Lichtspeer Reviews
LICHTSPEER is an unforgiving fast-paced lightspear-throwing simulator set in an ancient germanic future. Get ready to feel that beloved 80’s arcade rush in this brutal, stylish and psychedelic adventure. Embrace the future, eat Strudel, play LICHTSPEER.
App ID | 434740 |
App Type | GAME |
Developers | Lichthund |
Publishers | Crunching Koalas, Lichthund |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Remote Play on TV, Steam Trading Cards, Stats |
Genres | Indie, Action, Adventure |
Release Date | 27 Sep, 2016 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, French, Italian, German, Spanish - Spain |
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149 Total Reviews
123 Positive Reviews
26 Negative Reviews
Mostly Positive Score
Lichtspeer has garnered a total of 149 reviews, with 123 positive reviews and 26 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Lichtspeer over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
63 minutes
I somehow expected that I was able to move around in the level and therefore hoped for some frantic action, fighting off hordes of enemies. Instead you stay at the left of the screen and throw your weapon at an angle at incoming enemies. Like a lot of people said, this has been done to death in several flash games and the Norse-German-Neon meme wears off real quick. Sadly I can not recommend this, despite liking the style and music.
👍 : 6 |
😃 : 0
Negative
Playtime:
295 minutes
A little less bonkers than the trailer would have you believe, but still satisfyingly odd. I've always liked ballistics games like this and the design squeezes a few extra tricks out of it, particularly near the end. Boss fights were good. Whole game was good really. I approve. Nice job.
👍 : 4 |
😃 : 0
Positive
Playtime:
484 minutes
I hate this game. I hate this game like I've never hated anything else in my life.
The base gameplay is actually fun. You throw spears. The difficulty ramps up. This is fun. You do your best when you enter a flow state. You don't even really aim anymore, your frontal lobe turns off and you just know where the spears should go. This is exactly what good gameplay is: you take a basic skill and test it, ramping up difficulty and presenting that same simple skill in new and surprising ways.
Enjoy that flow state? Well too bad, the boss fights kill them. They are tedious, stupid, single-mistake-and-die slogs of bullshit upon bullshit. Some developers make games such that they're playing with you and you get to have a good time. These developers are playing against you and want to kill all the joy you've accumulated from their game. In many ways this game would be less offensive if it were simply bad. But this is not the case. It is good enough to give you a hint of joy and then it yanks all that goodness away from you, leaving you miserable and plugging away at whatever tedious bullshit they came up with.
And towards the ends, the levels aren't fun either. They have run out of ideas. What if . . . you're upside down? Really far away? You can't see anything? Your skill is no longer being tested. Your patience is.
Here's another grab bag of complaints: the enemies are fast paced, but you're not. You throw slow, you draw your spear slow, you deploy power-ups slow. Accumulating LSD to buy power-ups takes forever. You can go replay older levels, but doing so is a painful reminder of when this game was fun. The central reason to buy this game is jokes about das walrus or hipster ice giants. But that is the only joke and it wears thin quickly.
Many people recommended this game to me. Upon further interrogation, they all just enjoyed the trailer and played an hour or two. If that's all you really want, maybe you'll enjoy this too. If you want more, spend your time doing literally anything else.
👍 : 0 |
😃 : 0
Negative
Playtime:
86 minutes
A rather simple game. You stand around and shoot spears at enemies.
The art style and sound is alright and there isnt really a story outside a silly concept about retro futuristic 70s Germans fighting some weird alien Gods.
Now the main thing to keep you here is the gameplay. Some people complain that its too simple, but it generally works. You have a host of enemies with different attributes that you need to overcome and the way they come at you forces you to think how to tackle them.
It would have been fine if not for 2 main issues - balance and controls.
Sometimes the game requires you to shoot from the middle at different sides. This can be a pain since you dont see where the mouse courser is so you dont know how close you are to changing the position and thus make controls a chore.
This is exacerbated by the fact that some enemies require a far greater degree of accuracy and urgency than others.
There are special abilities and they help mitigate the issues somewhat.
But by the end it became a slog and I wasnt enjoying myself anymore.
I wasnt expecting much, but it failed to live up to to the few expectations I had.
