Protonwar
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Protonwar Reviews

VR, Multiplayer focused, Fast paced FPS with an emphasis on quick and flowing movement. Featuring DM, TDM , CTF, Domination, Bots to practice against, and a Horde mode for single player or co-op. Room Scale VR with HTC Vive and Oculus Touch. Also included, Non-VR and Seated VR!
App ID461410
App TypeGAME
Developers
Publishers Outer Planet Studios
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Partial Controller Support, LAN PvP, VR Supported, Tracked Controller Support
Genres Indie, Action
Release Date15 Mar, 2018
Platforms Windows
Supported Languages English

Protonwar
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Protonwar has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 69 minutes
Curator summary: "Protonwar is like Quake and Unreal had a VR baby, but the baby isn't old enough to drive and has poor social skills. Great game, not enough players." [url=https://store.steampowered.com/curator/29257834-Roomscale-VR]curator link[/url] Pros: 1. Awesome jumping. 2. Easy to adjust the controls. 3. Nice maps. 4. A wealth of modifiers and bot options. Cons: 1. Jumping can kill you. A lot. 2. Not enough players. 3. Bots are way too easy even on the highest difficulty setting. 4. Some of the UI design is a bit confusing. Side notes: Tutorial level included. Doesn't really do a good job of teaching you the controls on anything other than Vive wands but Index controllers work very well. The feel of the gunplay is really good, but the auto-reload might make it a little too arcade for some players.
👍 : 2 | 😃 : 0
Positive
Playtime: 84 minutes
great visuals and controls scheme but v early access A great start, better than battledome because it allows teleporting and analog movement!!
👍 : 6 | 😃 : 0
Positive
Playtime: 190 minutes
I think that this game is pretty and has a lot of potential. The only downside is that it needs players. So if you're on the fence about getting this game my recommendation is to buy it. This game has to succeed. It's freeking Unreal Tournament in V.R. What more could you want???? TF2 of course but I'll settle for Unreal for now.
👍 : 1 | 😃 : 0
Positive
Playtime: 76 minutes
I got this game just for the VR (vive and track controllers) and it is by far the best fps shooter for the vive (and track controllers) out there atm. Honestly if this game wasn't Vive and track controller compatible i wouldn't have given it a second look.
👍 : 9 | 😃 : 0
Positive
Playtime: 247 minutes
Protonwar has a lot of features that no other Vive game currently has. Free movement that's not tied to the touchpad (using left controller to move directionally), giving the "run and gun" movement much more of a natural and intuitive feeling than it's touchpad counterpart. The game has a variety of weapons to use, all of which perform differently. There are not a ton of levels at the moment, but the provided 4 levels are plenty to keep you occupied being that it's just days into it's EA release. Vive also has a "wave" based coop shooter mode that can be fun (though it's currently in a testing phase and is pretty buggy). The multiplayer also supports bots, so getting populated games when there are only a couple players is plenty easy. Currently, Vive standing mode supports death match and team death match. Developer has stated that there are many more game modes to come. There are certainly some bugs and non-refined features here and there, but no more than what you'd expect from EA. The developer is also very quick to take customer input regarding VR immersion and is quick to try different things and even provide "test builds" for those who want to try out experimental features. With that level of involvement, I see this game getting quite big and a whole lot of fun. I have not referenced anything "steated" related, as I have no interest in playing the seated game play modes... although the vive should support it when using a mouse/kb.
👍 : 6 | 😃 : 0
Positive
Playtime: 42 minutes
This is an initial early review from a short period of gameplay (will edit review after more gameplay). This is the kind of gameplay style that is needed to fill the old-school competitive shooter hole in VR gaming (think Quake and UT). My impression is it is inredibly good casual (or competitive) fastpaced fun. The envirnonments are beautiful, framerate is great (caveat, see below) and the variety of guns are fun to shoot. I have yet to play a match without bots. Note that when playing with bots, I noticed performance decreasing over time throughout the game (framerate drop, latency increase). This could only be fixed by restarting the match.
