sphereFACE Reviews
sphereFACE is a retro-styled 3D vector shooter, wrapped around the inside of a sphere. An unashamedly abstract shooter that ranges from slow, strategic sniping to frantic rock-dodging action, with roguelike elements of exploration, progression, discovery and permadeath.
App ID | 485680 |
App Type | GAME |
Developers | VoxelStorm, Armchair Software |
Publishers | VoxelStorm, Armchair Software |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, VR Supported, Steam Trading Cards, Stats, Tracked Controller Support |
Genres | Casual, Indie, Action, Simulation |
Release Date | 19 May, 2017 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, French, Italian, German, Spanish - Spain, Dutch, Polish, Portuguese - Portugal, Portuguese - Brazil, Swedish, Hungarian |
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1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score
sphereFACE has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
20 minutes
The music of this game is very cool. The problem is I spent 10 minutes and have absolutely no clue of what to do or how the controllers actually work. The in-game help was no clear. Was a bit frustrating, because the VR controllers usually are expected to be very intuitive. I would like a guided tutorial, step by step, like: pess here (with an arrow pressing the button in my controller)... because I pressed everything and the spaceship didn't move... I'm sorry I didn't like it, because it was at a very good price (75% off), but I have too many other games to spend so much trying to figure out how to start playing this one... could have potential, as the music is ideal for this kind of game...
👍 : 1 |
😃 : 1
Negative
Playtime:
121 minutes
I've only played for a little bit and I've concluded that rouge-like games suck, however this game doesn't suck. Honestly it reminds me of scalding hot pizza rolls on a freezing winter's night - a bright spark on a frozen lake - the lake is, of course, the growing indie game pool. You have to take it slow or you'll burn your mouth - an ordeal which will end with you swearing that you'll never trust any food that's been in your microwave for longer than 350 nanoseconds - after slowly building confidence, you can go faster gaining new upgrades, weapons, faster, you've cleared 7 spheres now, your fingers start to ache yet you push on, clearing sphere after sphere, you finally realize how vulnerable you are. you are weak. like a baby hiding behind your various powerful enamel weaponry, an orchestra of downbeat techno echoes against the foggy sky as you finally clear your 20th sphere and it ends. One slip of the finger. Your assured death. You die a bit on the inside and start wailing internally. Then you realize that you still have an entire plate of pizza rolls left. You pick up another and begin anew. How will it end? Well it's up to you - do you finish the rest of the plate or throw it in the fridge for another day? It's all up to you. However, I can assure you that when you do finally finish the last one, you will feel a great sense of relief, satisfaction almost - as if your whole life was carefully planned for you to experience this final burst of flavor, at that moment nothing matters, you lay back in your chair wondering what went wrong. And then, you do it again.
1/1 would recommend
👍 : 7 |
😃 : 0
Positive
Playtime:
883 minutes
Pros:
-Large variety of weapons to play around with
-3D interface is intuitive and adds to the overall experience
-The soundtrack is killer!
-Fast paced gameplay that keeps you on edge
Cons:
-Learning curve is high
I started playing this game not really knowing what to expect other than a retro shooter, but man is it more engrossing than that. The sensitivity of the controls can be extremely high at the start of the game but you can always customize it to your liking, including the way the camera is handled. At first I couldn't handle the speed of my ship and kept slamming into the asteroids in the area, but after a few adjustments I got the hang of it a little better. One thing I really like is that your bullets will continue revolving around the inside of the sphere until it hits a target which can be good or bad depending on what they hit. I had leveled up my spread gun to the max and my bullets were ricocheting all over the place, blowing apart the asteroids and sending waves upon waves of debris at me that I had to maneuver around to avoid. At the same time, the power ups I was chasing (yes, power ups have their own trajectory!) were getting blown away by the very same bullets I was using to destroy the asteroids! This creates a hectic environment where you not only have to dodge every bit of space rock in your way, but also have to keep in mind not to shoot the very things that can help you survive the chaos. sphereFACE is an absolute blast, you'd be crazy to not give it a try!
Disclaimer: This review is for the basic, non-VR version of the game. If at some point I do get to try the VR version I will update this review.
👍 : 7 |
😃 : 0
Positive
Playtime:
801 minutes
Really cool game! Love playing it when I have some free moments, it's always as challenging as the first time though :p Gonna be hard to master.
If you find this on offer, definitely worth getting. And if it's not on offer, well, still a fun game to have for those moments when you have nothing to do. Linux support is greatly appreciated too!
