Prey
Charts
242

Players in Game

46 381 😀     4 652 😒
89,32%

Rating

Compare Prey with other games
$5.99
$29.99

Prey Reviews

In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted.
App ID480490
App TypeGAME
Developers
Publishers Bethesda Softworks
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards
Genres Action, Adventure
Release Date4 May, 2017
Platforms Windows
Supported Languages Traditional Chinese, English, Japanese, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian

Prey
51 033 Total Reviews
46 381 Positive Reviews
4 652 Negative Reviews
Very Positive Score

Prey has garnered a total of 51 033 reviews, with 46 381 positive reviews and 4 652 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Prey over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1550 minutes
Words cannot express how much I love this game. I can remember watching gameplay from a youtuber in 2018 on this game but he never finished it at all, fortunately I got past where he left off and wow. I fell in love with the game ever more, I don't know what pulls me in so much about Prey yet I can talk about it for hours?? I guess it's just the concept, most likely a inspiration from the series Alien (1979) but genuinely they executed this idea perfectly. The story itself is so awesome, it put me in so many positions on what to do, theres so many different paths you can take and you choose the fate of the people in the game. The amount of plot twists and interesting turns was so amazing, I never watched the full gameplay cuz I just could NOT watch any other youtuber and that guy still hasn't finished the game after 7 years, I don't know why youtubers do this. But whatever, I got to play it myself and it's 100 % worth the 30 euros!!! Even tho I bought it on a discount (thank you, I love you devs), I still think it's worth the 30 bucks, 100%. Don't even get me started on the people that are alive in the space station that you meet AND THE VOICE LOGS LEFT BEHIND? like- oh my god. So much character each and one of them, so much story left behind that only you, Morgan Yu will be the last one to hear and read their story. Especially Abby and Danielle, please I wish they got a happy ending, i cry myself to sleep knowing what happened between them before the outbreak. Abby and Danielle live happily ever after to me, I don't care, call the psych ward. Also, the monsters/aliens are genuinely so cool and each of them different (I f*cking hate the poltergeist). At first Nightmare was f*cking terrifying, the first hunt genuinely made me have a breakdown (I'M NOT good with horror games, I'm even scared to play minecraft alone on peaceful mode! But I forced myself to play Prey even tho it was scary and I literally desensitized myself LOL and nothing scares me anymore! I killed nightmare so many times I forgot to count). Also them returning to old places as you progress is REALLY cool, annoiyng but COOL AF. And OH. MY. GOD. The crafting system is genuinely MY FAVORITE, it tickles my autism in all the good ways, knowing u can recylce ANYTHING u find AND RECYCLE ALL THE FURNITURE!? You best know I cleaned the entire station for my own benefit. And I don't know what the thing is about numbers and me but there being 4 core materials and they go down to 2 decimals makes me feel so happy. It's genuinely one of the best crafting systems f*cking ever. Also this game doesn't have that many puzzles but still had places there my NEURO brain cells connected cuz I thought of a different way into a room using my epic brain. Also the amount of side quests you can do is just amazing, also timed quests where you can help people before they die (like that one lady with her medicine, it's optional yeah and you have 2 hours to get it but you BEST BELIEVE I GOT IT RIGHT AWAY; I LOVE HER; and I LOVE THE INDIAN REPRESENTATION IN THIS GAME, I love Indian women, they're so beautiful and divine). Can I also talk how I love every time you load the game waits for you to click a button whenever you're ready to continue? Also I love how there's an achievement where you need to find every missing person on the space station. There's so many little things to like. One thing about the endings... I love the choices you can do, but I am very unhappy with the result of both of them and the big plot twist after all the endings, I just don't like it one bit. People who watched or played Prey would know what I'm talking about. Yeah I am one of those people who just wants 2 basic endings like bad or good, I don't want no plot twist such as this, I don't like it. I wish there were better endings so I can sleep better at night, but oh well. I still love it so much yet I played it after 7 years of waiting, why? I really don't know... But it sure as hell was worth it and it doesn't feel like a game from 2017, more like 2022/23. It's still so high quality and it's for sure one of my favorite games of all time. When I'm gonna be on my death bed, I WILL think about Abby and Danielle. I love this game so so much, I love the dev team for existing and putting so much effort into making this masterpiece, I know this review won't be read or found in the sea of other reviews but I had to pour my heart out. There is so much to love about this game and honestly nothing to hate in my opinion. This is one of those things I will never forget as long as I live. I love Prey<3
