Mega Man X Legacy Collection 2
49

Players in Game

445 😀     159 😒
70,23%

Rating

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$19.99

Mega Man X Legacy Collection 2 Reviews

App ID743900
App TypeGAME
Developers
Publishers CAPCOM Co., Ltd
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Steam Trading Cards
Genres Action
Release Date24 Jul, 2018
Platforms Windows
Supported Languages French, Italian, German, Spanish - Spain, Traditional Chinese, English, Japanese

Mega Man X Legacy Collection 2
604 Total Reviews
445 Positive Reviews
159 Negative Reviews
Mostly Positive Score

Mega Man X Legacy Collection 2 has garnered a total of 604 reviews, with 445 positive reviews and 159 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Mega Man X Legacy Collection 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 3273 minutes
I prefer the first one but this is kinda good also
👍 : 0 | 😃 : 0
Positive
Playtime: 2569 minutes
should of put this with collection 1 so i didn't have to pay for this dogshit edit: steam has showed me the option to revise this review because i played an additional 6 hours so i'll abide The collection is still utter dogshit. x5 was good until that stupid ass hour gimmick, the pain you have to go through to eliminate all backtracking, and the gaea armor x6 makes me wanna play x5 armorless im not even gonna bother with x7, just look up why its bad x8 should have been perfect but the metal grinding and level design said "Nah, I'd ruin." edit: i think i just had the biggest crashout of all time literally hit the "WHAT AM I FIGHTING FOOORRR" irl in other words don't buy this piece of dogshit of a collection
👍 : 0 | 😃 : 0
Negative
Playtime: 99 minutes
X6's soundtrack is the only phenominal thing about this collection. X5 and X8 are just ok . the other 2 are abominations
👍 : 1 | 😃 : 0
Negative
Playtime: 207 minutes
Absolutely none of these games are worth your time. Do not bother with this collection.
👍 : 0 | 😃 : 1
Negative
Playtime: 635 minutes
WARNING!!!! SPOILERS AHEAD!!! Out of all the Mega Man X games, Mega Man X6 is the only good one. The original series didn’t know how bad they were until our savior, Koji Okohara, released Mega Man X6 for us to savior. X5 was okay. X3 does not even come close to being on X6's level. The Intro: We never have been able to live in the X universe fully X6. It’s such a great feature to have, you get to meet Isoc himself, get to watch the news, get to become so emotional attached to your brother, Zero, to the point if something bad were to happen, you would spend your whole entire life looking for him and the person who harmed him. I am always a fan of Capcom. I especially love their long, unskippable intro stages just like the one found in this game. Too bad they didn’t make it longer. Then we get into the stage select. Stage Select: After you get into the Stage Select after almost dying, you are treated to the awesomeness. You are told to go after 8 Mavericks so you can go further down into Gate's Laboratory. Upon getting into Yanmark's stage, it some how is unfair and instead of showing you the platform, it accidentally hides it off screen. After some time Zero, who I remind you that you care so much for you should go to the end of the earth if something were to happen to him, gets brought back to life by hiding himself and repairing himself. You beat Yanmark sometime after that. Your voice protagonist spews our some dialogue about why would “Sigma do this?!?” You finally arrive at Heatnix's stage, find a conveniently place red donut, fight it, and go to the next room. Sirens go off, music plays, and you think to yourself, “I’m so excited to see what enemy is next!” The door doesn’t open, you are standing there, and you realized, you accidentally had some mods loaded and it’s bugged thus you can’t get to the next fight. No worries right? Right. Bugs are what makes Capcom games great, I was LOL’ing so hard at this. Like “oh, classic Capcom! You got me there.” You have to restart the whole game without the mods installed and get to relive the intro once more! You finally emerge from the vault, and see that after Eurasia crashes, Reploid society did very little to rebuild its self. WHICH IS GREAT!!!! I get to explore an apocalyptic would without having to worry about having reploids needing to be rescued with backstories and lore to them! The Story: The main plot of this story is, Zero who again, you have such a deep, emotional bond with, had been killed and brought back to life. This premise is much better than what the old studios did with Mega Man, like what, Dr. Wily is back? Boring. Sigma is back? More like Beta. Defeat a group of losers hunting you? Yikes. X4 had a pretty good story though. You go back to Blaze Heatnix's stage. After looking through the door and fighting some very scary enemies, you come to the conclusion that the donut isn’t here. Alia directs you to some corridor down the street to talk to the Reploids there. You arrive at Rainy Turtloid's stage to find it has been taken over by Mavericks and some Reploid is trapped up in the temple. Essential characters are essential here thus you can’t kill the supposed good guys because that would be to hard to write around and quite frankly, be bad for us gamers. After fighting off some Nightmare Viruses, you are handed Leg Armor and a special weapon. Great! I was almost getting bored of not having some of the best items from day one! You meet some