👍 : 11 |
😃 : 0
Positive
Playtime:
365 minutes
This is a really cool, indie shooter game. One of those games that you keep seeing more and more good stuff.
It starts out strong, although perhaps a bit strange, as it is a very cerebral shooter. A lot of really cool things going on: tons of weapons that must be painstakingly upgraded, a three dimensional map meta-map, and an overall objective that must be discovered through repeated games.
This is the astroids game that mrs. pacman must envision it when she closes her eyes during foreplay. sphereFACE has some very sexy gameplay for any action fan.
👍 : 10 |
😃 : 1
Positive
Playtime:
21 minutes
Totally playable and totally unplayable at the same time!
Almost too indie for its own good, 1/2 arcade game 1/2 arthouse.
This game is a paradox and I'm glad it exists.
I salute the creativity!
👍 : 9 |
😃 : 1
Positive
Playtime:
795 minutes
Get a Vive, Xbox One controller, and decent pair of noise-cancelling headphones.
Play while standing up and holding the controller. Put a contemporary political podcast on.
Lose yourself in the greatest cyberspace-like experience since Rez.
The game is not without issue—the main one is, sometimes the game hangs, almost always when you die by flying into an asteroid at high velocities. Because of the way the game is made, this hang causes the game to stop rendering while it resolves crazy collision stuff or whatever. This is pretty much always when you die, so it's not a HUGE issue, but it would be great if this could be fixed. Plus, the game is written from scratch in a custom engine, so it's hard to hate it.
Other than that, the game is pretty much perfect. I love the aesthetic, and the roguelike-like repeatable gameplay.
I've fantasized about VR games with vector graphics on the inside of a sphere for years—it's great to see that it's as awesome in practice as it is in theory. (I'm working on something kind of similar!)
TL;DR must-buy for Vive and other VR headset owners
👍 : 7 |
😃 : 0
Positive
Playtime:
2083 minutes
SphereFace is a very fun game that I enjoy playing, shooting asteroids with different weapons. In it you can navigate your way through a maze of spheres connected by tunnels, each sphere is different and has pickups or suprises inside them.
I really like the "bonesphere" part of the game, where if you die in the game you can then play again and find the sphere you died in to collect your items from the last try. The music is great too and fits the game well.
👍 : 17 |
😃 : 0
Positive
Playtime:
214 minutes
Just had my first win. [b][i]sphereFACE[/i] is just fantastic.[/b] This dev knows how to make a game - lots of content, great atmosphere, awesome achievement progression, plenty of options, lore, and most importantly - a really fun and addicting game mechanic. The VR support is just icing on the cake (I didn't try it yet, though).
When I first loaded this up, I almost immediately shut it down and refunded because of the wonky control setup. I think it was actually in 'VR mode'. But I was intrigued by the other reviews, and how they had 1) tons of playtime, and 2) talked about a large but satisfying learning curve. Yeah, that's true. I could barely steer the ship in the first 30 minutes, but now I'm jetting around and feel like a pro. It's neat.
[i]Essentially, this is a very modernized version of [/i]Asteroids. Of course, it's a roguelite, and that part is really fun. Whenever I died, I generally felt like it was my fault. You slowly but surely get better and start to understand how things work. The whole system is really neat. Each level is a sphere, which brings in some neat things like [spoiler]as soon as you enter you should start shooting because your bullets just perpetually build up and fly around crushing stuff.[/spoiler]. All the different weapons are super cool and you can level them up.
And while they could have stopped with making a really neat rogueish game, they added a nice gooey layer of lore. Usually these kinds of game are fairly one-dimensional with content, but this one delivers in nearly every aspect.
[b]Pros:[/b]
+Really fun one-more-run effect here because every death feels legit and you slowly-but-surely learn.
+The music is just fantastic.
+The whole sphere-system is really neat and has a few tricks up it's sleeves.
+VR support for smaller scale games like this is refreshing.
+In the begining I was horrible at piloting the craft, but after an hour or two, you will slowly start to feel pretty pro.
+Achievement progression is great.
[b]Cons:[/b]
-You need to configure the game for your preferred camera style; and thankfully there are a ton of options :D
-Just be aware that you may need some patience to break into this one
[b]Well worth full price.[/b]
👍 : 18 |
😃 : 3
Positive
Playtime:
745 minutes
This is a 3D asteroids-em-up with a roguelike leaning. It's fun to shoot stuff right in the face (the sphereFACE) with lasers, so if you enjoy lasers then this game delivers. If you don't like lasers, what is wrong with you? Also, the soundtrack is good.
👍 : 22 |
😃 : 1
Positive