SCARLET NEXUS Reviews
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
App ID | 775500 |
App Type | GAME |
Developers | Bandai Namco Studios Inc. |
Publishers | Bandai Namco Entertainment |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Action, RPG, Adventure |
Release Date | 24 Jun, 2021 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Traditional Chinese, Russian, English, Korean, Spanish - Latin America, Japanese |

848 Total Reviews
728 Positive Reviews
120 Negative Reviews
Very Positive Score
SCARLET NEXUS has garnered a total of 848 reviews, with 728 positive reviews and 120 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for SCARLET NEXUS over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1804 minutes
Great game overall but flawed with some questionable design choices, especially towards the end of the story.
My first impression of this game was that somebody had played NieR: Automata and decided to make their own take on it in a futuristic setting and more anime - the monsters are some weird creatures made out of real world items just merged together and you become part of a defence force that fights them and protects humanity. The storyline overall is pretty good, I definitely liked the world building (albeit it's lacking in a few places), the playable characters and party members are great, music is great and the story presentation visually is also pretty nice - I think they came up with a good visual style overall.
I do have to commend the animation team as well. There's a team bond system here (very simplistic - trade your materials for a gift and give it to increase bond level) and when you give gifts the team members will keep them on their dedicated desks and from time to time you can see them interacting with those gifts or just go about their day doing other things like exercising, cooking, or just lounging on a sofa. It's a small attention to details but it was nice to see that gifts weren't just a checkbox on a list but actually is something that characters could interact with. Not to mention that the bond stories themselves are quite nice - they don't drag on too much and provide really strong benefits for you in combat.
The combat starts off a bit simple but once you get access to more party members it really opens up and becomes really quite enjoyable. It is the opposite of enjoyable in sections where they take away your party members and you have to fight by yourself, though, because it's obvious that the gameplay is centered around using the powers of your party members alongside your own (luckily this doesn't happen often). It does also feel like a Star Wars game if it was more anime, since your main power is literally grabbing stuff and throwing it at enemies Jedi: Fallen Order/Force Unleashed style.
If I had to really complain about one thing then I'd say is that the last 2 phases (chapters) of the game feel like they were designed by a different team because they have long gameplay sections that drag on and on for literally no purpose, felt like padding for the sake of padding instead of trying to make a climactic end of the story.
I'd say that if you've played NieR: Automata you can expect a "lite" version of it. It's a great game with a good story, good characters and some really cool gameplay mechanics overall dragged down by some weird design decisions that just made me question how did they not get caught in internal testing. I'll definitely finish the second playthrough to see the other side of the story and might also check out the anime adaptation too (there's even a little side quest related to it!).
👍 : 0 |
😃 : 0
Positive
Playtime:
448 minutes
although the story is the same as an anime the way the game tell you is the best i'll recommend playing this game first then watch the anime
👍 : 0 |
😃 : 0
Positive
Playtime:
663 minutes
Awesome graphics, rad and super fun combat system, engaging story. Whats not to like?
👍 : 0 |
😃 : 0
Positive
Playtime:
1334 minutes
I haven't played many jrpg's, but this one is super fun and got me to check out the anime. I like that there are 2 characters and I tried both, but now leaning more for Yulto with his cool sword sheathing animation. The combo's of telekinesis and melee feel great.
👍 : 0 |
😃 : 0
Positive
Playtime:
1115 minutes
Not so fun “game” with a really crazy story almost too crazy and that’s not necessarily a good thing but still quite enjoyable especially the ending, the combat Is fun and diverse with the powers you can use from your fellow comrades of the OSF however I can’t say the same for the combos, It Is cool you can use the SAS system to use some different powers like electricity and fire etc. but It doesn’t feel like enough I feel like having different movesets you could unlock on the brain map with yuito and kasane, would have been a nice touch since making the same 3 combos over and over again gets boring and speaking of boring I really felt like I was watching more of an anime than playing an actual game I felt like the bond episodes were cool at first but then some of them were so long that It felt like a chore I felt I was spending way more time watching and reading than actually playing the game to the point I got desperate to finish the “game” so I could move on, and play another thing, It felt like you played for 30 minutes and right after you finish a mission you have like 1 hour of bond episodes where our Incest simp Yuito Is mesmerized every time by his nonchalant half sister, or Is helping his comrades with the power of FrIeNdShIP, I get It It’s a way to give personalities and uniqueness but our MC It’s too much of a rainbow, apart from all the corniness It Is still a pretty ‘decent’ game but the levels felt repetitive, to the layouts and designs and even our enemies the “others” for me there was really no wow factor apart from the story crazy loops and there were a lot to the point where I had to stop and ask myself what I was playing, one second you are fighting along side your crew members but then the people you fight for are collecting brains and people from the moon and so on. but just like the movesets the levels are repetitive and bland, but It Is still unique In a way so I’ll give It that, so despite this being more an anime/manga than an actual game I would still recommend It depending on the person who asks since It does has It’s charm from the cool psionic powers you can use, but for the majority of people I would not be able to recommend this game, It Is definitely far from being good, I would say It’s an alright game 5/10 from me
And PS
Why would you show such a cool power like Fubuki’s psionic ice power and not let us use It, pretty lame and also who calls a very extensive and knowledgeable data archiving mega system “BABE”? Seriously?
