teaches you quick parries. Then Genichiro, has a mix of fast attacks and some easier ones, perfect for teaching how the game is meant to be played. The map also doesn't feel super confusing. Playing through Dark Souls 3 I always feel very lost and just no idea where to go, however I found it way easier to navigate my way around in Sekiro. The map layout is fantastic, it's a beautiful looking map. Finally, the main mechanic: parrying. The single most satisfying thing I have ever done in any game. It takes time to learn it for each enemy, however hearing that sound of a perfect parry is the most rewarding sound ever, and the sounds for this game truly are a 10/10. My one criticism with this game comes with how the story ends. [spoiler ]I found it quite lazy that you go on this massive search for the Mortal Blade and you go through all these difficult and gruelling challenges. Then Genichiro shows up one final time and just happens to have... a second one. It didn't really make a lot of sense to me and thought it could've been written better. From memory, I don't remember hearing about a Second one prior to the final boss fight? Maybe some lore on there being 2 would've been nice, but it felt like they were running out of ideas on how to end the story so it just happened. [/spoiler] That said, I still think the story was interesting, my first playthroughs I did want to learn more, it was enjoyable. Overall, the game has very little to improve upon. I've done 10 New-Game+ playthroughs. Mods make this game super replayable with the new attack patters and increased difficulty, Resurrection mod is some of the most fun I've had replaying the game and adds a new level of satisfaction when re-learning all the attacks and timings. Genuinely a 9.9/10 game.
👍 : 8 | 😃 : 0
Positive
Playtime: 8770 minutes
لعبة اسطورية غيرت مفهوم الحياة عندي مو بس غيرت وجهة نظري في اللعاب السولز اللعبة تعلمك ان افضل وسيلة لدفاع هي الهجوم و مع ذالك الهجوم بدون تفكير يخليك تموت لعبة متقنه بكل تفاصيلها
👍 : 11 | 😃 : 5
Positive
Playtime: 2734 minutes
As from software soulsborne games fan, I have to say that this game has the best mechanic to fight/play is so fun, the game is short, is the only souls that really is understandable with the history xD, the only thing i didnt like it was that some bosses were repetitive, like two monks, two serpents, 23894 headless etc etc but overall this game is 100% reccomended. If you see it hard at the start is okay is normal. You will overcome it not worries <3 PRAISE THE SUN
👍 : 15 | 😃 : 0
Positive
Playtime: 3205 minutes
I was born in 1995, and on my third birthday in 1998, I got a bootleg Famicom console (third world country problems). That day changed my life. Since then, I've been playing video games regularly. One of the games I want to mention is The Flintstones: The Rescue of Dino & Hoppy (1991). I played it endlessly as a kid. The game had a small overworld map, but in my childish mind, it felt enormous. In the top-left corner of the map was a castle. I managed to reach it a few times but never beat it. I always thought, “Well, this must be the endgame.” It wasn’t. One day, just before going shopping with my parents, I beat it, and the joy and satisfaction I felt was beyond words. I didn’t even turn off the console; I kept playing as soon as we got home. Fast forward a few years, the second game is Taz: Wanted (2002). It had a city-themed hub world, and one of the museum levels had a part that was so obscure for me at the time that I couldn’t beat it for months. I kept replaying the earlier levels, never getting tired of them, but longing to move forward. One day, I finally beat that section with my dad. The joy was so intense I couldn’t sleep well that night. I even woke up at 7 AM the next day, excited to keep going. I tell these stories because Sekiro somehow managed to bring back that exact same feeling after all these years. I've played countless games since then, many filled with great emotional moments, but Sekiro did the impossible: it recreated the pure magic I thought was lost to childhood. Sekiro is a masterpiece. Its gameplay and design are beyond incredible. It's a work of art that everyone should experience at least once. Fun fact: I actually lost weight beating the final boss.
👍 : 26 | 😃 : 1
Positive
Playtime: 5119 minutes
This combat system is remarkable. I've never played a game that so effectively evokes the feeling of having a cinematic sword fight. The emphasis on parrying creates an amazing sense of "back and forth" in the combat. The boss fights are challenging, but they also feel fair. I died many times, but each death felt like a learning experience, and I sensed that I was making tangible progress toward success. Sekiro is difficult compared to other Souls games. The leveling system in other Souls games, along with different builds, allows you to have a better matchup or make the content much easier. While Sekiro has nearly fixed difficulty, it forces you to focus on learning and mastering basic deflecting, Mikiri, dodging, and deathblows. 10/10 Would die again.
👍 : 36 | 😃 : 0
Positive
Playtime: 6655 minutes
your experience with Sekiro will go like this : - Install the game - Die Again and Again - Get frustrated and Angry - Uninstall. - Reinstall later, thinking “maybe this time…will be different”
👍 : 228 | 😃 : 50
Positive
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