STAR WARS™ Jedi Knight II - Jedi Outcast™
33

Players in Game

4 193 😀     407 😒
87,90%

Rating

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$9.99

STAR WARS™ Jedi Knight II - Jedi Outcast™ Reviews

The Legacy of Star Wars Dark Forces™ and Star Wars® Jedi Knight lives on in the intense first-person action of Jedi Outcast.
App ID6030
App TypeGAME
Developers
Publishers LucasArts, Lucasfilm, Disney
Categories Single-player, Steam Cloud, Multi-player, PvP, Online PvP, Partial Controller Support, Remote Play Together, Shared/Split Screen PvP
Genres Action
Release Date16 Sep, 2009
Platforms Windows, Mac
Supported Languages Spanish - Spain, English, French, German

STAR WARS™ Jedi Knight II - Jedi Outcast™
4 600 Total Reviews
4 193 Positive Reviews
407 Negative Reviews
Very Positive Score

STAR WARS™ Jedi Knight II - Jedi Outcast™ has garnered a total of 4 600 reviews, with 4 193 positive reviews and 407 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for STAR WARS™ Jedi Knight II - Jedi Outcast™ over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 449 minutes
Fantastic
👍 : 0 | 😃 : 0
Positive
Playtime: 323 minutes
One of my all time favorite Star Wars games!!
👍 : 2 | 😃 : 0
Positive
Playtime: 2176 minutes
I've played this one before on the Gamecube and while I enjoyed it, I did find it to be a bit frustrating in places. Still, me and my brother very much enjoyed the split screen deathmatches. Fast forward about 15 years and I thought I'd be able to breeze this on PC. I didn't. Let me explain why. So, it's very much a game of its time. Graphics are fine, music and sound effects are great and everything is very authentic. My big issue is that the game just feels like a series of challenges thrown together. Rather than a level playing organically and you work your way through, you end up throwing yourself at a situation over and over, dying and reloading until you work out what you're supposed to do. Then the next bit happens and provides another challenge. This wouldn't be so bad if the challenges didn't kill you outright or cause an immediate game over. You don't feel like you're getting anywhere because of skill or wits. You're just reloading over and over until you learn the right pattern. As I said, that seemed to be a thing with PC games and consoles didn't do quicksave so much back in the day so the games didn't throw impossible stuff at you so much because it would make the game annoying, where PC players could just go back and keep reloading. It's also very easy to get stuck. Your vague objective rarely gives exact instructions (Get in the base..... How helpful) and you're left to find out how to do it. Don't get me wrong, there's some real sense of accomplishment when you do figure a section out but sometimes the way forward is way too vague (crawl up to that rock by a tiny waterfall that looks like a glitch, In a swamp level surrounded by mountains and you can get under it to progress. And I was supposed to figure that out HOW??) There's no map and no objective marker so you don't even know if you're going the right way half the time. It sounds like First world gamer problems, I know, but I'm past that bit of my life where I'm willing to wander around for hours with no idea where I need to go. And believe me, you need to find that one route. There's no deviating from the very set path the devs have planned. No trying to find your own way. You as a person would obviously do things differently, go a safer way, cut through a door, climb a rock, but if it's not the route the designers intended then forget about it. No matter how stupid the route you have to take is. This is something the difficulty level can't influence either. If you don't know where to go, no matter how easy or hard the baddies are, you're screwed. Don't get me started on the bit where you take out hundreds of Stormtroopers in a base but then you get a forced stealth section where if someone sounds an alarm, you're immediately captured and its game over, complete with unskippable cutscene. Literally it was quicker to turn off my PC, reboot and reload then sit through the plot point. Add this to the fact that your character jumps on platforms like he's wearing roller skates sometimes and you'd think I hate this thing. Truth is, I don't. I think a second playthrough will be quite good as I know what to do now and I can just focus on the narrative and smacking Stormtroopers without wandering aimlessly for ages. It's quite a cool story and like I said, the weapons, levels, music and sound are all very authentic. You definitely know you're playing a Star Wars game, which is why I recommend it. If you're willing to put some hours in (or use a guide if required) you'll probably get some enjoyment out of this. Like I said though, don't expect to flow through it.
👍 : 0 | 😃 : 0
Positive
Playtime: 2437 minutes
The reason I always come back to this game, besides the insanely fun lightsaber combat, is the fact it feels like playing an old Star Wars novel/comic thanks to its numerous references and nods to the original Expanded Universe, all intertwined and packaged in a simple yet well executed narrative that makes for a cozy comfort zone for any SW fan from that era, and a fun time all around. Just have patience with the level design if it's your first time playing and check guides if you have to. The same goes if you struggle with the lightsaber mechanics early on; it's quite a learning curve, but a rewarding and satisfying one at that once you reach the other end.
👍 : 2 | 😃 : 0
Positive
Playtime: 1013 minutes
Played this game since 2003 and it never gets old. Some levels do have some where do I go moments but the game is really enjoyable. I probably have 2000 hours logged in the Xbox version's multiplayer and it is so satisfying to fall of a ledge and hear your character scream. Sound design is excellent
👍 : 0 | 😃 : 0
Positive
Playtime: 23 minutes
Don't let me lack on time played on steam fool you, I'm pretty sure I played about 100 hours of this game as a kid. This is an absolute master piece of a game for its age. Story line is pretty good, combat is fun and challenging. The cheat console allows you to spawn in weapons and NPCS! You can have like 20 storm troopers fight a couple of jedis. Might be my nostalgia but this game is a 10/10 for me
👍 : 0 | 😃 : 0
Positive
Playtime: 1250 minutes
The game holds up as for fun and "puzzle-no-instructions games from the 2000s". Its a mix of shooter and jedi, but I had tons of fun playing it, it gave more material to understand Kyle (since I only played jedi knight academy many and many times). You will die a lot. You will get lost alot. And have a deacent time. Maybe in a week the game is over. You will miss the fights with the light saber!! increadible mechanics for it time.
👍 : 0 | 😃 : 0
Positive
Playtime: 1639 minutes
This hits the old Star Wars game vibes that i crave some times. Of course you get the most of the story if you've played the other Star Wars Jedi Knights games. But even only playing the Jedi Knight academy game myself the story is great. The only part of this game that made me want to die was the forced stealth portion. But that's just because I suck at stealth.
👍 : 2 | 😃 : 0
Positive
Playtime: 1038 minutes
good ol classic star wars game that is not disney crap 10/10
👍 : 7 | 😃 : 0
Positive
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