Gone In November Reviews
Coming home after visiting your doctor for the last time, you are told that you only have three more days to live. A sequence of short memory fragments flashing through as you try to run away from what you have done.
App ID | 507390 |
App Type | GAME |
Developers | Florastamine |
Publishers | Sometimes You |
Categories | Single-player, Steam Trading Cards |
Genres | Indie, Adventure |
Release Date | 18 Aug, 2016 |
Platforms | Windows |
Supported Languages | English |

394 Total Reviews
248 Positive Reviews
146 Negative Reviews
Mixed Score
Gone In November has garnered a total of 394 reviews, with 248 positive reviews and 146 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Gone In November over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
21 minutes
I purchased this game, because it was only $1, and looked pretty interesting. The mixed reviews threw me off, but I went for it anyways, since it's been on my Steam Wishlist for about a month now.
In Gone in November, you play the role of a man who is about to die, and you see fragments of his memory as he dies. It sounds really sad, and admitedly, it is sad, but the game doesn't really do a whole lot with it's premise to make the themes it presents powerful. At the end of the game, you pretty much have more questions, then you do answers, and a good chunk of the story is vague.
Gameplay is your standard walking simulator title, and it does everything pretty well. No real complaints in that department. The soundtrack is fitting, and I actually quite like it. The soft, sad-sounding music is fitting for this game, and the themes it attempts to tackle.
Graphically, the game looks pretty solid for a 3D indie title. Unfortunately, the game tries to fit your monitor on startup, instead of giving you an option to adjust the game yourself. There's an easy way around this, using Notepad, but it's frustrating it wasn't included in the final product.
The game is also exceptionally short, with my playtime being around 20 minutes. With this game being $1, I expected it to be short, but it felt a bit too short for my taste.
I wouldn't recommend Gone In November, unless it's at least 50% off. It's not an absolutely awful experience, but it felt like the game didn't last long enough to make an impact.
Pros:
+ Solid graphics.
+ Controls work exceptionally.
+ Great soundtrack.
Cons:
- Story is lacking, and doesn't use it's themes to it's full potential.
- No way to manually change resolution, unless you adjust a file with Notepad.
- Very short (20 minutes of gameplay)
Final Rating: 5/10
👍 : 4 |
😃 : 0
Negative
Playtime:
55 minutes
(Some spoilers!)
Money wasn’t even an issue here, and it shouldn’t be an issue for anyone considering this game is a cent short of a dollar.
Anyway - this is a great game. Very short, I finished it in about 10 minutes. The topics presented are deep, personal, and for some, very relatable. For me indeed. The story is straightforward, part of it can be interpreted, though. Essentially it’s the story of a man who has a form of cancer, presumably lung cancer, based on the cigarette seen on the livingroom table. You control this unnamed main character through his journey. Not a lot is presented, and the information the player receives is through reading. The player can infer that the main character is dying, very quickly. He goes through his final moments remembering the good and the bad times throughout his life. If you haven’t already assumed - this is a very depressing game. I’m depressed just writing this review. I didn’t cry, but there’s deep, sad feeling, which will linger for a while. This game reminds us of things we often forget. That’s all there’s to say about this. The graphics aren’t anything special, they weren't the priority however. The story is engaging, incredibly sad; I found myself smiling at the things I read, and I found myself nearly crying because of the things I read. This is a wonderful game, and a wonderful journey to experience.
9/10 I highly recommend this masterpiece.
👍 : 4 |
😃 : 0
Positive
Playtime:
80 minutes
I found this "game" while I was looking for cheap games with trading cards on the store and added it to my wishlist. I finally bought it during the holiday sale 2016 and started it yesterday. To be honest the game was not what I expected it to be... It was really short but too long for a healthy person. I don't know what depression feels like but this was enough for me to state that I don't want to ever know. It is slow and after the first minute you start to become as shiftless as the protagonist.
I guess the whole game tries to pull you down to a level where you can feel what a depressed person might feel and that you try to understand what that whole illness is about. Of course I chose the (in my opinion) good door but in the end I was alone with a subdued feeling that I can do nothing.
Thank you for pulling me down ;)
👍 : 13 |
😃 : 0
Positive
Playtime:
33 minutes
For the price - I didn't mind it.
This doesn't have super top notch graphics but it has quite an interesting story and flow.
They're are some really cool moments that occur too that work perfectly between the scene and the sound design.
It also has 2 types of endings in a way so you can replay it taking to approx 45 mins since the 1st playthrough - you'll end up doing more exploration.
1 thing that would of made this perfect is some voice over.
Spend the $1, or 84c (on special). You won't regret.
👍 : 10 |
😃 : 2
Positive
Playtime:
175 minutes
The [i]story[/i] makes no sense.
The game is filled with grammatical errors.
The gameplay is to walk for 20-30 minutes while reading text that pops up on your screen, that is if you can handle reading a terrible so-called story with horrible English.
The game is far from pretty to look at, music is alright but nothing to brag about.
This is yet another game that touches on a controversial/sensitive subject in hopes of people to buy it because of that.
*Similar to [url=http://store.steampowered.com/app/496750/]The Housewife.[/url]
All this game does is just... say vaguely relevant things to people with self-isolation issues, depression etc...
Just because it touches on a few subjects that are touchy to some doesn't make it a good game.