👍 : 1 | 😃 : 0
Positive
Playtime: 172 minutes
An excellent game well worth the asking price if you enjoy quake-like FPS arena shooters. I'm not really into the CS:GO style VR games out right now, but when I tried this out I felt it was exactly what I was looking for: fast-paced, able to leap large distances, on the fly weapon upgrades, and in-and-out 10 minute arena matches. The shooting is accurate in VR, the graphics are good, and it has a great feel to it when you're running and jumping around shooting others, The bots are good enough to play with, but what is seriously lacking is a playerbase, though I have encountered other players a couple of times. The bots fill the gap between games with others, but this game will really take off once the playerbase picks up. Bonus points for an active dev and an actually updating EA game. Highly recommended fast-paced FPS with the hopes that the more people pick this up and get into it, the better it'll be for everyone.
👍 : 5 | 😃 : 0
Positive
Playtime: 42 minutes
Played demo for about a week and a half and loved it, had no issues at all. This game runs perfectly other then the one or two connection issues to server but this may be due to my internet connection. I then decided to buy the full version, I have tried for three days none stop and cant find any game with other players, I never had this issue with the demo. Does the full version sync with the demo level and players on the demo? I tried out the bots, they are way to easy to kill, I can get a good 50 kills on no deaths. About half a second away from wanting a refund due to no other player on line at all and I bought this game for the muiltiplayer, not single player.
👍 : 4 | 😃 : 0
Negative
Playtime: 120 minutes
This game is lefty friendly on VR and I love it :D This game looks great! The gameplay reminds me of the old "Unreal Tournament" games which I think is awesome, but as a left handed guy I had one big problem with it in VR; the left handed mode switches the locomotion to the right hand. like many other gamers, left or right handed, I'm only familiar with having the locomotion in the left hand, like on almost every console game ever created. Even trying to play with locomotion in the right hand made me start to get motion sick AMAZINGLY I sent the Dev a message and he updated it with another binding, and he did it within a few hours! Major respect for that! It's great to see a Dev that helps the minority of lefties :D So I jumped back into it with the new controller bindings to test out the game properly. The maps are fun and diverse. The AI of the bots is pretty good for a little fun, nothing ground breaking but they don't look like they are running around aimlessly like in some games. Theres a wide range of guns, and when you run out of ammo you can just cut people down with a LASER SWORD :P So far this Alpha stage game plays better than some fully released games I've played and I can't wait to see it expand. Thanks man and good luck with it!
👍 : 6 | 😃 : 0
Positive
Playtime: 139 minutes
It's still pretty early, rough around the edges, and still a bit crash-y at times, but as a Vive owner, this game is *exactly* the sort of thing I've been waiting and hoping for years for! If haven't played enough 'artificial motion' VR games to get your VR legs yet, you'll need to stick with the teleportation movement option, at least to start. If you don't have your VR legs (think 'sea legs'), the standard movement option *will* make you feel nauseous - at least on your first few plays. The solution to that is to take off the VR headset as soon as you start to feel nausea, and take a break until it passes, then get back into the game afterward. You can build up a tollerance and get your VR legs pretty quickly that way. Once you've got your VR legs though, this game is a friggin' pioneer of *hell-yea*! You can use standard FPS movement to move around the arenas, while still using your real body to aim your weapon, hide, or duck for cover. The game also has an option to allow for jumping and grappling hook movement in VR, which does *awesome* things for combat when your stomach is ready to handle it. I hope-hope-hope that more people pick up this game and work their way up to being able to handle the awesome-magic of controller-based-movement in VR because it is *awesome* and opens up some *amazing* possibilities for VR gaming (for those who learn to handle it). For now though, you can populate matches with bots if you can't find others to play with, which is pretty enjoyable on it's own, IMO.
👍 : 31 | 😃 : 0
Positive
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