Unearthed Inc: The Lost Temple Reviews

Explore the Lost Temple in this thrilling virtual reality adventure! Pair up with your sidekick Droid, solve ancient puzzles, fight a giant spider, and wreak havoc with your telekinetic powers!
App ID551720
App TypeGAME
Developers
Publishers Glo Inc
Categories Single-player, Steam Achievements, Steam Leaderboards, VR Only
Genres Indie, Action, Adventure
Release Date16 Dec, 2016
Platforms Windows
Supported Languages French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English

Unearthed Inc: The Lost Temple
2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score

Unearthed Inc: The Lost Temple has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Unearthed Inc: The Lost Temple over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1082 minutes
Hit a glitch early in the game and had to reset, but once I got passed it, it was a fun challenge with beautiful graphics.
👍 : 2 | 😃 : 0
Positive
Playtime: 98 minutes
Interesting little point and click with some light combat. This game is a good introduction to some VR concepts. Each level integrates a new mechanic, however they aren't carried over to future areas, which is a bummer. They could have done more with them. Overall the game was short (about 2 hours), so worth it if it is on sale.
👍 : 0 | 😃 : 0
Positive
Playtime: 61 minutes
There's no free movement and you can only teleport to predetermined spots, but the atmosphere, music, voice acting and visuals will make you enjoy this wonderful adventure game.
👍 : 7 | 😃 : 0
Positive
Playtime: 205 minutes
This game's physics needed a bit of polish to be considered great and its graphics are a bit behind today's standards, but consider this a belated thumbs up as this was a top notch VR experience back in 2016. The environments are beautiful and the voice acting of your robot companion is charming (until he begins making social media references). I only wish the developers were still around to patch up the few hiccups such as enemies clipping out of their hiding spots, some puzzles that don't work well with the game's physics and the disappointing final boss.
👍 : 0 | 😃 : 0
Positive
Playtime: 58 minutes
This game is so bad I hardly know where to start my rant. Puzzles. There are things you can do. You pick things up, stuff them into other things and more things happen. Yay, puzzles! Just don't expect the things to make any sense. Part of an emblem need to open a cupboard (Resident Evil much?) is hidden inside a coconut. Why? How did it get there? If you don't mind randomly doing stuff without any more reason that "I can do it and I am not done until I have exhausted all combinations" these are your kind of puzzles. Combat. Pick up rock. Telekinetic-shoot rock at spider. Get randomly hit by spider. Repeat. Yay, combat! Sidekick. At least now Navi (the "Listen!" Fairy from Ocarina of Time) isnt the most useless and obnoxious sidekick in the history of gaming anymore, thanks for that. A few stupid oneliners that get repeated over and over (and this is after the "shut that stupid droid up" patch) and no assistance worth mentioning. True, it occasionally points you to a interactable item that you missed in your pixelhunt but that is just a crutch for what is a horrible mechanic in the first place. Even with all its its faults I would have muddled through, since there isnt much in the way of alternatives. After all most players seem to beat the game in 4 hours or so. However that is impossible due to game breaking glitches. Critical item goes poof....and I am out
👍 : 3 | 😃 : 2
Negative
Playtime: 166 minutes
Honestly, this is one of the best VR games I have played yet. To me, it is right there along with "The Gallery" and "Vanishing Realms". In saying that, I normally don't write reviews, but I felt like I had to with this one. The game is challenging, fun, and is extremely immersive. I really like the game mechanincs and it ran very smooth, even on High detail. (I have an AMD 8350 w/ a Nvidia GeForce 980 TI) Along with that, unlike most others it seems, I really enjoyed the "Minecart" gameplay. I know, I know, a lot of people get VR sick from this kind of motion, but since I've been playing VR for so long, I don't get sick like that anymore and it makes experiences like the Minecart ride enjoyable! I can truly say that there were a few times where I actually almost lost my real world balance because of how real the ride felt. Now, this may sound bad, but personally it was really cool because I felt so immersed in the game. With that being said, I really enjoyed the game and I hope to see more chapters from you guys!
👍 : 6 | 😃 : 0
Positive
Playtime: 236 minutes
Neat puzzle game like the Gallery with a few boss battles added in. Beating the Story (~3 hours) unlocks a fun gravity gun style wave shooter mode "zombie challenge" with a leaderboard. Only negative would be the mine cart level caused a little unease in spots
👍 : 6 | 😃 : 0
Positive
Playtime: 213 minutes
While beautifull and athmospheric and with a few very good feeling moments the game is completely ruined by the "comical" robot assistant and constant throwing puzzles that require pixel precision. AT one point you are required to throw small logs at 9 panels set really close together to make them rotate into the right pattern. A very simple puzzle that lasts damn hours because you keep accidentily hitting panels you already rotated correctly. It's almost impossible to throw right if you can't feel the logs weight. It would be fun if you had a gun to solve tile puzzles or if you locked correctly rotated tiles so you cant mess up previously done work. Or somebody had not "designed" this terrible "puzzle" in the first place. AT this point I would say removing the robot completely and reducing him to a hint function in the options to minimize the annoyance and immersion breaking and removing ALL puzzles based on throwing things in the right hole from a distance might make this game worth 2 dollars or euro's. But not a penny more because throwing puzzles seem to be (im only 2 hours in or so, at least an hour of that spent frustrated with the damn throwing) the majority of the content. For now I say keep your money.
👍 : 6 | 😃 : 1
Negative
Playtime: 131 minutes
Like The Gallery: Call of the Starseed, this game is a puzzlebased adventure with a lot more emphasis on the puzzles, more-so than the adventure. What this game holds over the Gallery is the fun boss battles, which test physicality and reactiveness as imagined in any VR game to date. It's a treat to try, and may take a good handful of hints from your buzzingly-annoying robot friend, but it is very worthwhile to play this game from start to finish, just to experience what it has to offer in this new generation of gaming. Be ready to use not just your brain, but also your body to duck, dodge and attack your enemies in this immersive experience that will, at the end, leave you hungering for more. I would compare this game to The Gallery: Call of the Starseed, but with more action and less direction. 8 / 10
👍 : 17 | 😃 : 1
Positive
Playtime: 117 minutes
I was unfortunately unimpressed by this game. Playing through is more of a fetch-quest than puzzle-solving, and routes to progression were very unclear at times. I had to continually rely on hints to find out what objects were useable or reactive. Playable area is fixed, and there is no freedom to move about the game environment, which was infuriating at times. Some segments of the game involve placing an object into a distant receptacle, which could easily be accomplished with the ability to approach the receptacle. Instead, you are forced to play virtual ski-ball for five minutes, and no margin of error is given. Thank merciful cthulhu I live alone and no one was able to witness the spectacle of a grown man flinging his arms about in his living room while cursing the programmers of this game. The story itself is paper-thin and not immersive, which is compounded by the short nature of the game. Playthrough can be completed in 90-100 minutes. Game experience is not commensurate with a price of $25. Stick to Starseed for a rewarding adventure title.
👍 : 14 | 😃 : 2
Negative
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