Atomic Heart Reviews
In a mad and sublime utopian world, take part in explosive encounters. Adapt your fighting style to each opponent, use your environment and upgrade your equipment to fulfill your mission. If you want to reach the truth, you'll have to pay in blood.
App ID | 668580 |
App Type | GAME |
Developers | Mundfish |
Publishers | Focus Entertainment, 4Divinity |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards |
Genres | Action, RPG, Adventure |
Release Date | 20 Feb, 2023 |
Platforms | Windows |
Supported Languages | Traditional Chinese, English, Korean, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Ukrainian |
Age Restricted Content
This content is intended for mature audiences only.

482 Total Reviews
441 Positive Reviews
41 Negative Reviews
Very Positive Score
Atomic Heart has garnered a total of 482 reviews, with 441 positive reviews and 41 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Atomic Heart over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1931 minutes
Love the game so far i really do ..but.... Nechayev (the main character) says crispy critters WAY TO MUCH , like he says it almost every big encounter or explosion ...its fully lost its humor and charm XD but other then that game is amazing and so beautiful
👍 : 5 |
😃 : 0
Positive
Playtime:
259 minutes
Honestly I wanted to like it but I just couldn't. I haven't played much of it but I was just bored the whole way through. The Guns don't feel like they have impact at all. The voice acting is absolutely horrendous and it is not very well written. I was excited because I love Bioshock but this just didn't land.
👍 : 6 |
😃 : 1
Negative
Playtime:
1969 minutes
1. I’ve never felt dizzy or nauseous playing any other game, but Atomic Heart made me feel so sick that I almost wanted to throw up.
2. The game is riddled with crashes and bugs. In my 30 hours of gameplay, it crashed at least 20 times, and I died at least 10 times because of bugs.
3. There are way too many puzzle sections in the game, and almost all of them are incredibly boring, just a waste of time.
4. The storyline is not well thought out or logical.
👍 : 7 |
😃 : 2
Negative
Playtime:
528 minutes
The game is incredibly cumbersome to play and the very limited movements and abilities of the play make it pretty much a pain in the ass to play when you get to challenging spots. Especially because the animations are too drawn out and designed to seemingly waste time. You can can't run and heal simultaneously and reload without being constantly interrupted. Also, when fighting HOG-7 units that constantly pull you into them while you heal, they just wear you out and waste your time, healing kits, ammo, etc. Ultimately the game is okay to play but because the character movements are so clunky, it kills my enthusiasm to play it and it's not fun. Which is sad because the art in game is really well done. So, after playing 8 hours and a dozen failed attempts to beat the first HOG-7 encounter, I'm uninstalling the game.
👍 : 7 |
😃 : 1
Negative
Playtime:
296 minutes
Atomic Heart starts off strong with an absolutely fascinating setting and a unique retro-futuristic vibe that’s hard not to admire. The environments are rich with style, and the dialogues with your talking glove (yes, really) are often genuinely amusing and add some much-needed personality.
However, once you get past the initial "wow" factor, the gameplay starts to show its cracks. Combat is clunky, movement feels stiff, and some mechanics seem more frustrating than fun. Add in a healthy dose of bugs, and the experience quickly turns from immersive to irritating.
My breaking point? Getting knocked off a platform with no way to climb back up, forcing me to reload an old save. That was the moment I realized I wasn’t having fun anymore.
It’s a game that wants to be Bioshock, but it ends up more like a flashy prototype – interesting on the surface, but rough where it really counts.
Not even a ghost pirate would stick around after that fall.
👍 : 9 |
😃 : 1
Negative
Playtime:
3689 minutes
WARNING: This game is very, very buggy. It has been more than 2 years since release and the bugs I've encountered were game-breaking at times. I've gotten stuck in walls, had to reload save points when an elevator wouldn't function, and experienced some very strange hitching/lag when interfacing with locks later in the game--some users said this can be fixed by going into windowed mode, but I just kept sliding my mouse to the right or left over and over until things seemed to sort themselves out.
As for the game, it has an interesting story, good graphics, and the combat is not bad. I think it's crazy that there are repair robots that will infinitely respawn and repair robots that have been entirely obliterated--and then when you kill the repaired robots, they don't drop any additional materials!!! Furthermore, the puzzles were implemented in a very halfhearted way as if they were done last-minute.