👍 : 2 | 😃 : 0
Positive
Playtime: 45 minutes
This game is a little too anxiety-horror driven for me to enjoy, not my cup of tea. That being said, I can recognize it as an all time classic for sure. For some reason, I never felt anxious playing Bioshock when I was 16... but I guess I've just older and lamer as I've gotten older.
👍 : 1 | 😃 : 0
Positive
Playtime: 1284 minutes
YESS a thoroughly crafted game with some of the funniest and most tense moments ever. an amazingly written story with ambience like you would NOT believe, this has every ounce of passion from the team expressed in the game. something you will never forget playing. the endings are a little... funny... you will know when you get there, but totally excusable and not even bad. Igwe and Mikhaila <3
👍 : 2 | 😃 : 0
Positive
Playtime: 2179 minutes
It took me a couple of goes to get into Prey, but I'm glad I stuck with it. What an incredible game. Fans of Deus Ex and System Shock will really enjoy this game and get a kick out of its story and characters that are nuanced, relatable and emotive. I wish this was getting a sequel and got more recognition.
👍 : 3 | 😃 : 0
Positive
Playtime: 1604 minutes
The Silence Beyond the Stars – A Review of Prey Overall Rating: 9.5/10 Prey, developed by Arkane Studios and published by Bethesda, is a masterclass in immersive sim design—a cerebral blend of sci-fi horror, exploration, and player-driven problem-solving. Set aboard the eerily abandoned Talos I space station, Prey challenges players to survive, adapt, and uncover a layered mystery that’s as unsettling as it is intelligent. It’s not a shooter in the traditional sense—it's a thinking person’s horror-thriller, and it delivers one of the most richly detailed and atmospheric sci-fi settings in recent memory. Visual Design and Atmosphere: 9/10 Talos I is stunning—a retro-futuristic marvel with Art Deco design sensibilities and a chilling emptiness that oozes atmosphere. The station feels like a real place, complete with corporate offices, science labs, crew quarters, and a haunting sense that something has gone terribly wrong. Lighting, sound, and environmental storytelling combine to create a tense, immersive experience where every shadow and object might conceal danger. The alien design of the threats you face adds a paranoia-inducing twist to even mundane exploration. Story and Narrative: 9.5/10 You play as Morgan Yu, a scientist navigating the aftermath of a major incident aboard Talos I. The narrative is deeply philosophical, raising questions about identity, consciousness, and human nature. Storytelling is delivered through exploration, clues, and personal choice, allowing players to piece together the bigger picture at their own pace. It’s an experience that rewards curiosity and careful observation, with decisions that can meaningfully shape the journey and its outcome—without relying on typical sci-fi tropes. Gameplay and Combat: 8.5/10 Prey offers an impressively flexible gameplay system. You’re encouraged to approach problems however you like—sneaking through vents, hacking systems, crafting tools, or unleashing creative weapons. The GLOO Cannon lets you freeze enemies or create paths, while your choice of abilities opens different routes and strategies. Combat is deliberate and resource-based, pushing you to think instead of shoot first. While the gunplay isn't the tightest in the genre, the freedom of approach keeps gameplay fresh and engaging throughout. Sound Design and Music: 9/10 The audio in Prey is a highlight. The ambient sounds of Talos I are unsettling and immersive, heightening tension at every turn. The eerie silence, punctuated by mechanical hums and sudden threats, keeps players on edge. The minimalist soundtrack adds to the sense of isolation, with sharp musical cues that enhance both suspense and discovery. It’s a soundscape that never overwhelms but always enhances the experience. Worldbuilding and Replayability: 10/10 Few games make exploration feel as rewarding as Prey. Talos I is interconnected, full of secrets, alternate routes, hidden upgrades, and subtle storytelling. Each area is meticulously designed, encouraging thorough exploration and experimentation. The freedom to build your character through different skill paths ensures no two playthroughs feel the same. With its branching choices, environmental depth, and optional objectives, Prey invites players to revisit Talos I more than once—and still find new surprises each time. Conclusion: 9.5/10 Prey is a rich, atmospheric, and thought-provoking sci-fi experience. With layered gameplay, brilliant worldbuilding, and an immersive setting, it stands tall among the best in its genre. It may not cater to everyone—especially those looking for constant action—but for players who appreciate methodical pacing, creative problem-solving, and deep immersion, Prey is a triumph.
👍 : 2 | 😃 : 0
Positive
Playtime: 1199 minutes
>Releases incredible im-sim >Forced to make live service slop that fails spectacularly >Studio gets shut down What did Bethesda mean by this?
👍 : 26 | 😃 : 1
Positive
Playtime: 3187 minutes