👍 : 0 |
😃 : 0
Negative
Playtime:
682 minutes
Fun combat, and the SAS powers are interesting, and let you make the most of your team. A few bugs here, and there, like one that wouldn't let me turn in a quest because I already had the materials.
👍 : 0 |
😃 : 0
Positive
Playtime:
1912 minutes
First of all I'd like to mention that I was getting rather bored with the JRPG genre. So when starting out with Scarlet Nexus, I was rather sceptical as well due to my stale experiences from the past. HOWEVER: This completely changed as soon as I spent a couple of hours in this game. There were many interesting aspects that made me enjoy both the story and the combat thoroughly. Even though there were also some negatives, they (usually) weren't too game-breaking. If you decide to play the game, I recommend that you play on a controller.
[h2]== The Positives: ==[/h2]
[b]+[/b] The combat gameplay was where I had the most fun. Combat in this game has an interesting learning curve. You'll learn many core mechanics within the first few hours, which can become overwhelming rather quickly. But you will also get the hang of it just as quick as well. While you're in combat and unlock more and more stuff, you'll eventually track multiple progression bars, use different abilities from you and your teammates, and figure out enemy weaknesses too. There are multiple layers in combat which keeps it rather fresh, even when getting close to the end of the game.
[b]+[/b] The story is really interesting. I'm not going to spoil too much, but as a short preview: [spoiler]Even though the main story line follows the classical JRPG-trope of saving the current world, the implementation itself was done sooooo much better. You can experience the story as either of two possible main characters with their own POVs.[/spoiler] There are many secondary and tertiary story lines that you'll follow along while going though the main story too. The writing was done in a way that actually made me care. It felt like the world and the story were connected, which increases immersion and care that I would give into the game. For any given chapter, there was revealed enough for interesting plot twists, but not so much that the rest of the story became easily predictable. Lame tropes/cliches were kept to a minimum. In other games it felt more like the world is just a hollow shell for the story, but there was no solid connection between these two.
[b]+[/b] For the above point I'd also like to add this: [spoiler]Even though the story starts off rather 'normal', it goes uphill pretty quickly.[/spoiler] From there it only keeps improving. This kept me hooked and glued to the screen.
[b]+[/b] I experienced no performance issues or bugs.
[h2]== Neutral/Subjective points: == [/h2]
[b]>[/b] Cutscenes were traditional cutscenes in the classical way but rather some sort of slideshow with backgrounds, scenes and characters joining and leaving the screen. It's not everyone's taste, but I like that the developers tried something new here which I haven't seen before.
[b]>[/b] Even though I really praised the story above, I would like to mention that drawback of the linear story without descision-making is the replayability: Once you've played the main story with one or perhaps even both characters, new playthroughs will become rather boring since you can't influence anything. But I'm also okay with that because not every game needs to support an infinite amount of possible replays.
[b]>[/b] Some characters may appear to have annoying properties at the early- to mid-game. But this is necessary to have some top-tier character development later on.
[h2]== The Negatives: ==[/h2]
[b]-[/b] Certain Cutscenes - or rather transitions from gameplay to cutscenes - were immersion breaking from time to time. By that I mean that it happened quite often that I literally obliterated the enemies. In the follow-up cutscenes after that, the enemies are then suddenly standing up again and my team is pushed into a corner instead. This disconnection between cutscenes and gameplay felt dissatisfying and therefore bothered me rather frequently.
[b]-[/b] Another major annoyance for the cutscenes was the fact that the "skip" and "photo mode" buttons were always visible in the bottom right corner of the screen. I didn't find any options to hide or fade out the buttons from the view. This may sound like spoilt complaining, but it does really annoy in a cutscene-heavy story-driven game that takes between 25 and 70 hours depending on your playstyle and goals.
[b]-[/b] The side quests or optional tasks in this game didn't add much value to a playthrough. Many were just like "Kill X monsters while ability Y is active". I didn't grind them explicitly, but when I had the opportunity I tried to finish a task whenever possible.
👍 : 0 |
😃 : 0
Positive
Playtime:
30 minutes
This game is pretty good I actually have my downs but it's been pretty addicting people complain about the storyline but I think that it's fair seeing as it action RPG's should be more into the art of it being action RPG I definitely recommend this game
👍 : 0 |
😃 : 0
Positive
Playtime:
2659 minutes
It's worth playing for sure. It's story is honestly good and that's all i care about lol.
👍 : 0 |
😃 : 0
Positive
Playtime:
6917 minutes
Finally finish the game with 1st protagonist. Story line 10/10. Game play and fighting mechanic 10/10. Beautiful environment and characters. It may take time to get used to the overall game mechanic but it really worth it. Post game really worth it... many unlockables and new game + so many things to explore. Recommended game. 10/10 star game.
👍 : 3 |
😃 : 0
Positive