Playtime:
2176 minutes
I've played this one before on the Gamecube and while I enjoyed it, I did find it to be a bit frustrating in places. Still, me and my brother very much enjoyed the split screen deathmatches.
Fast forward about 15 years and I thought I'd be able to breeze this on PC. I didn't. Let me explain why.
So, it's very much a game of its time. Graphics are fine, music and sound effects are great and everything is very authentic. My big issue is that the game just feels like a series of challenges thrown together. Rather than a level playing organically and you work your way through, you end up throwing yourself at a situation over and over, dying and reloading until you work out what you're supposed to do. Then the next bit happens and provides another challenge. This wouldn't be so bad if the challenges didn't kill you outright or cause an immediate game over. You don't feel like you're getting anywhere because of skill or wits. You're just reloading over and over until you learn the right pattern. As I said, that seemed to be a thing with PC games and consoles didn't do quicksave so much back in the day so the games didn't throw impossible stuff at you so much because it would make the game annoying, where PC players could just go back and keep reloading.
It's also very easy to get stuck. Your vague objective rarely gives exact instructions (Get in the base..... How helpful) and you're left to find out how to do it. Don't get me wrong, there's some real sense of accomplishment when you do figure a section out but sometimes the way forward is way too vague (crawl up to that rock by a tiny waterfall that looks like a glitch, In a swamp level surrounded by mountains and you can get under it to progress. And I was supposed to figure that out HOW??) There's no map and no objective marker so you don't even know if you're going the right way half the time. It sounds like First world gamer problems, I know, but I'm past that bit of my life where I'm willing to wander around for hours with no idea where I need to go. And believe me, you need to find that one route. There's no deviating from the very set path the devs have planned. No trying to find your own way. You as a person would obviously do things differently, go a safer way, cut through a door, climb a rock, but if it's not the route the designers intended then forget about it. No matter how stupid the route you have to take is. This is something the difficulty level can't influence either. If you don't know where to go, no matter how easy or hard the baddies are, you're screwed.
Don't get me started on the bit where you take out hundreds of Stormtroopers in a base but then you get a forced stealth section where if someone sounds an alarm, you're immediately captured and its game over, complete with unskippable cutscene. Literally it was quicker to turn off my PC, reboot and reload then sit through the plot point. Add this to the fact that your character jumps on platforms like he's wearing roller skates sometimes and you'd think I hate this thing.
Truth is, I don't. I think a second playthrough will be quite good as I know what to do now and I can just focus on the narrative and smacking Stormtroopers without wandering aimlessly for ages. It's quite a cool story and like I said, the weapons, levels, music and sound are all very authentic. You definitely know you're playing a Star Wars game, which is why I recommend it. If you're willing to put some hours in (or use a guide if required) you'll probably get some enjoyment out of this. Like I said though, don't expect to flow through it.
👍 : 0 |
😃 : 0