Banzai Escape
106 😀     45 😒
65,75%

Rating

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$6.99

Banzai Escape Reviews

App ID440340
App TypeGAME
Developers
Publishers Xenoaisam Studio
Categories Single-player, Steam Achievements, Steam Trading Cards
Genres Action
Release Date29 Feb, 2016
Platforms Windows
Supported Languages English

Banzai Escape
151 Total Reviews
106 Positive Reviews
45 Negative Reviews
Mixed Score

Banzai Escape has garnered a total of 151 reviews, with 106 positive reviews and 45 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Banzai Escape over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 30 minutes
A decent effort for a first game, but too clunky to recommend. Reloading takes a long time, as does swapping between cover. Neither is interruptible, making for some frustrating deaths that feel like the game robbed you. Also you have to buy ammo for your weapons? This is the first shooter I've seen do this, and I can see why. I ran out of ammo during a mission and got a game over for it, and it just didn't add anything fun to the game. You get enemies with shields, right? Do you shoot them in the leg? Maybe the gun hand? Nope, you shoot the shield a lot so they get dizzy or something. Couldn't find a way to swap between weapons besides running out of ammo for one of them. So yeah, decent idea, mediocre excecution. Especially when we've got House of the Dead and Blue Estate on here too.
👍 : 2 | 😃 : 2
Negative
Playtime: 172 minutes
You can clearly see that this is a low budget game. The story and characters are nothing but a big cliche. The voice acting is bad. There are sections in the game which have infuriatingly bad controls (I'm looking at you, laser room). And it's very short. So, why do I still give it a thumbs up? Because most imprtantly I had a lot of fun playing this game. It also has something that most AAA games don't have: it was made with passion. What's also surprisingly good for a low budget game are the character models and animations. It felt like they put a lot of time into creating them. I generally liked the character design in this game. As cliched as they were, the characters are very likeable, especially the main character who I personally adored. The level design was a bit questionable at points but offered a lot of variety. Ironically I wish they stretched out some parts of the game. The music also wasn't bad at all. So despite all the cons, this is a pretty solid and enjoyable game. It's not the best game ever made or a GOTY candidate, but most definitely exceeded expectations. I'll be waiting for Episode 2!
👍 : 1 | 😃 : 0
Positive
Playtime: 468 minutes
Good: + good and entertaining railshooter (for me) + fun trying guns + female protagonist was symphatic (i love these panic moments) + fun little game, not really hard, if you watching closely and study + every wep has its advantages and disadvantages + wow no bandaid (top) + sometimes you get killed instantly (thank god), so you have to look closely + simple storyline, hope for a more better Part 2 (would pay even more) + fun to try the stages over and over + music was good for environment + good work on physics, music, background for really small studio :3 Bad - minor bugs - Detention Area (mouse movement was quite buggy) - some character model and enemy issues but that was not really important I think if there more ppl help with Part 2, it will be even more great. this game was pretty much entertaining. i look forward to the second installment. 85% from me.... :3
👍 : 1 | 😃 : 0
Positive
Playtime: 200 minutes
A really great game. The graphics are quite sweet, the characters are really stylish and well modeled, the music fits in, the voice acting is quite good for an indie game, and the gameplay is a good rail-shooter. I've seen many people complaining about no WASD movements, which is understandable, although this game is a rail-shooter, not a third person shooter. Although the game is really hard (#memories of copter combat#), it's definitively worth it. 8/10 Gameplay 9.5/10 Graphics 7/10 Audio 8.5/10 final Would definitively play again ~
👍 : 4 | 😃 : 0
Positive
Playtime: 461 minutes
In my opinion it's a bit pricey with what it has to offer. But the game itself is good with a decent storyline. The controls are a bit ehh for me and the rewards you get after every round is lacking for the price of the armory. But come on it has Rokiahi in it... So I recommend this game to anyone who likes shooting and cool girls lol.
👍 : 2 | 😃 : 0
Positive
Playtime: 290 minutes
Wow. The story was really tough and the controls were very simple at the beginning, but that also increased dramatically in the later course of the game. After playing through it, I still have an oppressive feeling that I only know from Half Life or good anime when you can't wait to watch the sequel.
👍 : 0 | 😃 : 0
Positive
Playtime: 464 minutes
Samall game for the delight of rail shooter fanatics (such as myself). The aiming and shooting might not be as good or responsive as other games of this genre, but it makes it up with the different weapons and upgrades. It's also short enough to make replays morea easy going , ecouraging it's 100% completion. With simple shooting gameplay, its a fun little ride.
👍 : 0 | 😃 : 0
Positive
Playtime: 862 minutes
