Sparkle ZERO
189 😀     170 😒
52,20%

Rating

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$4.99

Sparkle ZERO Reviews

App ID448000
App TypeGAME
Developers
Publishers Forever Entertainment S. A.
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards
Genres Indie, Action, Simulation
Release Date14 Mar, 2016
Platforms Windows, Mac, Linux
Supported Languages English

Sparkle ZERO
359 Total Reviews
189 Positive Reviews
170 Negative Reviews
Mixed Score

Sparkle ZERO has garnered a total of 359 reviews, with 189 positive reviews and 170 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Sparkle ZERO over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 271 minutes
You swim, you eat everything, you grow, you get all the achievements, you just spent 90 minutes of relaxed gameplay, you let the game running to get remaining cards to drop. The end. Recommended only if on sale.
👍 : 3 | 😃 : 0
Positive
Playtime: 99 minutes
[h1] Sparkle ZERO [/h1] [b] Pros: [/b] + Achievements & Perfect Game + Enjoyed the Visuals and Sounds [b] Cons: [/b] - Short - No Replayability Value - Repetitive - Overpriced [b] Review [/b] Sparkle ZERO is a game where you start off as a small organism, eat a bunch of smaller things, and become the biggest organism. I enjoy these types of games, but Sparkle ZERO was lacking. There's a small variety of other organisms, but not enough to be that fascinating. All you do is go around and eat small orbs until you get big enough to win the game. There's two ways for this game to be better. Either have more types of organisms or allow you to evolve the way you want to. The visuals and sounds are cool, but besides that this game doesn't have much to offer. I would only recommend this if it was on sale by ninety percent or to achievement hunters. [b] This was Curated for PC Beta Gaming if you would like to follow us the link is below: [/b] http://steamcommunity.com/groups/PC-BetaG#curation This review is just my opinion. If you liked this review please give it a thumbs up. Thank you for reading my review. If you would like to see more of my reviews the link is below: http://steamcommunity.com/profiles/76561198120632907/recommended/?p=1
👍 : 3 | 😃 : 0
Negative
Playtime: 62 minutes
Sparkle Zero is a step backward in this genre, there are no missions at all, no tutorial or evolution statistic (unlike its predecessors), Worse graphic and awful sounds, no cool music like sparkle 2 and 3 It's not worth 4 bucks, take Sparkle 2 instead
👍 : 7 | 😃 : 1
Negative
Playtime: 89 minutes
This game is really easy to complete. If you have very sensitive eyes or epilepsy, I would not recommend you play this game, as every now and then the screen will "pulse" and the explosions are really bright. Other than that I really enjoyed the game and it was really fascinating and beautiful to play. As this game does not have a tutorial, it takes a while to get the controls, but once you figure out the controls, it's really easy to play.
👍 : 2 | 😃 : 0
Positive
Playtime: 260 minutes
Comparing to Sparkle 3 Genesis (and even Sparkle 2 Evo) this game is a step back. Despite of all drawbacks, Sparkle 3 was interesting to play. It had goals and progress. This game feels rather pointles and boring with minimized variety of what to do in game. Graphic looks like random fractals. I mean, not like specially modeled but like randomly generated orderless staff. There is same blue design for all following levels (devs said so on forum). Without even bits of scenery levels feel empty and one-dimensional. I don't like blur and chromatic aberration effects (they are nauseating and cause motion sickness) and there is no way to turn it off completely. Not to mention they are just a cheap way to hide lack of details which used way too frequently in many recent games. (Not sure what "Tilt blur" change, all cubes, creature tail and other objects still blurred, even if you uncheck it from options menu) White screen flashes (when you switch between menu entries) not a good solution when you play the game with mostly dark screens. After 10 minutes of gameplay I had half of achievements (it may hint you on how small this game really is). Note: time played is 15 minutes, three levels (I couldn't play it more because of above mentioned effects), the rest is idling for cards.
👍 : 4 | 😃 : 0
Negative
Playtime: 130 minutes