It's a shame this game fell flat for me because I feel like it had a lot of potential. I'm not sure I'm going to finish this one though I am so close to the end--I just feel annoyed after restarting three times tonight to get past different bugs that prevented me from progressing.
FINAL VERDICT: If you are craving an FPS game because you've beaten the classics over and over (Bioshock, Doom, etc..) AND you don't mind reloading checkpoints and losing progress due to occasional bugs, then give this one a try. Otherwise, I'd steer clear of this one.
👍 : 21 |
😃 : 2
Negative
Playtime:
4602 minutes
[h1]Nuclear Fart[/h1]
Man, If I had one word to describe this game - I'd call it - Ambitious
There's so much in this game - its insane. It tries to be everything at once and while its REALLY fun - the first couple of hours - you'd be completely lost in all these mechanics and content
So, lets dive deeper and find out why this game is awesome but most people tend to not talk about it
[h1]Unreal Engine strikes again[/h1]
Whilst its not UE5, its UE4 and Shader Compilation Curse is standing strong here
Get ready to wait or else the game gonna stutter hard
And its gonna stutter anyway eventually because it need to contain all that data in memory
As for the visuals - weird looking water, ghosting, badly implemented RTX, janky software RTX too (weird gun-only reflections on some surfaces)
And overall mid looks
It does give a decent picture here and there but eh - I dont like UE looks but hey, great optimisation anyway, they did what they could
🟢4/5
[h1]Soviet Wolfenstein The New Order[/h1]
Robots, collective mind, conspiracy, HUGE Lore Dump at the end (Resident Evil style), sci-fi
I like this plot - its a very rich and a well written universe
Nothing too special but still very interesting to immerse yourself into
🟢5/5
[h1]Too complex at the start[/h1]
Its NOT a first person shooter - its an immersive sim mostly
Its basically Bioshock but harder (but not the levels of System Shock Hard)
With Open World elements
Crafting
Perks to Upgrade
VEHICLES?!
PARKOUR?!
Yeah, there's a lot - there's even stealth, melee combat system (janky, most recent UE games using that system, like God Of War, Callisto Protocol and Silent Hill2 Remake)
So its getting a🟢 4/5 - because its really weird to play at the start - you just dont know where to start with all of this
Also Hard Difficulty is Hard - but when you get better perks and weapons its gonna be smooth
But then again - there are those weird Red Monsters that can softlock you hard because of the fire+polymer gimmick needed to kill them faster.
[h1]Great level and enemy design, lots of soviet/russian music with remixes[/h1]
Everything gets a 🟢5/5
Robots are funny
Zombies are a great addition
Bosses are very memorable
And characters - despite okay Russian Names - are pretty charismatic
[h1]Replay Value - Perfect[/h1]
There's a lot of fun achivos, tons of collectables, hard difficulty is challenging but still fun
And also different perks to make your own style of playthrough - its just that good
🟢5/5
[h1]Conclusion[/h1]
🟢9/10 - Unreal Engine and Too Much Mechanics are a problem
Its a very good game that was inspired by a lot of really good games - for better or worse
But technical state is not very good and also the game requires your constant attention or else you're cooked
30-35 hours to beat on Hard, without collecting everything and without DLCs (yet)
👍 : 36 |
😃 : 1
Positive
Playtime:
3907 minutes
There is one thing really holding this game back: you cannot use all the DLC weapons and skills in the main game and vice versa. Please change that as it will give much more incentive to purchase the DLCs.
👍 : 244 |
😃 : 10
Negative
Playtime:
2990 minutes
The game is really fun in the first linear part, but once you leave it gets kinda boring.
It's pointless to fight because the robots get infinitely repaired without the possibility to permamently destroy the repair drones, when you destroy one another pops out.
The seamless loading is terrible. If you explore and enter extra locations you need to take an elevator in and out, each taking about a minute.
The puzzles are fun but get kinda boring after a while, there are only two mechanics really. You make it so beams send colors the right way and magnetic puzzles.
I enjoyed the lockpicking and find it really creative. I advise to just google where the key is to Polygon 11 because there is no real indicator, the only way to get it is to really explore the nearby locations for some reason.
I understand the need to showcase the weapon the first time you craft it but if you dissasembly it and assembly again you have to watch the showcase again which is pretty annoying.
Possible loot sometimes isn't marked at all, enemies loot glitches trough walls, the loot isn't sometimes properly dismarked after you gather it.
