Inbound Reviews
Inbound brings the missile defense arcade games of the 80's into the modern era!
App ID | 480690 |
App Type | GAME |
Developers | Gyoza Games LLC |
Publishers | Gyoza Games LLC |
Categories | Single-player, Steam Leaderboards, Tracked Controller Support, VR Only |
Genres | Casual, Action |
Release Date | 5 Jul, 2016 |
Platforms | Windows |
Supported Languages | English |

35 Total Reviews
32 Positive Reviews
3 Negative Reviews
Mostly Positive Score
Inbound has garnered a total of 35 reviews, with 32 positive reviews and 3 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Inbound over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
293 minutes
I was looking for something casual to play on the VIve and ran across Inbound. I hadn't heard anything about this game but the screen shots looked interesting and the price was right so I gave it a shot. Holy Smokes! The graphics are great, great game play; it far exceeded my expectations. If you like Xortex (the mini-game from The Lab), you will probably like Inbound, too. Highly recommended.
👍 : 0 |
😃 : 0
Positive
Playtime:
14 minutes
Simply put this is a modernised version of the Atari classic Missile Command in VR. The basic principle is the same in this game, you are defending a base against an attack which mostly comprises of missiles. However in the Atari classic you only face missiles and only have one weapon to fight them with. Here you face missiles, aircraft, a drone thing (that reminds me a lot of the "Hunter Killer" from Terminator) and Mechs and you have blasters (the main weapon) missiles and occasionally mines. Much like the classic though this seems ot be a high score game with endless waves getting progressively harder until you are finally defeated. That's not a negative though, I've often said that the most fun to be had in VR at the moment is from games that are suspciously simple to Atari 2600 games and it's true.
Given this game is incredibly cheap (£2.09 at the time of writing), this is a definite thumbs up. For such a cheap game you are getting something very simple, but fun, addictive and actually quite nice to look at. I wouldn't call it immersive as such given you are an invisible giant floating over your colony, but actually it didn't feel awkward, it just felt like a game.
My usual VR rating system doesn't really work for these short Atari style games so I'll just give you a score: 3/5
Well worth £2.
👍 : 0 |
😃 : 0
Positive
Playtime:
214 minutes
I really enjoy this game - memories of Atari Missile Command
Same gameplay idea but this is so much more fun. I am very impressed with the graphics quality in the Vive with this game and I love the gameplay across the board.
Thanks for the great game and for remaking a beloved Classic in the right way!
Highly recommended, 2 thumbs up!
👍 : 2 |
😃 : 0
Positive
Playtime:
21 minutes
First off, I will say that the price is a bit high for the amount of game play you get, BUT VR devs have to put in a lot of work for the market size - VR is currently a premium experience. IMO, the game is just on the borderline of value for the money.
That all being said, the level of graphic and audio polish is very nice, and the game play is [b]very[/b] fun.
I do have a few suggestions that I think would make it better:
[list]
[*]A better tutorial (maybe in the actual game space, pausing the game to show you how to do things)
[*]Better grenade aiming
[*]Difficulty levels
[*]More opportunities to repair your base
[/list]
The dev has also been quite active interacting with the community, which is a big plus for me.
👍 : 2 |
😃 : 0
Positive
Playtime:
197 minutes
Welcome to the arcade of the future, it's so much fun seeing old favorites from a new perspective! Everything sounds and looks great, I love the space backgrounds. The controls are simple, but the game gets challenging quickly as more and more attacks are sent your way.
👍 : 1 |
😃 : 0
Positive
Playtime:
16 minutes
ok so im sure if youre old enough you have played this game before. it was a fun game to play while in between classes. but its a fun burst game. you play it for 5 minutes and then youre done. there is no depth to this game. sure theyre different levels but they play out the same. theyre no upgrades for weapons. just what you see is what you get. if you want something to kill 5 minutes then go ahead and get this game, it will do just that,
👍 : 49 |
😃 : 3
Negative
Playtime:
33 minutes
This game's great environments look superior to similar quick picker-upper titles and the gameplay actually goes a little beyond just being a shooting gallery, which makes it worth a buy!