TL;DR Cons outweigh the Pros, while the game is fun for a minute or two it's ultimately bland and not worth the money. Sorry devs. Time to give this a real review, now that I've beaten the game. I'll start with the pros; - Simple gameplay - Nice atmosphere/ beautiful graphics - Eat ****, get bigger; really fun to watch Now the cons....so many cons..... - No tutorial, not even a simple menu to show basic commands. Took me 5 minutes trying to get through my first portal before I gave up and googled it. For those wondering, it's the "R" key or scroll the mouse wheel down. - Bumpers. F***ing BUMPERS. They exist just to ruin your day. They make you want to strangle whatever idiot thought it would be a good idea to make these. I don't mind a challenge, but those F******* BUMPERS. I would suggest the devs balance these so they're not as aggresive, just my opinion. - Eating speed. Everytime you eat a little cube your sparkle's mouth closes for a second and he can't eat, then it opens and... you get it (except when eating enemy remains, those are how it should be). Now this alone wouldn't be annoying, but the devs made these little lines of cubes everywhere for you to follow that lead to cube fields or enemies. Problem is, your 'sparkle' moves juuuuust fast enough and eats juuuuuust slow enough that you have to hesitate at every cube i.e you can't just swim through the line to your objective and gobble the cubes as you go. It gets old....fast. - It's bland. While the atmosphere is nice there's really nothing to do but eat cubes and attack the 2 types of enemies. Bland. - Enemies die too easily, everything is a 2 hit kill. Jellyfish (?), 2 hits. Giant sparkle as big as you, 2 hits. It would be better if the other sparkles got more health the bigger they got, more of a real challenge. - No replayability. Once you've seen the first level, that IS the whole game. Once you've beaten it you have no reason to play it again. - It's short. Completed it in roughly 1 hour, I think. (play time is higher because I let it idle for a while)
👍 : 5 | 😃 : 0
Negative
Playtime: 24 minutes
If you aren't familiar with this series. It consists of 3 games and this one is the last installment. I'm really not sure why they named this one "Zero" and the first game "Sparkle 2 Evo" like do these people not know how to count? Way to confuse new players. Anyways lets get to the game itself. Sparkle Zero is absolutely a terrible game. It has good things about it. But its just not enough to justify the bad. Its nowhere near great like the first two games in the series. This one just looks and plays like garbage. The soundtrack is nice like all of the sparkle games. So that's a plus i suppose. Unfortunately i cant recommend this game to anyone. But I can highly recommend the predecessors Sparkle 2 Evo and Sparkle 3 Genesis. These are very nice games and what made them great was stripped from Sparkle Zero. The original developers called Forever Entertainment didn't actually develop Sparkle Zero. Instead a new team called MMEU did which could explain a lot.
👍 : 4 | 😃 : 0
Negative
Playtime: 105 minutes
Interesting game You basically evolve your little creature to a bigger one by eating these shiny things floating around. I imagine this is the micro level of life and your like a little celled amoeba or something. Anyways, the game is kinda fun, and very easy to get all achievements for it without much difficulty. There is a ending bug that seems to mess up the game after you beat it, but that is only bug i found. Recommended you play this game with a controller. Anyways, the game is relaxing and interesting. Only problem is you can get bored of just "eating" the sparkles all the time. It is actually very easy to beat this game, look at my time to see just how fast i got all the achievo's and beat it.. This also includes two other games in the series: http://store.steampowered.com/app/253650 http://store.steampowered.com/app/361190 Recommended for interesting idea and "eat and grow/evolve" type game
👍 : 9 | 😃 : 0
Positive
Playtime: 233 minutes
Anyone being used to Sparkle knows that you need to eat nutriments so that your little sparkle can grow into a powerful organism that can be herbivore, carnivore or omnivore. So, you were used to the green, blue or red elements floating, with medusaes to eat or any other species wanting to challenge you. Besides, some levels were huge as you needed to use vortex to reach another level. That's Sparkle 2 Evo and Sparkle 3 Genesis. Erase everything you've learned because Sparkle ZERO, despite belonging to the same series, just wants you to grow a sparkle, without any tutorial and learning about the commands, that will be the predator of everyone. No more carnivore, herbivore or omnivore, no more faster sparkle or with a better range of absorption or with a better defense. However, everything else is