This is a terrible game.
Just don't buy it.
[b]I spent 24 minutes in the game, rest of my playtime was spent AFKing for card drops.[/b]
[b]A few bullet points to end the review.[/b]
-Virtually no options menu, which translates to no graphics menu, no volume menu, no keybinding menu etc..
There is just 1 main menu that gives you a slider for the Master volume, a slider of mouse-speed and an FoV slider.
-Do not buy the DLC, whatever the "bonus content" is, I did not find it, it is just another money-grab by the developer.
-The story nags on things like "modern medicine doesn't work, it is just so [i]they[/i] can make money."
-I enjoy almost all Walking Simulators, especially those that provoke thought, but this game, as I've explained, doesn't. It just mentions a few things.
It's like me going onto an asset store, buying a couple assets, make that into a walking simulator and as you walk at the speed of a mouse to create the illusion that the game is long I periodically make text pop up that say things like;
Depression.
Suicide.
Endless cycle.
Nightmares.
Money problems.
No one to love.
etc... and expecting that to make it a good game. It is nonsensical.
-The game feels unfinished, no real ending.
[h1]Curator page[/h1]
[i]If you liked this review or otherwise found it helpful in deciding whether or not to buy this game, feel free to follow [url=https://store.steampowered.com/curator/29162366/]my Curator page[/url].[/i]
👍 : 7 |
😃 : 0
Negative
Playtime:
26 minutes
A very sad and depressing game... It literally hit me in the heart while playing this game and almost made me cry... Life is too short to be sad, but this game sort of remind me of myself a bit... :(
👍 : 28 |
😃 : 5
Positive
Playtime:
34 minutes
I'm recommending this game, though I don't believe it is for a lot of people. It's short, has terrible graphics, and is the very definition of a walking simulator with very little interaction. But I liked it. I enjoyed the message it was trying to deliver (though it is a little convoluted) and expressed it in a few experimental and interesting ways. One aspect I really liked was how the dialouge and the characters thoughts would pop up on screen but as you walked further more and more text would pop up clouding the screen in disturbing thoughts and misunderstood perceptions. I was frantically trying to read them all, but as I tried to read them others would disapear and others would appear before I could fully grasp them. I don't know if this was intentionally trying to create that sense of mental bombardment we can sometimes go through, but I found it pretty effective. Overall it's a short experience that costs less than a dollar. It has no replayability but leaves you thinking about it afterwords. I enjoy this "short story" type gaming and I hope to see more of it. If you're looking for a short and semi-interesting experience that's worth every one of your 84 cents (but not much more), this is your game.
👍 : 9 |
😃 : 0
Positive
Playtime:
27 minutes
A respectable idea at its core bogged down by poor presentation. It's a couple of minutes of poorly written sentences that fails to make sense of the story - in Segoe Script no less, so good luck reading it. There are also times where the developer punishes you for having installed it on your SSD by showing some text for about two seconds before it disappears.
Didn't hit me hard in the wallet, but I think buying some bread and feeding it to some local ducks would have been a more fulfilling experience for the same amount.
👍 : 22 |
😃 : 17
Negative
Playtime:
35 minutes
When I first saw this I honestly was excited, I love little depressing, or meaningful story games that don't cost to much. A good example is Emily is Away but I got this and I extremely don't like it. First off the story is REALLY complicated in all honestly, There isn't much story in general, The whole time I sorta thought, man when he wakes up from this drug dream he'll go to his computer and message this girl he loves and an actual story will start, not just background and telling how depressed he feels. [spoiler] The part where you're introduced to killing himself or to keep going I thought it was going to get intresting, I thought if I choose Keep going I'll keep going through a cooler story, one that happens in the present, but no, the game just ends there [/spoiler] The game also likes to do these random jump scares to make it seem indie and cool but its really just frighting and off point, [spoiler] mostly getting hit by the truck one that made no sense what so ever [/spoiler] In the end I don't recommend this game at all, It seems to be made by a sixteen year old cringy indie and super edgy game developer. It also has a ton of inaccurate things and every single graphic is completely just reused a ton of the time. Save the dollar but most important, the time.
👍 : 26 |
😃 : 1
Negative
Playtime:
34 minutes
While the game is rather cheap (less than $1 on sale) and has a strong concept of what it wants to do- it is executed extremely poorly by the developers. I do not mind text based games- but the text itself is confusing and often overlaps onto itself- I also had difficulty understanding who was saying what. It felt difficult to understand and a bit nonsensical if you moved too quickly and had text overlapping on text and scattered test on the grounds.
It's difficult to say that I recommend this game in its state since the pricing is about what I expected for this type of game with a lack of visual presentation.
Pros:
+ Cheap, Cheap, Cheap
+ Good Concept, Difficult Subject
+ Runs Well, No Crashing ( Functions )
+ Decent Writing
Cons:
+ Confusing Narritive Presentation
+ Lack of Visuals
+ Overlapping text ( where text is not suppose to overlap )
+ Some spelling errors
+ Issues with hitbox on pills in kitchen
Conclusion: If you feel like spending 30 minutes reading a narritive that is semi-difficult to understand but has some heart behind the writing- feel free to spend a $0.84 on it. I didn't feel like it added anything to my life, personally, so I cannot recommend it.
👍 : 36 |
😃 : 1
Negative