DOOM VFR
2

Players in Game

12 😀     8 😒
56,00%

Rating

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$14.99

DOOM VFR Reviews

App ID650000
App TypeGAME
Developers
Publishers Bethesda Softworks
Categories Single-player, Steam Achievements, Steam Cloud, Tracked Controller Support, VR Only, VR Support
Genres Action
Release Date30 Nov, 2017
Platforms Windows
Supported Languages English, Japanese, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian

DOOM VFR
20 Total Reviews
12 Positive Reviews
8 Negative Reviews
Mixed Score

DOOM VFR has garnered a total of 20 reviews, with 12 positive reviews and 8 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for DOOM VFR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 18 minutes
its just awful
👍 : 0 | 😃 : 0
Negative
Playtime: 72 minutes
such potential wasted do not buy this game
👍 : 0 | 😃 : 0
Negative
Playtime: 249 minutes
Ran like a charm for me on the quest 3. I didn't follow any guides or do any modifications to the game. The controller layout it teaches you assumes a controller scheme like my old htc Vive, and the teleportation movement mechanic is jenky to get ahold of vs standard movement on a joy stick but I still had a blast and beat the campaign in under 4 hours. Bit short but if you get this on sale, are a doom fan, and don't mind some jenk it is a grand time.
👍 : 1 | 😃 : 0
Positive
Playtime: 217 minutes
I'm unsure how this game was constructed or how it got to the state that it is, part of the blame could be on Steam's overhaul for its VR, ID Software or Bethesda's lack of engagement with it, etc. But I know this. It's not entirely a good time and definitely disorienting. I was able to get used to it and get it working well with my Quest 2 thanks in part to Steam Input. The game however completely hated whenever I brought up any kind of overlay whether it'd be Steam's or Meta's and will lag so incredibly hard until I exit out of the overlay. It also loved to crash on level loading. I'm unsure if this is because the game itself was unstable or if my PC had something to do with it; a fix I found sleuthing online was loading a classic level first THEN loading the level I want. Nearly a quarter of my playtime was trying to just get controls to work and having to do that work around for level loading because the game kept crashing whenever it wanted to. Which is a significant amount since this game is just a 2-3 hour tech demo for id Tech 6 in VR basically. The game itself is a decent experience. Perhaps my way of playing it via Quest 2 over AirLink wasn't the best but it did get the job done. It can be pretty fun running around killing demons and seeing the sheer size they actually are compared to you. It's a different perspective for sure than Doom (2016). And seeing the levels in detail in VR is really cool. Unfortunately, the pacing itself is weird and the speed at which you get certain weapons, such as the grenade launcher, is sudden and not telegraphed very well. The game does this whole tutorial for throwing grenades (if you didn't disable the tutorials) only to pretty much throw all that out the window for the second level of the game excluding the hub. You just suddenly pick up the grenade launcher after probably not even bothering with grenades only to realize later that in your left hand is a whole new gun without the game really telling you. And it's a bit of a shame too because the game later also changes out the grenade launcher for a BFG variant with very limited ammo. So your left trigger just gets relegated to a panic button with no way to switch back. It could've been really fun just spamming explosives around, blowing up and shredding demons but then for nearly half the game, it takes that away from you. It went from throwing grenades being part of a tutorial to just getting a launcher for the grenades (which made it more fun to use them) to not even bothering with grenades entirely. The game, outside of being a quick VR experience for Doom, could've made a better name for itself if it just let me play around more with the grenades but no. The telefragging replacing glory kills is a neat concept. I think it makes sense from the middle ground of wanting to be creative and efficient with development. I do have to mention that it's a big shame how you can't do something like a custom glory kill where you get to rip a demon apart in your own way. Now THAT would've also helped the game's reputation. Instead, the best the game does to emulate that is telefragging when they're stunned and placing berserks everywhere so that you kind of get the feeling of ripping the demon apart yourself with your fists. The story is.... Eh. I doubt its canon considering you fight the Cyberdemon here too which the Slayer kills twice in a row in his own campaign. The ending twist of Samuel shutting you down does make for a bit of interesting insight to what would later be implied/explained in Eternal's DLCs but it's likely the story wasn't that far ahead yet when this game was made. This is at best, a fun experience that lets you explore some of Doom 2016's enviroments in a new way. At it's worst, it's a big headache inducer. It tells a lot that only 6% of people who have played a 2 hour game have beaten it. I wouldn't recommend it unless you're really itching for a nu-Doom fix and happen to have a VR headset.
👍 : 1 | 😃 : 0
Negative
Playtime: 56 minutes
Just buy this game on sale and come in with the expectations that its just a mediocre alternate doom 2016 campaign in VR with no ability to turn unless you have an outdated HTC Vive. Its really not as bad as people say it is but its not the magnum opus of doom or VR games as a whole. If you apparently own a Quest 3 it wont work but I'm not dumb enough to buy another useless headset when my current one also works so test that at your own risk of deadass $3.78 MAX 💀 (you can also just refund the game too so I don't see the problem)
👍 : 0 | 😃 : 0
Positive
Playtime: 121 minutes
I'm going to sound crazy, but I actually like this game. DOOM VFR is a good experience if you tweak the settings enough, the game is brutal, fun, and fast paced. You can hate me for liking it, but I'm still going to like it.
👍 : 3 | 😃 : 0
Positive
Playtime: 13 minutes
the controls are hrd to master it doesnt eveb show local contoller bindigs u have to guess from the guide
👍 : 1 | 😃 : 0
Negative
Playtime: 148 minutes
a really good gamengl, the only thing I have against it is that it is way too short and theres no too many gorekills. plus the ending was mid. but fun af to play. I hope they make a new one
👍 : 1 | 😃 : 0
Positive
Playtime: 16 minutes
Unplayable. This should be removed from the store. First game I've refunded on Steam.
👍 : 4 | 😃 : 0
Negative
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