Tactical AR
8 😀     1 😒
69,44%

Rating

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$12.99

Tactical AR Reviews

Tactical AR is a training platform for firearms skills in virtual reality. We make training engaging, and accessible to help individuals be prepared to protect life.
App ID720510
App TypeGAME
Developers
Publishers Tactical AR
Categories Single-player, Steam Cloud, Tracked Controller Support, Includes level editor, VR Only
Genres Action, Simulation, Early Access
Release Date7 Nov, 2017
Platforms Windows
Supported Languages English

Tactical AR
9 Total Reviews
8 Positive Reviews
1 Negative Reviews
Score

Tactical AR has garnered a total of 9 reviews, with 8 positive reviews and 1 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Tactical AR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 5 minutes
no.
👍 : 2 | 😃 : 1
Positive
Playtime: 306 minutes
Love the game/simulation. As an old retired soldier, I found it quite enjoyable. I look forward to additional weapons and scenarios.
👍 : 1 | 😃 : 0
Positive
Playtime: 380 minutes
Tactical AR has one of the most promising interface modifications I have seen in VR, and I highly recommend it to anyone looking for a more immersive shooting experience. Please keep in mind that this is a shooting range experience that is the developers are attempting to replicate. The realm of map and technical design, they succeed as well or better than the other shooting range style experiences you can find for the Vive. The focus on novel interface innovation is what I am recommending about Tactical AR. It supports two off-the-shelf console rifles that you can pick up cheaply at any used games store, the Cabela Topshot Elite, and the Sony Sharpshooter. This is something I wish that more software makers would build off of, and it would be great to see this feature could be incorporated into something like Onward or Pavlov. One of their more interesting innovations is a system using two Vive Trackers and a Vive wand to make it possible to run in place in order to move forward. I have not tried it yet, but it seems like I might get a second Vive Tracker to do it with. For people looking to use VR in a police training context, or other highly specialized setup, Tactical AR offers a variety of products on their website to assist in modifying controller and real guns to work with the Vive. They have even made a holster for the Hyperkin Blaster, which allows you to hold it as a sidearm. All of their designs are freely availible for user 3D-printing and modification, except for the very complex one used for turning an AR-15 into a controller. As far as shooting ranges go, this is the one I will be using most and I look forward to seeing what other features come out as development continues.
👍 : 0 | 😃 : 0
Positive
Playtime: 48 minutes
Wow! This is a great example of how VR can improve real life skills. I have been playing with my WMR controller and it works great, but I just found out that they have a Fire Control Group(FCG) that can mount in existing AR-15 to provide you with hands on experience with your own weapon. I would love to see more VR apps like this one. With the price of the FCG though, I think they should include the app. Very realistic, and fun! Have fun training in multiple scenarios, and who knows the training from Tactical AR might just save your life one day!
👍 : 0 | 😃 : 0
Positive
Playtime: 158 minutes
Not recommended for training - Innovative controller work and interesting training concept. However true muscle memory would require accurate recoil and ballistics rivaling real world counterparts. This could also introduce bad muscle memory due to the movement mechanics and the reality of VR. You would need to retrain. I can't overstate the importance of accurate recoil in training to fire the weapon effectively. It could be a great game - Just my opinion but this title would do well to have a single player campaign and tactical scenarios. Maybe online coop. I would recommend this as a game if it had more game play. The training concept could be focused on SOP rehearsal and scenarios.
👍 : 3 | 😃 : 0
Negative
Playtime: 309 minutes
I got this game purely because I had a sony sharpshooter laying around doing nothing. Hooked up my ps move controller, 3d printed the vive holder, and loaded up this game. WOW! There is something so imersive about actually having a rifle in your hand instead of just a controller. I can't wait to see where this game goes, I'm enjoying the early access so far.
👍 : 6 | 😃 : 0
Positive
Playtime: 312 minutes
Update #2: With the addition of support for the Cabelas Top Shot, this game is even more amazing. I mean it. I can't even imagine the immersion with their drop in kit for the AR. While I will get that kit, in the meantime I swapped out the Top Shot stock with an M4 stock and electrical taped an extra M4 handguard I had laying around to the forearm. Sure, it looks ghetto in person but in VR it feels just like my old M4 in the Infantry. Absolutely love it! It's worth everything just for the amount of ammo you save for muscle memory training. Update: Game is still awesome and the rifle is now out. If you just want to play with the Vive controllers and not buy a 3rd party gun you can easily. The way the developers made the game, you can use one controller and support it on your non-firing hand like an actual rifle, it works great. Previous review: I've been wanting a VR game with a static pop-up range forever (although there are other ranges that are great). Currently, I'm only seeing the Glock as a weapon option and not an AR. As a former Infantry guy who has a vaultroom full of AR's, I'm excited to use the AR in-game. I can tell you that the Glock ballistics are spot-on. I ran through a couple of the ranges and had to get used to pretending it's my actual Glock (I have a 19 and 34, this seems to lean more towards the 34) instead of the normal VR shooter. Maybe I'm just not seeing how to pull up the AR but even in the current state with the Glock, it's a great simulator. I've only played .2 hours because it's 10:20pm here in Alaska and I've got work in the morning. Going to spend a lot more time tomorrow in it. I have been skeptical but upon release I am overly impressed. Looking forward to updates!
👍 : 15 | 😃 : 0
Positive
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