It's alright, a solid 7 out of 10. Get it on sale. It's an okay story but beyond the enemies (at first) no one is really interesting in any way. Gameplay is pretty fun but the game becomes comically easy beyond belief the moment you know the shotgun is the most powerful gun in the game and nothing posses as any sort of threat anymore - every single enemy just becomes a short-live annoyance that a shell or two can get rid off for like 90% of things.
👍 : 2 | 😃 : 0
Positive
Playtime: 585 minutes
The game is great and all. But it is not for me. I gave it a fair shot but I cannot seem to get into it.
👍 : 3 | 😃 : 0
Positive
Playtime: 1421 minutes
Prey is a masterful blend of sci-fi thriller and immersive first-person action that stands out as a thought-provoking and atmospheric experience. Developed by Arkane Studios, the game places players aboard the Talos I space station, a sprawling and intricately designed environment overrun by hostile alien creatures known as the Typhon. From the very beginning, Prey captivates with its rich narrative, complex gameplay mechanics, and a haunting atmosphere that evokes both wonder and dread. It challenges players to think creatively and strategically as they navigate the dangers of the station while uncovering its dark secrets. The narrative of Prey is one of its strongest points. Players assume the role of Morgan Yu, a scientist caught in the middle of a catastrophic experiment gone wrong. The story is layered and compelling, filled with moral ambiguity, corporate conspiracies, and philosophical questions about identity and humanity. Through audio logs, environmental storytelling, and character interactions, the plot unfolds gradually, encouraging exploration and attention to detail. The writing is intelligent and mature, avoiding clichés often found in sci-fi horror, instead delivering a narrative that invites players to reflect on the consequences of unchecked technological ambition. Gameplay in Prey offers a unique fusion of survival, stealth, and action, supported by a versatile array of tools and abilities. Players can customize Morgan’s skills using the Neuromod system, granting powers derived from the Typhon aliens, such as telekinesis, camouflage, and psychic attacks. This customization allows for multiple playstyles, whether you prefer to sneak past enemies, engage in direct combat, or use your abilities to manipulate the environment. The game’s design encourages experimentation and improvisation, rewarding creative problem-solving. Encounters with Typhon enemies are tense and often unpredictable, requiring players to adapt quickly and use their resources wisely. The level design of Talos I is exceptional, featuring interconnected corridors, secret rooms, and multiple pathways that support exploration and discovery. The station feels alive, with a believable ecosystem, functioning facilities, and a crew whose fates players uncover piece by piece. The environmental detail contributes to immersion, and the level layout offers verticality and complexity that enhances tactical options. The station’s eerie ambiance is amplified by atmospheric lighting and a haunting soundscape, which together build suspense and unease throughout the experience. Prey’s crafting and resource management systems add layers of depth without overwhelming the player. Collecting materials to build weapons, tools, and upgrades is essential for survival, and managing limited ammunition and health resources creates tension during exploration. The interface is clean and accessible, making inventory management straightforward, even when under pressure. While some may find certain segments challenging due to resource scarcity or enemy difficulty, these moments enhance the game’s survival horror feel and satisfaction when overcome. Visually, Prey delivers a polished and stylized aesthetic that blends futuristic technology with a retro-cyberpunk vibe. The design of the Typhon creatures is both imaginative and unsettling, with each type presenting unique threats that keep encounters fresh and unpredictable. The voice acting is strong, particularly in conveying Morgan Yu’s internal struggles and the personalities of other key characters, adding emotional weight to the story. In conclusion, Prey is an outstanding title that combines immersive storytelling, innovative gameplay, and atmospheric design into a cohesive and memorable experience. It appeals to players who enjoy thoughtful sci-fi narratives, strategic combat, and exploration within richly detailed environments. Though it demands patience and adaptability, the game rewards those willing to engage deeply with its systems and story. Prey remains a standout example of how to successfully blend horror, action, and narrative in a way that challenges and captivates players from start to finish. Rating: 9/10
👍 : 8 | 😃 : 0
Positive
Playtime: 954 minutes
Pretty cool immersive sim with some really unique/interesting lore and mechanics. Edit: Can't bring myself to continue and finish the game. I'm right at the end, but I've encountered quite a few game breaking bugs at this point which required me to load MUCH earlier saves to fix. Some of these have been known and confirmed since launch - unfixed. The further I go, the more bugs I encounter. So, I don't know if I'll ever actually finish this now.
👍 : 8 | 😃 : 0
Positive
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