Colonel ripoff and he KNOWs that Zero is missing! You can respond in 4 ways! Yes, yes, yes, and yes! Great! I didn’t want to potentially click the wrong option and not be able to Zero! She tells us to go to Infinity Mijinion's stage for answers. Upon arriving to Infinity Mijinion's stage, you realize the gate is closed shut. It’s been closed shut for the whole entire duration of you not being there. There are some crazy Maverick enemies who want in and a robot in the background. Her name is Illumina. Upon approaching her, she ask you if “you want in to the Weapons Center.” You have four options here. Yes, Yes, or No but Yes. Upon choosing any of these options, you get the same outcome. Getting into the Weapons Center. Conveniently, Illumina is a robot and she can help you with your missing Zero. She sends you to Ground Scarovich. Side note, the Weapons Center was once the nuclear weapons center. After Eurasia crashed, instead of trying to rebuild the whole city, people decided to live in the crash site ruins. Upon arriving at the Museum, you find High Max has gone missing. So you do some detective work yourself to find this “High Max.” You go to Another Route. High Max attempts to kill you but you win. You tell him Zero is missing and he tells you there was a scientist with a robot. You describe you saw a Reploid with a lab coat and High Max gasps. “No, it can’t be.” Hid myself. While. I repaired myself. He is the one who stole Zero... but Zero is a little grown up now. Finding Gate, you hear about this laboratory, some place that makes fake Reploids, and no one likes the fake Reploids so they want to kill them all. You track him down by using Alia and she sniffs a robot cigar to find him, kill him, and guess what? Gate isn’t there. You find out Gate is apart of the laboratory and decide to get into the institutes. You track down an ex-institute Reploids and he lives in the Eurasia ruins. The place the colony hit. You sneak into his lab and discover he is a Maverick. He is the only intelligent Maverick in the whole entire series because he wasn’t fully angered or something like that. See, when Capcom writes their Mavericks, they have to be big dumb dumbs because having a complex background to all the Mavericks where some were smart, some were purple, and some were dumb, would be too interesting and hard to understand for the children that play this game. So Signas tells you how to get into the laboratory. You get all the materials and ask the only Reploid in the crash site to build a teleporter for you. You get into Gate's Laboratory. After hearing all these horrible things about the Lab, some voice tells you that you may have hear horrible things about Reploids, but get this, they aren’t horrible. You are so mad that you want to Zero. You finally find him and he is in a prison cell. You yell at him and say it’s you. He doesn’t recognize you. Some Reploid walks in, shuts him down, and out of anger you shoot and kill this Reploid. Quest failed. You reload to an earlier save to hear what this man has to say. His name is Nightmare Zero and he says “No, I am Zero” he states that the Sigma Virus was just collateral damage. This is probably some of the best story writing ever. Like how would we have known that Isoc was secretly a reincarnation of Wily!?! It’s just soooo good. After some of this stuff you can decide to do four things. You have four options here. Either A) Zero seals himself away B) Zero seals himself away C) Zero seals himself away or D) Zero doesn't seal himself away. A lot of decisions I know. So depending on what options you do, either everyone will be happy, or everyone will be mad at you. You decide. After this, you get the iconic Mega Man X ending. Not the ending where a narrator reads out all the things you caused and how it affected others, but just a generic outro that is easy to digest. Unlike those other Mega Man games. Also I hid myself while I repaired myself..
👍 : 0 | 😃 : 1
Positive
Playtime: 825 minutes
Such a ripoff compared to the Anniversary and X Collections on PS2/Xbox. Doesn't even include the two arcade games.
👍 : 0 | 😃 : 0
Negative
Playtime: 709 minutes
This Collection brings me back to my childhood. Remembered that days. I like the badges quests of this game, it makes the game more challenging. High recommend for who wants a childhood ticket.
👍 : 1 | 😃 : 0
Positive
Playtime: 3631 minutes
Not as good as the first collection, but there's still some solid fun to be had in here
👍 : 0 | 😃 : 0
Positive
Playtime: 3848 minutes
Despide X4 being my favorite in the saga, X5 and X8 are still enjoyable and have a big jump in difficulty for those looking for challenges. On the other hand, although X6 is unbalanced asf, there's a mode to make it easier for new players. Sadly x7 still x7. But it's worth its price for 2 good games and 1 which is okay.
👍 : 0 | 😃 : 0
Positive
Playtime: 3210 minutes
2/4 of these games are good which can be a huge reason into someone not buying this however if you own the second Legacy Collection it's assumed you bought it with the first one. X5 and X8 are great games and I would recommend you try them despite the shitty games that are X6 and X7 but I would recommend you try them too regardless maybe you'll end up liking them even if there's a low chance you will. I would highly recommend you buy this with the first Legacy Collection though lol.
👍 : 0 | 😃 : 0
Positive
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