Behold! Reviews
App ID | 533260 |
App Type | GAME |
Developers | Toster12D3 |
Publishers | Toster12D3 |
Categories | Single-player, Steam Achievements, Full controller support, Steam Leaderboards |
Genres | Indie, Action |
Release Date | 26 Oct, 2016 |
Platforms | Windows |
Supported Languages | English |
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3 Total Reviews
2 Positive Reviews
1 Negative Reviews
Mixed Score
Behold! has garnered a total of 3 reviews, with 2 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Behold! over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
5 minutes
In-Game cursor does not move and actual cursor is hidden and not bound to window. Controller support is very shoddy with no option to keybind. Game looks fun but is unplayable in this condition.
👍 : 2 |
😃 : 0
Negative
Playtime:
20 minutes
One weapon, multiple firings.
Something about which one does what to the horde and also their deployed sequences, and then it's just creating lanes and ground-pounding and watching meters for lunch time.
👍 : 0 |
😃 : 0
Positive
Playtime:
10 minutes
Bought the game and was going to stream it.
After 15 minutes of screwing with my mouse, I was unable to get the retical to move. I was stuck shooting in one direction.
Tried using a controller since it states it has full controller support, wouldn't accept inputs.
There are no settings in-game you can change or modify relating to controls.
Might be an interesting game, just not currenlty playable for me.
Possibly check it out once some updates happen.
👍 : 7 |
😃 : 2
Negative
Playtime:
346 minutes
Thoroughly enjoying this game, quick and to the point fun. If you want to play something new & a bit challenging, over and over, and over, this is a perfect use of that time. For just under $2 US you really can't beat it - I've paid a lot more for a game that's been a lot less fun.
👍 : 1 |
😃 : 0
Positive
Playtime:
83 minutes
Wow just wow, this is my experience with this game! Click READ MORE for more.
https://youtu.be/uSZNnx6ZSQ0
I bought this with the hopes of RPG, which it is not... but its amazing
The CHAOS I love it, it's a wasd movement mouse aiming insanity shoot with limitless enemies flying at you!
Curse, burn, doom, freeze your foes and kill them all until you are slain! There is no description I can put here to explain this game. But here are the pros and cons as always!
Pros
- CHAOS!!!!
- DEATH!!!!
- DESTRUCTION!!!!
- Simple controls!
- Kick ass music!
- Compete for high scores!
- Insane amounts of creatures and monsters
- Easy to learn impossible to master!
- Eat people for health!
Cons
- Need more powers
- No upgrades (stronger powers to fight ever increasing power mobs?)
- Same map
- Same music
This game is simple yet an insane amount of fun and chaos! Despite the limits of what it is this game could expand into something insane! I can see Co-Op same computer and Counter-Op, More maps more storyline I could see this becoming even more chaos!!!!
I give this a big thumbs up!
👍 : 13 |
😃 : 0
Positive
Playtime:
12 minutes
an interesting idea for a gae, it should still be in early access, store page says full controller support none of my controller settings worked properly even the keyboard commands and shortcuts would not work correctly. this title still needs alot of work before i can really be playable. Its a good price but still needs TONs of work to be playable and controller or even keyboard friendly. for now i have to not recommend this game as is. I'll have to refund it for now since theres no controller / keyboard support or ingame settings to make it playable for me.
👍 : 5 |
😃 : 1
Negative
Playtime:
17 minutes
Right now, sadly, I can't recommend this game. As others have noted, there appear to be some control issues that are only affecting certain people/systems:-
My mouse (Razer Naga with fully up-to-date Synapse software) won't move the targetting recticle. This immediately makes mouse + keyboard play impossible. I've tried it with my Xbox pad unplugged just to be sure, but it still doesn't work. And speaking of the gamepad...
The right stick DOES move the recticle, joy! But you have to hold it in a direction to aim, otherwise it snaps back to being on top of you. This wouldn't be a problem, except the game is hard-coded to use A and B to fire the two beams. I don't know about you, but it really doesn't feel right to me to have to hover my right hand over the pad with my thumb on the stick and a finger on each of those two buttons. In fact it chuffing hurts after a while.
This would be easily remedied by allowing the user to rebind the controls, but alas, such is not possible. And the M+K issue would still need resolving anyway, as there's no need for this to be gamepad-only. Plus, you can't navigate the menus properly with the gamepad, so right now it's stuck in a messy no-man's-land where I need both inputs to achieve something but can't practically do anything.
Also, I have two screens, and the game insists on starting on the wrong one, with no way to move it as it immediately goes fullscreen. It's not the biggest issue in the world, but I've not had that issue with any other game I can recall. One problem I have had with other games, which is also present here, is the mouse not being locked to the game area. Not helpful in a fast-action game like this to have it suddenly switch to the desktop because things have gotten a bit frantic... (though it does at least seem to pause when it loses focus).
