
1
Players in Game
243 😀
156 😒
59,11%
Rating
$9.99
Mystery Chronicle: One Way Heroics Reviews
Play your way through the different maps generated with every playthrough, constantly on the move away from the calamity of light, the Shine Raid, to your left and on your final battle with the Fallen Angel Alma. There's no turning back, once this thrilling one-way adventure begins!
App ID | 409000 |
App Type | GAME |
Developers | Spike Chunsoft Co., Ltd. |
Publishers | Spike Chunsoft Co., Ltd. |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, Full controller support, Steam Trading Cards |
Genres | RPG |
Release Date | 12 Sep, 2016 |
Platforms | Windows |
Supported Languages | English, Japanese |

399 Total Reviews
243 Positive Reviews
156 Negative Reviews
Mixed Score
Mystery Chronicle: One Way Heroics has garnered a total of 399 reviews, with 243 positive reviews and 156 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Mystery Chronicle: One Way Heroics over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
396 minutes
Compared to the original One Way Heroics, it's better in some ways, but worse in a lot more. I don't know that I'd recommend it over OWH+, given how extremely frustrating the parts that are worse are, but if you think you can live with them, it's definitely worth the 99 cents on sale.
Things I liked:
[list]
[*]More classes (like, a lot more, probably double the original game at least)
[*]More types of weapons (knuckles, boomerangs, throwing bombs, guns)
[*]Greater enemy variety (but this also kind of sucks, more on that later)
[*]Large enemies like Golems and Dragons are now 2x2 instead of 1x1, allowing you to avoid them using terrain
[/list]
Things I hated:
[list]
[*]Many characters and much of the dialogue has been... "punched up" to be edgier and more in-your-face. Most notable is that characters are frequently lewd and inappropriate to a gratuitous degree, including a scene (text-only) where Dosey now licks your naked body to heal your wounds. This sort of thing doesn't usually bother me, but it really put me off here because of how tonally off all of it feels.
[*]Slimes are a new type of common enemy that are [i]completely immune[/i] to physical damage, which is funny, given how many of the classes in the game function purely off physical damage. They're difficult, if not impossible to avoid in most cases and if you can't deal with them, you're stuck with them following you everywhere.
[*]Voice acting, while a nice touch, is frustrating as allies now vocally comment every single time you defeat an enemy. If you don't want to hear "Yatta! Yatta! Yatta! Yatta! Yatta!" every two seconds, you need to mute voices completely, as there's no toggle for ally chatter.
[*]30 FPS lock, which, you might think, isn't that big of a deal for a strictly turn-based game, but [i]boy[/i] do you feel it.
[/list]
Oh, yeah, and they added traps to the game. You can toggle them to always be visible in the options menu (I'd suggest that you do). They're occasionally useful, but mostly a nothingburger; anyone complaining about them probably didn't play the game for longer than an hour.
👍 : 1 |
😃 : 0
Negative