The beginning is super boring. You first paddle on the stream for about 5 minutes, then have a bit of a walk, ride a 2 minute elevator up only to take one item an then ride back down and then take 10 minutes flying to your destination. ALL WITHOUT THE ABILITY TO SKIP.
The ending on the other hand is incredible, I really loved the twist.
It has bad and good sides. I recommend it if you have nothing else to play and it's on sale but otherwise it doesn't seem worth it.
👍 : 129 |
😃 : 3
Negative
Playtime:
4984 minutes
[h3]This game won't be for everyone.... but it sure as hell is for me. [/h3]
I just came back to to replay it from scratch after playing through it shortly after the original release, and man, I forgot how much fun it can be. Don't get me wrong, theres a bunch about it that isn't great, but a ton more that IS. Did I get stuck between a door and an object twice? Yes. lol. Did I ever fall through the world? No. Will I? I would not be surprised.... The story is a little convoluted, and theres some logical inconsistencies, (but if I let that sort of thing scare me off, I never would have watched all of Buffy. And that woulda been a shame.) So yeah its a bit of a mixed bag, but the further you get into the game, the more fun it becomes. You get stronger, and you become fearless. And then something will show up that brings some of that fear back to you. Then you KNOW NO FEAR.... and then it happens again...
The thing that will put most people off early is reaching the surface for the first time and realizing [b]its Robogeddon up there.[/b] You're scanning and trying to get around safely, but you're going to get into trouble. Then you're going to run for it, and you're going to make it worse lol. You're trying to suss out what each robot does and how to fight it but you can't stand around when you're outside, even after you flattened a bunch because a swarm of flying bastards are trying to rebuild them. [b]But it doesn't take long to get a couple of abilities, and realize how easy it can actually be to control group fights.[/b] Before you know it, you're getting in to trouble on purpose. Your laughing your ass off as the mechanical fools run to their DOOM! You're lifting group in the air and smashing them to death, you got a melee weapon that flings a spinning blade easily knocking things out of the sky and taking the face off some mutant. You're freezing things solid and jamming the barrel of your shotgun into the weak spots and boring a hole in em. Meanwhile theirs Russian heavy metal blaring and corpses are being brought back from the dead while you reload all your guns, only to erupt into another room of pure violence!
[b]And I love the Testing Grounds! [/b] It's like a janky cold war version of PORTAL. Each one a bizarre mix of logic puzzles and magnetic labyrinth's, utilising a [i]decent[/i] (not perfect) platforming system. The jump combined with the dash makes most leaps pretty simple, similar to DOOM ETERNAL. The puzzles aren't too complicated, and some have more than one way to get past them. In return you get new additions to your weapons in the form of parts and upgrades, letting you rework a weapon into a completely new role. Decide you wish you'd tried another upgrade? Switch it, and it returns all your used materials. [b]You are never punished with material loss for experimenting.[/b] Same with upgrading your own character. All the poly you spend is yours forever.
But mostly I think [b]i just loved the look and feel of it all.[/b] I love the designs and the art. Some of the level design, specifically all the industrial facilities are awesome. The boss fights are put together well I think, they're always quite cinematic, and they do something that not alot of game devs do. [b]They take a big giant metal monster, and they make them FAST AS HELL.[/b] The encounters really aren't very difficult, but when you first face the Hedgie and most others, they're ALL OVER YOU, they move SO FAST and are SO BIG that you find yourself constantly feeling like you need to be running as fast as you can in the other direction, and you're sure they’re going to get you any second. They do NOT lumber around with big elaborate swings to emphasize their size. [b]They are spinning fuckin MURDER tops[/b] and it spikes your adrenaline the first go round. Then the next playthrough i killed the Hedgie so easily I wondered why past me was so worried about it lol. Still he's cool to watch, and it’s a fun fight in my opinion.
[b]All in all its more than worth grabbing, Its on sale quite a bit these days, ($26 CAN as I'm writing this) and for that price, I think people need to take a chance on this and make up their own minds whether its fun for them.[/b]
(My second playthrough has completely reignited my need to drop robots on their big metal skulls. And as an FPS campaign oriented game, I would absolutely put it up on a list with favorites of mine. (some examples would be - DOOM - WOLFENSTEIN NEW ORDER - BIOSHOCK(s) - METRO(s) - HALF LIFE - PORTAL - PREY – RAGE – SHADOW WARRIOR - DISHONORED – SYSTEM SHOCK)
👍 : 112 |
😃 : 6
Positive