5.5/10
👍 : 0 |
😃 : 0
Negative
Playtime:
3169 minutes
This reminds me of an early flash archery game I played back in the day. Lichtspeer is a score attack game with increasingly difficult level progression. This game does some things right and some that could have been done better. I like the aesthetic and concept: a (unwilling) champion of a Intergalactic light god who slays waves of enemies with a neon spear made of pure light energy for the sole purpose of appeasing its boredom. Spear throwing is fun, feels good, and addicting when sticking Hail Mary head shots or times you are chucking spears faster than a machine guns spitting bullets.
The game looks and moves like those early flash games i mentioned, which may or may not be a bad thing. It never bothered me. The music can be hit or miss too, in my opinion. I feel that a lot of the higher difficulties were not fully play tested because i felt that I ran into a lot of bullshit on my play through. I guess that's why its called Rage Quit Mode. I cheesed Rage Quit + (if you know, you know).
For me, Lichtspeer was a lot of fun. If you are looking for a time killer with decent challenge, pick this one up during a sale. The Developers re-released the game with Double Speer. A 2 player Co-op.
👍 : 0 |
😃 : 0
Positive
Playtime:
531 minutes
A quirky 2D-artillery game.
Your dude jogs to a spot which is then overrun by nasties.
Your objective is to kill those wierdos by throwing your speer, using mostly angle-mastery as well as some minor special powers managment to fend them off.
Repeat this a couple of times and one of about a dozen levels is over.
Depending on how well your spear chuckery went, you get more or less shekels to spend on unlocking a few extras that function as a form of loadout.
There are boss monsters. And they are surprisingly well-made.
Rare enough, these days.
General game-depth is okay. Perfecting shots and playthrough speed will take some time. There's not a whole of loadouts, however.
You should definitely like the genre or the idea of chasing the perfect shot, over and over.
Graphics are fine, music is passable, if unremarkable.
The difficulty is medium high, so you will die but it's rather fair.
One aspect stinks mightily, however. The last two levels feature obstacles that obstruct your view needlessly. It's hard to determine what's actually going on. A few times this is unintended, like when a disco lightshow tries to give you epilepsy with an Umlaut- bad enough. Later, this is even part of the design - very questionable for a game that relies on perfect angles and split seconds. Strike one, Lichtspeer!
The game passes nontheless,
It's simply uncomplicated fun for the most part without much ballast.
Verdict:
Straight as a Lichtarrow, easy to play..
Three out of five Strudel have been tossed into the air.
Nice.
👍 : 6 |
😃 : 0
Positive
Playtime:
487 minutes
It's a fun arcade / flash game. amazing art/music. unique sense of humor.
Just a spear-throwing sim, but it mixes things up a lot with inclines, different enemy times, and various cooldown balanced power ups.
👍 : 10 |
😃 : 1
Positive
Playtime:
17 minutes
What a very cool German Spiel. Ich love the design, atmosphere und the great Musik. Sci-Fi Viking Arcade Aktion. Bestes Spiel ever. And the Farbe scheme is amazing auch. Check it aus. Great Spiel!
https://youtu.be/cf7LvtYsxYM
👍 : 7 |
😃 : 0
Positive
Playtime:
172 minutes
Very fun game with a cool aesthetic artstyle and some pretty good music.
It's a simple game of aiming and throwing spears (of light, apparently) with a very impressive variety of enemies and quirks, keeping every level feeling different.
It was a little awkward at first but once I turned the sensitivity from 5 to 4 it felt pretty great to play.
👍 : 7 |
😃 : 0
Positive
Playtime:
140 minutes
As a German, it goes without saying the we start practicing with das Lichtspeer on the day we are born and set free to fight our way out of the horror or das Gebährkanal. While scenes in the game might seem a bit weird, even foreign to the non-native eye, ja, I assure you over here in the land of das Kraut, das ist okay!
Usually I don't feel das Bedürfnis to write ein Review, but there have been so much misconceptions about German culture and history and as this game is trying to broaden international understanding, we Übermenschen would be the last to not follow the Zeitgeist of Videospiels and educate all the Völker.
Here mein Urteil:
While it might be bland and boring, as the daily life simulation it is, it really does capture the feeling of ordinary monday in mid fall. 9/10
👍 : 22 |
😃 : 51
Positive