still there: micro-elements that will grow your sparkle, jellyfishes still floating, other species still there to annoy you (bumpers that will send you far away of your food, parasites stealing it, etc.) and vortex to use if you want to evolve. You don't have missions anymore, you're just eating, growing in a deep blue sea, with white stuff all around. You still have that sixth sense that will guide you to the nutriments but now, your little one can also sense vortex or enemies and show the way to them, which is good because as usual, the minimap on your right corner isn't really clear. I've seen it because I recognize the symbol for a vortex. Now, on the map, you can also see species wandering around. I don't know how many layers exist because I finished the game before checking if I was at the end or not. I largerly preferred the ancient system of levels and missions, mainly because you can come back to them and keep growing in beautiful landscapes. I finished the game in 95 minutes, where the others took me more time to do it. I was kinda disappointed that I couldn't control anymore the evolution of my little sparkle thanks to the DNA manipulation and that I couldn't see my level, so that I didn't know if I was nearing level 50 or not. I managed to reach it quickly because I've cleaned every floor - in other words, I've eaten all elements presents and defeated every enemy. Sparkle ZERO has still a relaxing soundtrack, at least, the new developers didn't remove that good feature. I was under the impression that Sparkle ZERO was in reality the first game in the series, if I didn't check before if it was the case. Apparenlty, it's not. For me, it's a huge step behind compared to Genesis and Evo and for the new player, without any indication about the commands, it will seem impossible to use a vortex. I only managed to do it because I remembered more or less how it was for the other games. So, should I recommend it or not? I must say that the game is avoiding a thumb down because I still enjoyed the challenge, despite all the missing features that I liked. But if you want to try one of the Sparkle game, I would point you to Evo and Genesis.
👍 : 43 | 😃 : 1
Positive
Playtime: 87 minutes
'Sparkle ZERO' is a casual game. A controller is recommended to play this game but not absolutely necessary. You control a sea-dwelling creature called a sparkle. The only thing you need to do is swim around and eat everything you can. The more you eat, the larger your sparkle becomes. When you reach the maximum size (level 50), the game ends. Your sparkle will look different depending on the type of food you eat the most. Unlike the other Sparkle games, there is no color to differentiate the types of food, and no tutorial or explanation of the mechanics, so I'm not sure how you're supposed to know what to eat to become the type of creature you prefer. I ended up just devouring everything and suppose I became an average sparkle, the 'omnivore' of 'Sparkle 2 Evo'. 'Sparkle ZERO' is not a colorful game like the other Sparkle games. Look at the screenshots. It's practically a game in black & white. The music is rather weird: it came and went as if someone was slowly turning the volume of my speakers all the way down and then back up to where it was, and repeated this the whole time. Steam tells me I played the game for 87 minutes. In that time, I finished the game and got all the achievements. So it's a very short experience. It didn't need to be any longer, because the last 10 minutes or so I was getting bored with it already and just kept playing until the game ended, to get that last achievement to pop. I noticed two technical issues, as well: - when using a controller: after you opened any of the menu options and go back to the main menu, you can't navigate anymore (pressing 'up' or 'down' on the controller does nothing), so you have to use the mouse to navigate the menu; - when the game ends, the screen becomes white and freezes like that. You need to force a shutdown of the game by using the task bar (or maybe alt + F4 works too, I didn't try). I don't think I'll be recommending this game. I bought it for only 99 cents and enjoyed it for what is was, but it's way too short for its full price and 'Sparkle 2 Evo' is a better alternative because it's more colorful and more varied. If you like this sort of game and can buy it heavily discounted, it'll bring you about an hour and a half of fun and an easy 100% achievements, but that's it. I see no reason to play this game twice.
👍 : 21 | 😃 : 0
Negative
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