They Are Billions
3 894

Players in Game

1 604 😀     201 😒
84,80%

Rating

Compare They Are Billions with other games
$29.99

They Are Billions Reviews

They Are Billions is a Steampunk strategy game set on a post-apocalyptic planet. Build and defend colonies to survive against the billions of the infected that seek to annihilate the few remaining living humans. Can humanity survive after the zombie apocalypse?
App ID644930
App TypeGAME
Developers
Publishers Numantian Games
Categories Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards, Steam Trading Cards, Stats, Steam Workshop, Remote Play on Tablet, Includes level editor
Genres Strategy
Release Date18 Jun, 2019
Platforms Windows
Supported Languages Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Polish, Italian

They Are Billions
1 805 Total Reviews
1 604 Positive Reviews
201 Negative Reviews
Very Positive Score

They Are Billions has garnered a total of 1 805 reviews, with 1 604 positive reviews and 201 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for They Are Billions over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 5218 minutes
I love this game... but I also hate it because of few simple UX issues. Games last for more hours and you have no save option. I know game is meant to be hard, but having a mechanic, where you cant save and reload is pure absurdity.. Just because you have to go whole shit from begining just because of 1 silly mistake where you got a breach of 1 zombie who than destroy whole base. Also some missions are easy but you still have to wait 50 days to finish it.. doesnt make sense. It is just forced time waster with no option to speed up a game or reload. So yeah i dont recommend because you will get frustrated, or at least i got many times.
👍 : 2 | 😃 : 1
Negative
Playtime: 544 minutes
I love everything about it except for two things. First, it is absolutely timed, I hate RTS with time limits but that is a personal opinion, the second is they will say a swarm is coming from the east, it comes from the east, and then another swarm they say coming from the east. IT COMES DIRECTLY FROM THE SOUTH. Ive been upset each day I play it due to these two things, so this was my breaking point for a review.
👍 : 4 | 😃 : 2
Negative
Playtime: 4984 minutes
Inconsistent and unpredictable zombie reactions, combined with an elitist "no save games" attitude make this a repetitive and frustrating experience of trial and error.
👍 : 3 | 😃 : 1
Negative
Playtime: 4130 minutes
Fun game. The hero missions can be tedious and focusing on offence rather than defense research seems to be important to not get stuck in later missions.
👍 : 2 | 😃 : 0
Positive
Playtime: 1415 minutes
The concept and aesthetic for this game are absolutely phenomenal - but that's about where it ends. I watched this game on youtube for ages before buying it, but was really disappointed when I actually played it. The main issue is just a massive lack of polish. You're going to lose a lot of runs in ways that just feel kind of bullshit. Like one singular zombie will meander to your base from the far side of the map, or an area you just cleared out with ONE guy who survives, and it'll end the run before it even begins. A lot of people will read this and just say "skill issue" - but I assure you its a design issue, which could be solved with better AI (on either enemies or your units), more visible models, or more thoughtful enemy placements and spawns. The campaign is definitely worse with this - while some missions are genuinely really cool, most end up feeling monotonous for 90% of the playtime. The ones that are genuinely challenging feel kind of unfair, particularly with hordes coming from a direction you really wouldn't expect, but then completely lose said challenge on a second run when you know exactly where everything is. For the non-standard missions, they're just, not fun. the hero characters aren't interesting at all, and the missions where you pre-place units on the map just feel weird and kind of annoying. There's definitely a lot of fun to be had in this game, you just need to have some pretty high bullshit tolerance, and be willing to see through the glaring flaws. I also highly suggest sticking to the survival mode rather than the campaign.
👍 : 3 | 😃 : 1
Negative
Playtime: 9111 minutes
Don't know why I'm wasting so much time grinding this boring game. Just decided to get all the achievements. Game is impossible on most hardness settings, but the real boring part is all the sitting and waiting. Missions go slow and there is zero ability to increase the speed of the game so you will just have to walk away from the computer and let it run for an hour to finish the mission. devs seem to hate the players - zero respect for people's time. would have been so easy to give options to players to 2x, 4x, the time. don't buy it - it's also abandoned by the devs at this time and modding is not easily done, but you can hack it. I did in order to make it moderately enjoyable but more as a learning experience on modding a game myself.
👍 : 3 | 😃 : 3
Negative
Playtime: 615 minutes
Kind of fun, but got pretty repetitive pretty fast.
👍 : 2 | 😃 : 1
Negative
Playtime: 7769 minutes
Spending over 40+ minutes on a single mission, only to lose everything to a small horde and start over from scratch, can be frustrating. Definitely not for casual players. Introducing checkpoints that allow players to go back to a certain point would give this great replay value.
👍 : 10 | 😃 : 1
Negative
Playtime: 716 minutes
Honestly, I would love to like this game, but it has some really insane difficulty spikes that make it particularly infuriating, namely the infection mechanic which can completely ruin a map in less than 10 seconds, if you don't have the proper techs to counter it. This is primarily a problem in the campaign. This is particularly difficult in the early game, when you have only a few units and no way of getting more. This means that you have to continuously micro your units in order to avoid losing any of them. I don't know if there is something that I'm missing, but it is extremely frustrating to lose 15-30 minutes of play in a matter of seconds, because a single zombie slips past some of your defenses and gets to a tent. That, and the lack of a restart map mechanic means that you have to retire each time, then start over, which gets incredibly tedious the more you have to do it, which you will have to frequently in the early game. If there were some way to get tech points even after failing a mission, then it wouldn't be so bad. But you get nothing, and have to start the same maps over and over again, wasting your time. Honestly everything else about the game is fantastic, and would be an easy recommend, if not for these issues. If you like repetition, and extreme difficulty spikes with a lot of micro, then this game is great for you. Hopefully these issues can be fixed, or at least a restart mission button added, otherwise I'd only get this game on sale.
👍 : 3 | 😃 : 0
Negative
Playtime: 201 minutes
"They Are Billions" wears the skin of an RTS, in it's control and appearance, but completely fails on being one. Something it should be obvious when game allows you to stop time at will, something that removes the "RT" (real time) from "RTS" (Real Time Strategy). So what is this game? It's a puzzle game, but not intentionally... The game is so focused on being "super hard" that every mission has a very clear cut "correct way to play this level" that accepts very little deviation or player expression. It acts like a puzzle, where either you "know the answer" or you don't. Now here's the thing. THIS IS NOT A BAD THING. I wouldn't mind a "puzzle game controlled/played like an RTS", that sounds neat, but the main problem is that this games "puzzles" are HORRIBLE. The fun of puzzles is that you get (or can discover) information, to then being able to use that information to unravel the puzzle and then solve it with the tools the game offers you. Instead in "They are Billions" puzzles are always the same: - Start mission. - Get no information. - Try blindly. - Likely die - Retry until you have enough information to "choose the right answer" It's not "puzzles", it's not even "difficult", there's not even an execution requirement or depth in strategy, It's PURE TRIAL AND ERROR, nothing more, nothing less. It's a game that asks you to "guess five correct answers in a row!" but it never shows you the questions. And to make it all worse, to truly drive the nail in the coffin with the force of a thousand suns this game PENALIZES YOU FOR FAILING A MISSION MULTIPLE TIMES. A game about TRIAL AND ERROR that punishes you for TRYING AND MAKING ERRORS.
👍 : 26 | 😃 : 3
Negative
File uploading