It's rare that I actually record the video smoothly on the first run with a new game (there's always a problem, lol) but in this case I was able to just roll and go as seen here:
https://youtu.be/E4kpIqAu7tw
I've seen many suggestions regarding weapon upgrades. I'd like to toss in a more elaborate proposition: There should be a currency based on score. This currency would accumulate. From a store, we could buy assisting turrets with various grades of efficiency, which are single-use (are gone after one run). The assisting turrets would be automated, the higher the cost the greater the accuracy.
All in all I'm satisfied with what I've seen so far.
👍 : 8 |
😃 : 0
Positive
Playtime:
14 minutes
Good game. I got it on sale for about 5.00. I do have constant firing with the rift s. I have been looking for a fix, but I dont think there is one, and I doubt they will fix it in the future. You have been warned.
👍 : 0 |
😃 : 0
Positive
Playtime:
116 minutes
This review can be shortened to a single sentence: "It's 3D VR Missile Command!" So if you ever played the old Atari Missile Command game in the Arcade (or the home versions) you already know basically how to play this.
For those younger folks and/or people who never played a video game before 1990... Missile Command was basically a set of base structures to protect and a main base with a limited number of missiles that can be fired. Above you, you would see a bunch of streaming lines indicating incoming missiles which if they hit your base structures they'd destroy it. Occasionally a plane or UFO or something would go overhead as well.
Well "Inbound" is almost the same way, except that it's 3D instead of 2D, it's VR instead of 2D... and you have laser turrets instead of missiles. You still have the base structures to protect, and your turrets can take a few hits before they're destroyed and that may or may not affect your ability to continue defending.
As with missile command enemy ships will fly overhead to take shots at your base and you can use the lasers to take them out.Unlike Missile command, you've also got some mechs that will walk in and sometimes hover/jet in mid air to take shots at your base. There are also some ground based vehicles that will roll in and shoot at your base. For these threats you use grenades that are launched from the turrets (this part feels closer to missile command) and occasionally you get some land mines that you can deploy the same as grenades, but instead of blowing up a few seconds later, they stay in place a bit longer.
The game ends when all your base structures are destroyed (I had to stop myself from saying "all your base are belong to us"). Though it might also end if your turrets are taken out without having to wait for the base structures to be destroyed as well.
Things I liked:
[list]
[*] It really is just like I would have imagined 3D/VR Missile command
[*] You can easily see where you're aiming, so you don't have to make guesses (which would be harder to do since you're in a 3rd person style setup)
[*] The graphics are nice and you don't notice a "screen door effect" while you're playing it at all. Some games made text hard to read, but everything seems set up just right.
[/list]
Things I didn't like:
[list]
[*] The grenade attacks were pretty unsatisfying. It felt like it was just better to spam grenades in the general direction of any threat on the outside chance it might destroy it at a distance
[*] Speaking of the distance thing, it's impossible to aim at something too far off, so I felt like I had to lean in to get some of the shots
[*] The game could use an option to reset where you're standing as the 'center'. I'm not sure if it was by chance or design but I was not far from the boundary of my game play area and so I constantly had to get close to the edge to protect some buildings. Seeing the chaparone bounds is a big turnoff.
[*] It's not always clear how/when you can use the land mines. I feel like you should have half the button devoted to grenades and the other half to land mines.
[/list]
Otherwise though, this game is awesome and I can definitely see myself spending more time playing it. It doesn't use much of the room scale play area so you could potentially even play it sitting down if you wanted. You will still have to stretch to get to all the areas of your base to fire at incoming missiles though.
👍 : 3 |
😃 : 0
Positive
Playtime:
15 minutes
As a fan of Missile Command on the Atari 2600, I had fun. Great graphics, good sound design, challenging gameplay. I like the addition of mechs as land-based attackers, and while I eventually felt overwhelmed it never felt unfair.
There is room for improvement:
* The explosions could use more bass.
* Some haptic feedback in the controllers when firing and maybe when nearby explosions occur might add to the experience.
* I'm not sure if my play area was a few feet too small or the in-game play area was offset towards the rear, but the gameplay made me want to reach just six inches beyond my chaperone bounds. It would be nice to have an option to recalibrate the center of the virtual play area.
* As another reviewer mentioned, weapon upgrades and the like would be great. Maybe they're already in the game and I didn't get far enough to acquire them.
All in all, I think it's a good game. If the developer acts on at least a few of the above suggestions, this game could really excel.
👍 : 28 |
😃 : 1
Positive