Sword Legacy: Omen Reviews
Survive strategic turn-based combat in this award-winning indie tactical RPG as you embark on an epic revenge quest in search of the long-lost Excalibur.
App ID | 690140 |
App Type | GAME |
Developers | Firecast Studio, Fableware |
Publishers | Firecast Studio |
Categories | Single-player, Steam Achievements, Steam Trading Cards |
Genres | Indie, Strategy, Action, RPG, Adventure |
Release Date | 13 Aug, 2018 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, German, English, Russian |

699 Total Reviews
454 Positive Reviews
245 Negative Reviews
Mixed Score
Sword Legacy: Omen has garnered a total of 699 reviews, with 454 positive reviews and 245 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Sword Legacy: Omen over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1200 minutes
I wish tere was a neutral option to choose, because this title would fit the category perfectly. Some of its aspects deserve the praise and appreciation, yet the technical side is so flawed I cannot fully recommend it without elaborating on the matter. Still, long time has passed since the premiere, and seeing this beautiful artstyle holding up so well convinced me, that this is still a game worth getting to know and play through.
+The base mechanics is fairly simple and classes well divided into specific roles thoughout battles. It's no Baldur's Gate, but for a relatively small title it is still impressive to see how easily one can adjust the team up to their preferred gameplay style.
+The story is also genuinely interesting. I just wish there was a voice acting implemented to give the characters even more personality.
+character, opponents and bosses designs are pleasing to the eye
+I could easily see the whole concept of the team wandering around England, almost as if taken straight out of a DnD session, as a core base for a much larger campaign. I was not fond of being forced to recover at mid-quest locations, but overall it didn't seem as that much struggle. I wish there was an option to do that in between combats or at least the more frequent presence of checkpoints, which as for now seem to be place quite randomly.
But BE WARNED - the experience may not be pleasant sometimes.
- Two or three revels tend to glitch in a way that forced me to restart them, after having battled though fierced and most satifactory combats of the whole playthrough. There's nothing more infuriating than the technical issue that block you from proceeding with progress.
- Some of the questions about the possible fixes to equipment glitches, that do not allow to modify it on some characters, have been raised over 5 years ago. By now no one probably still believes that will happen, so you just have to bear with it. I know it's frustrating, but it's not a game breaking matter.
- The tutorial is simply lacking some features. The promppt about movable barrels only pops up once, at the first level. The possibility to rotate characters even without action points is never explained. Since the tutorial is implemeneted in HUD, it should contain all the information provided for the player, not just a portion of it.
- The battle map is servicable, but far from decent. Due to lack of possibility to rotate the camera and moving it with WASD keys, it is sometime s hard to distinguish all the fields, especially with items placed on them like traps. Also, there should be a clear colour distinction between allies and enemies, so that the HP bars wouldn't blend with each other.
Overall the experience was fairly pleasant. Once a decent variety of skills is unlocked, there is plenty of fun to be had with abusing all the crazy movement abilities. The battles are challenging, yet satisfying in the end. I do not regret having put 20 hours into completion (mostly caused by dozen repetitions of two most frustrating levels). I just wish there was more effort put into QA and technical polish.
If you treasure original dark fantasy settings, don't hesitate to grab this one during one of the steam sales and give it a fair try, but be aware of everything I listed above.
👍 : 2 |
😃 : 0
Positive