The only real fault of this on-rails shooter is being overly ambitious. The shooting controls are tight. There's plenty of fire-arms to try out. And the character customization, no matter how limited, is always a welcome touch. Where the game falls flat is when you must utilize its more unintuitive controls. There are brief, almost mini-game like segments where you must jump over, duck, and sidestep environmental hazards by using your mouse's directional inputs. It's laggy, inelegant, and can easily end an otherwise perfect run. Nevertheless, I maintain there is far more right than wrong with "Banzai Escape." If you can overlook a few rough spots meant to break up the monotony of blowing away anything that moves, there's a lot of fun to be had in this arcade blast-a-thon. If you're already curious about this title, I doubt it will leave you feeling disappointed. Give it a try.
👍 : 4 | 😃 : 0
Positive
Playtime: 370 minutes
Banzai Escape is shooting game made by Unity. PROs: - Girls with guns - You can customize your character - Four things you need to do: space (to aim the enemy), S (swap your position), R (reload), mouse (to kill) - Price CONS: - [spoiler] Laser room, where you need avoid laser attack (same to Resident Evil) with mouse, i prefer with ASDW [/spoiler] - Beta is guy? Before the voice, i thought the Beta is a girl.
👍 : 41 | 😃 : 5
Positive
Playtime: 160 minutes
Just so we're clear, this is just my first impressions after about 1 hour of play give or take so if I happened to miss anything from here, I am probably blind as a bat or I haven't reached that far into the game yet. First off, this is a game built on the Unity engine so looking at the options menu, it's no big suprise that it's usually bare bones starting off with the graphical settings. All you got is resolution that's fixed to your native resolution and can't change it unless you go into windowed mode, toggling realtime shadows on or off, and some basic form of Anti-Aliasing with the absence of graphical presets, but this game is not very demanding as far as I can tell. For sound, it's just the master volume, no sliders for voice, sound effects ,or music. Languages consists of English and Japanese, with the last one is basically swears with the ability to upload any language of your choice. The help menu is written in broken English, but it's not broken enough to not get the message it wants to say. The gameplay is an on-rails shooter in a third-person perspective, so don't expect a third-person cover shooter. Looking at the game's screenshots, the UI in-game, and the way to navigate the menus, I have realized this game is a mobile port, but does it really affect the gameplay all that much? To me, not really except some design decisions that happen to get through. There are quite a bit of weapons to take with you on the field, but down the later levels, it really feels like they are just direct upgrades from previous weapons you were currently using and when you select a weapon, it has a button labeled upgrade so I originally thought I could alter stats to make the guns more interesting and make early game weapons still viable to use late game until I realized it's only to increase your ammo reserves since buying the weapon itself only comes with one spare magazine for some odd reason. Honestly it would be tolerable if there was a way to switch weapons at will instead of throwing away your entire primary reserves only to be left with a pea shooter. As an on-rails shooter, it unfortunately suffers the same problems as that god awful Rambo game with no warning markers to tell you if you're going to get hit, but instead of fixed health, you have regenerating health so it becomes less noticably infuriating, even though you still get hit occasionally behind cover. The gunplay feels pretty weak with no visual recoil on the guns with fairly poor sound assets in addition to janky animations almost convincing me that the guns were pre-packaged Unity assets and I say that because I am someone who really enjoys games from Tripwire Interactive. Speaking of recoil, there is no recoil to even speak of because it is actually on a set cone of fire that shoots in random directions so don't even think about trying to control said recoil. Occasionally, they will spawn melee units that instantly kills you for some inexplicable reason since I don't recall melee units in rail shooters instagib players at all, no, I can't think of a single one that does that. The levels themselves are pretty short considering this is a mobile game and it is deliberately designed to force you to replay levels over and over again to get enough money for the gun you need and the ammunition required to pass the level only to repeat the process again in return artificially extending the game longer than what the actual length is. Perhaps I just have really low standards nowadays, but $6 is an okay price for what this is. Verdict? I can't really find myself recommending it to just anybody really and I kinda feel bad for saying it. I'd only recommend it for those who has the time and cash to burn, but not for those who are desperate for on-rails shooters. If you are looking for on-rails shooters, take a look at Blue Estate and Typing of the Dead: Overkill. Or better yet, Go to an arcade outlet and find Time Crisis 3.
👍 : 71 | 😃 : 7
Negative
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