BLIK Reviews
BLIK is a fascinating spatial first-person puzzle. You are a student at one of the best educational institutions in the world! Сomplete the study program course by solving all the puzzles and passing the final test! Be smart and diligent! Become the pride of the Academy!
App ID | 727190 |
App Type | GAME |
Developers | DimleTeam |
Publishers | DimleTeam |
Categories | Single-player, Steam Achievements, Partial Controller Support |
Genres | Indie, Action, Simulation, Adventure |
Release Date | 6 Feb, 2018 |
Platforms | Windows |
Supported Languages | English, Russian |

2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score
BLIK has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for BLIK over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
239 minutes
I have to say, I think this is an awesome game! I made a review if you want to check it out!
Youtube: https://www.youtube.com/watch?v=18c0AbG8xEg
👍 : 3 |
😃 : 1
Positive
Playtime:
1178 minutes
loved the game don't be put off if you get stuck which can be very often just look at it from another angle and you to will finish the game
👍 : 0 |
😃 : 0
Positive
Playtime:
282 minutes
Mmm, that's some good stuff right here. I can only imagine how long it took to design all those clever levels, varying from easy to quite tough. My only problem was the fact that the higher difficulty in some levels in the end boils down to having to carefully fine-tune the screens using trial and error, until you align everything very precisely and manage to somehow fire a perfect shot. But maybe it's just me who didn't find the correct solution and somehow managed to slip through with a different approach. Anyways, great little game.
👍 : 2 |
😃 : 0
Positive
Playtime:
287 minutes
OK, so there's a bug in level 43 (not for everyone, but most definitely for me) that makes it impossible to finish this level and, consequently, the game, but I've seen enough to come to a pretty well grounded conclusion.
So basically this is serviceable, but compared to competition looks bleak. I don't like saying this, but the plot is just terrible. There are much better games that have no defined plot at all.
I would say play this if you're a fan of first person puzzle games, but keep in mind that the following first person puzzle games are MUCH better, imho: Talos Principle (and Road to Gehenna), The Witness, Portal (1, 2), Mind: Path to Thalamus, Antichamber. Also the following games are simply better than this: Q.U.B.E. and Q.U.B.E. Director's Cut, The Turing Test, Qubeh-1, Rememoried. And that's just from what I've played (and I haven't played much).
👍 : 3 |
😃 : 0
Negative
Playtime:
156 minutes
Got the game because of the name. Stayed for the achievements.
Don't see any reason to play it again.
👍 : 1 |
😃 : 0
Positive
Playtime:
381 minutes
I am actually sad giving this game a thumbs down, especially considering its low price and its apparent premise on first-look.
Simply put: If you are into this genre, BLIK will not satisfy you even the least bit. It tries to implement the exact same formula of Portal series, but fails to deliver on every front. The only reason I finished the game was because it's Portal-like ambience. But in terms of puzzle-content, the game does not go beyond any Flash game you would find free on web inspired by Portal.
As a fan of the genre, I will state what I found to be very weak:
1) Almost no exploration/experimentation around the introduced puzzle mechanics. In BLIK, you are to deal with the same puzzles that you encounter in the first 5-30mins of gameplay time. Rest of the gameplay is just permutations of them over and over again.
2) Really simple puzzles that take at most 1 mins to solve on your mind. Rest is implementing the solution.
3) Only a few puzzle mechanics/constructs: 2 types of mirrors w/o bulbs and 3 types of beams and thats all. (This is not always a bad thing when dealing with innovative puzzles throughout the game; sadly this game is not one of them)
I believe if a game of this genre is successful on the above 3 goals, the rest is ignored easily (such as plot, graphics etc.)
Graphics are decent.
Plot is very weak. I really dislike when weak plots/narratives try to deliver philosophical messages with little-to-no game-wise supplements. GlaDos gets to lecture us because we have a much more tactile experience with her.
Music is non-existent.
Mouse movement takes 1min to adjust, so its cool. But jump is a disaster.
The killer lasers are really annoying and out-of-context, this game definitely does not need them.
Finally I'd like to elaborate on a major con related to the gameplay. This is what bored me despite all the flaws above (because I love the genre and I suck it up):
It is hard to implement the solutions of the puzzles. As I said, it takes a minute to realize what you need to do, but then it takes 15mins to actually do it. This is frustrating because:
1) You need to position mirrors with precision, but you dont have any means to do so. Your only cue is that a blue type of mirror shows a ray when directed to another blue type of mirror or an exit-point. And this cue only appears when there is no obstacle between them. This is simply not enough. I think this is what made devs conservative about the difficulty of the puzzles.
2) When you dont have exact/snapped positioning, it is very hard to orchestrate a 4-5 mirror-bounce. Not only that, the angle you fire your beam is also another variable as well as the exact position it hits the mirror. Combining all these, it gets very hard to do what you want to do. A simple ray-trace triggered by a right-click would have done wonders here.
3) It is hard to see or hear the reason you implementation fails. It appears to hit the exit-point, but did it? Or did it just hit its side? Or did you forget a mirror? Well, if you go check-out, you position will change and you will need to search that sweet-spot angle and position for your character again.
Long story short: Dont buy this game. Really do another Portal playthrough instead if you are missing the genre. But you won't miss anything if you skip this one.
👍 : 4 |
😃 : 0
Negative
Playtime:
563 minutes
Game is well.
Acting voice is amazing, he gets into the character pretty good.
Mechanics are not perfect, but still is really good.
Only the one downside is that, Blik sometimes wants perfect shot to pass a chamber - it can be frustrating.
👍 : 2 |
😃 : 0
Positive
Playtime:
28 minutes
Out of all the Portal want-to-bes, this is deifently one of the better ones. If you like Portal for the puzzles, you'd probably like this.
I also have to mention that the look controls are laggy, so if that type of thing bothers you maybe wait for them to fix it (if they decide to)
👍 : 6 |
😃 : 1
Positive
Playtime:
775 minutes
Have not finished it, but it's pretty smooth once you understand the tricks. The voice acting is pretty good and the redesign of the first person puzzle genre is pretty good. The one negative guy didn't even attempt the game, I put in the hours to give an honest review. Price is on point.
Edit: Finished the game, everything went pretty smooth. Not every shot will be consistant all the time, but it's pretty darn close, and not very irritating. Walking only has 2 slow downs- when moving side to side or bumping an entity, but it's super brief. It's done very well!
👍 : 6 |
😃 : 0
Positive
Playtime:
167 minutes
The inspirations behind BLIK are obvious, although they only exaggerate its flaws. The game is a series of weak puzzle chambers with a narrator that is neither funny nor clever. Its puzzles rely almost entirely on a flawed and tedious reflection mechanic where players bounce projectiles off mirrors. Unfortunately the bounces are just variable enough to miss their target and cause anger. There is little to learn across the 3 hour adventure, and unlike similar games, it doesn’t introduce enough new ideas. First-person puzzlers of this ilk usually turn out decent enough, but when they don’t it’s definitely time to take a good, hard look in the mirror.
[url=https://www.newgamenetwork.com/article/1855/blik-review/]full review[/url]
👍 : 22 |
😃 : 2
Negative