So, to the dev, please address the following:
Get the mouse to move the recticle reliably, for everyone;
Allow users to remap the controls, or as an absolute minimum, move the fire controls to the Xbox pad triggers;
Clean up the gamepad input so you can use it to navigate the menus properly;
Either give the user some option for choosing which screen to run on, or make it start up in a window and add a full-screen toggle in the options;
Lock the mouse to the game area for multi-monitor setups.
I apologise to the dev if any of this sounds overly harsh (especially as the game seems to work fine for the majority of people, so there's something about certain setups that must be causing it...), but that's born of frustration; I can see there's a good game in here, it just needs saving from some issues. I'm not going to refund it, as I'm hoping that these problems will indeed be sorted, resulting in a fun short-burst time-killer with some interesting depth. I'll update this review if and when that occurs.
👍 : 3 |
😃 : 0
Negative
Playtime:
42 minutes
This game is good cheap fun. You play as a beholder, a most fearsome D N D monster, summoned by a wizard to help one of two armies immersed in a never-ending struggle. The wizard must have done something wrong, because you slip your bonds and then the fun starts.
The game is simple, survive as long as you can. It is a twin stick survival arena game. Fire, freeze, kinetic, curse and fear beams are your weapons. Oh, and you can eat people to replenish your health.
Like I said, good cheap fun.
👍 : 6 |
😃 : 0
Positive
Playtime:
160 minutes
Honestly this is a very simple game. But simplicity does not equal boring.
The game is basiclly a fun little twin stick shooter with chaotic and metal feeling to it's gameplay.
It's not complicated and it's not hard to understand.
It's just simple fun.
The game is incredibly cheap, so thats all i could ask for <3
👍 : 9 |
😃 : 0
Positive
Playtime:
61 minutes
[H1]You are a Beholder, a frightening hellish creature dragged from the bowels of the earth by magic. Your hunger knows no bounds and it’s up to you to prove that to the mortal wretch who summoned you to this plane. This twin-stick shooter will have you blasting waves of soldiers with a variety of power that are randomly selected by a dice roll, eating to keep your health up, and avoiding sword strokes and a hail of arrows in order to survive.[/h1]
https://youtu.be/jzmYhSR7DiI
The “story” campaign in Behold! Is a bit misleading because there’s no actual story to speak of behind the gratuitous violence that the game presents. You are given a brief tutorial that suggests that you have been summoned into this protective magic circle by the man outside it and then you are told how to shoot your eye lasers and how to eat to recover HP.
After that - surprise, surprise - you are encouraged to break free and kill the man who summoned you, after which an entire kingdom is after your bulbous, floating head.
The story must be played through in one sitting and death results in a game over screen that presents your score and then you are returned to the brief tutorial.
You can skip it, by the way, at any time by simply leaping out of your prison and eating the puny human. It took me too long to figure that out and my impatience/insolence earned me an achievement to boot.
The game is best played with a controller. You can shoot your eyebeams using the back triggers, leap then smash into the ground with right button, and eat using left button. You kill enemies through a combination of laser blasts, ground pounds, and devouring. Two of your five outer eyes are available to you at one time and both can be fired simultaneously. They can be aimed in any direction and can be repositioned while firing. To prevent such versatile weapons from being too overpowered and to keep gameplay varied, Toster12D3 made it so that the elemental attribute of your blasts are tied to a dice roll. The elements are as follows: freeze, kinetic, doom, fire, and fear.
Leaping and eating are also on a timer and both provide you with a way to avoid enemies/do damage and recover health/do damage respectively.
There is a brief pause after you depress the back button, during which your D-20 will roll and the name of the ray type will appear and then you’ll be able to fire for a few seconds before having to roll again, which serves as a cooldown period and prevents you from firing will-nilly. This dice roll isn’t only thematically sound, it forces you to strategize your carnage a bit.
As you progress through the waves of enemies in the story mode, you unlock upgrades for your Beholder. None of them are quite explained, so it’s a matter of trial and error to figure out what combinations work best.
Behold! Is quite strong thematically. The pixel art is grungy and the BGM is hard metal. Well-suited to murdering bunches of people.
.Pros.
[list][*] The price is fair for what you’re getting.
[*] Gratuitous violence is satisfying.
[*] Leaderboards.
[*] The game is strong thematically. [/list]
.Cons.
[list][*] Repetitive gameplay
[*] Repetitive sound effects. The music was fine, but the frequent cries of the men I slayed grated on my nerves.
[*] If you’re not a fan of in-your-face metal, the looping track will drive you crazy.
[*] Upgrades aren’t adequately explained and therefore feel pointless.
[*] There’s a “story” mode but not much story. A bit of narration could have easily fixed this and broken up the repetitive gameplay to some degree. [/list]
.Bottom Line.
For the price, I can't say this isn't worth a couple of hours of your time. The game knows exactly what it wants to be and it does it well enough--just as long as you're okay with repetitive gameplay and sound effects. It has leaderboards for the more competitive gamers to see how they stack up against the community as well and for some that will be enough to keep trying for that high score.
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👍 : 18 |
😃 : 0
Positive