Krai Mira: post-apocalyptic Crimea Reviews

Explore the post-apocalyptic Crimea, its radioactive wastelands, swamps, dead settlements, and free the island from invasive occupants. Get the weapon you are most fit for, find comrades-in-arms, and punish those who ravaged your world.
App ID408920
App TypeGAME
Developers
Categories Single-player, Steam Achievements
Genres Indie, RPG, Adventure
Release Date11 Jul, 2016
Platforms Windows
Supported Languages French, German, English, Polish

Krai Mira: post-apocalyptic Crimea
2 Total Reviews
0 Positive Reviews
2 Negative Reviews
Negative Score

Krai Mira: post-apocalyptic Crimea has garnered a total of 2 reviews, with 0 positive reviews and 2 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1593 minutes
TL;DR: It has some flaws, but overall I really like it! This postapoc world somehow makes more sense to me than those of Fallouts and Wastelands. The game is nicely paced, some quests are quite difficult to figure out and pull off, which I enjoy. The storytelling is good, though the English is a bit broken sometimes, but who has times for dictionaries in a radiated world anyway. Random encounters are many and varied, though the terrains they occur on become a bit repetitive after a while. I enjoy the battle mechanics, but it would be nice if the player had some control over his companions (now the AI controls them all), as usually they tend to just blindly charge the enemy and you have to constantly keep saving them from certain death, by taking the hits meant for them. Makes the tactic of sniping safely from afar rather useless. This is particularly annoying when you're escorting (and protecting) traders, as they're weak, unarmoured, but still charge ahead and get killed after only a few hits. Basically all combat AI does is zero in on the closest enemy and gets in range to shoot or club them. No flanking, no keeping distance for shooters, no tactics. I like the fact that barter prices aren't the usual "10 when selling, 100 when buying" like in most RPGs, but with just a bit of a margin for the trader, so you can make some decent profits selling loot you've risked your life for. A storage locker somewhere in the world (or at least a trunk in your vehicle) would be nice for stowing away the items you wish to keep but are not currently using. As it is now, you want to convert any heavy object into weightless ammo asap by bartering it away, as the carry limit is quite low, particularly if you put on any armour. The music is very nice and fitting to the atmosphere of the game and the graphics are what I'd expect from this sort of a game. I do hope the devs keep working on the game, upgrade and improve it, because it is an unpolished gem with a lot of potential to become a classic of this genre. Overall I give this game a: 10/10 for awesome post-apocalyptic atmosphere 9/10 for music (the bar track with the shredding guitar also shreds your nerves after a while) 7/10 for storytelling 8/10 for combat mechanics concept but only 1/10 for extremely stupid and completely brainless combat AI
👍 : 14 | 😃 : 2
Positive
Playtime: 40 minutes
You really don't need to have a huge play time on this game to figure out whether or not you're going to like it. You have no character customisation you're just this dude who you can name but that's it with a huge lack of character story there is no reason for this limitation. the inventory system is simplistic with no item description, you have no idea what anything does or what stats you need to use a red item. Exp rewarding is poor for instance in combat you only get xp if you land a killing blow, if you have npcs following you there is no interaction with their tactics other than stay close or go long, the environment is ok to look at but has very little interaction, the translations have gotten better but are still obviously very rusty. I was very surprised to see this 'extended cut' come out as the last time I had a look at this it was a buggy early access mess, this is truly poor marketing I really don't care if all the fan boys give this a thumbs down playing through this is just a depressing experience of how not to make a game well and this mediocrity in every aspect is not something that should be rewarded or praised.
👍 : 24 | 😃 : 1
Negative
Playtime: 958 minutes
The most "Fallout 2" game I've seen in a while. Reminds me of playing demos in the mid-2000s for Fallout-like games. It's definitely got some game breaking bugs, but if you can get past the few technical issues (and maybe consult a walkthrough periodically), it will feel like a Fallout 2 fan campaign you didn't know you wanted.
👍 : 2 | 😃 : 0
Positive
Playtime: 488 minutes
Interesting RPG, reminiscent of the Fallout games. The journal could use some work and the combat can be unforgiving at times, but overall it's a good game. A lot of attention to detail with the environments. Dialogue could use a bit of proof-reading.
👍 : 8 | 😃 : 0
Positive
Playtime: 1266 minutes
Like some others have said, I really wanted to like this game. The classic Fallout games are some of my favorite games ever and maybe that's the problem. I was looking for more classic Fallout. This game just feels empty. The artwork is great, but you can't really interact with anything. You go into different areas and there's nothing going on and nobody to talk to. I also didn't like the random inventories of NPCs. There's no point in going after certain people because you won't get what they are holding. But, you can just walk out of screen, then walk back and their inventory will change, which is also lame. Ultimately, I just got bored and couldn't finish the game.
👍 : 10 | 😃 : 0
Negative
Playtime: 921 minutes
I played for >15 hours and haven't find the bugs or issues so far some people mentioned about. I think this game is gem. If fallout 2 and wasteland 2 are 9/10. then I can definitely give 7 or even 8 to this game. In term of graphic, it is much better than fallout 2 though the elements are not as rich as fallout 2. Actually I personally think the plot is deeper than fallout 2, which is too straight forward. There are also many weapons that you can choose. Many RPG elments. Overall, it is very very good game and I enjoyed it.
👍 : 11 | 😃 : 2
Positive
Playtime: 820 minutes
Krai Mira (or Crimea) attempts to immerse players in a post-apocalyptic world with its atmospheric setting and diverse gameplay. However, its clunky user interface, technical issues, and shallow narrative detract from the overall experience. While it offers some enjoyment for fans of the genre, its execution falls short of expectations ... ragdoll physics are fun though. https://steamcommunity.com/sharedfiles/filedetails/?id=3266657632 https://steamcommunity.com/sharedfiles/filedetails/?id=3077941331
👍 : 7 | 😃 : 0
Positive
Playtime: 14978 minutes
Krai Mira is basically a Fallout 2 clone with much better and yet still terrible visuals. It's pretty wonky, mechanics aren't particularly fleshed out, combat is frustrating, the player loses their complete inventory several times (and doesn't get it back!) and the difficulty curve is quite high. But all the same, the atmosphere is kind of awesome, the characters are whacky and there's actually quite a lot to explore, even although there aren't that many quests to do and NPCs to talk to in the grand design of things. This is by no means a good game, but I personally had quite a bit of fun with it and if you're starved out for a classical Fallout experience, this'll do. I was and I ended up enjoying it, even although some of it is downright bad. Just imagine this to be a trashy B-movie
👍 : 14 | 😃 : 0
Positive
Playtime: 384 minutes
Krai Mira looked pretty good and definitely was giving a strong nod toward the Fallout games, but ultimately it did not deliver. It had both positive points and negative points. Here they are: Positive: Looked pretty good. Had a pretty good diversity of weapons. Had some interesting plot points Negatives: Pacing (too fast) Story telling (the plot points were good, but they weren't developed) No character creation (not a huge deal, but can be important for RPG gamers) Lack of autonomy - there are very few moral choices of consequence in the game. It seems like you are just thrust into the next situation, even if you did not want to move on and did not get to make a choice about which faction you sided with. Anyway. I'm sure many other people did better and more thorough reviews, but hopefully this helps you not get lured intot he trap of seeing some cool looking screen shots and buying the game.
👍 : 30 | 😃 : 1
Negative
Playtime: 484 minutes
The game seems unfinished, alot of NPC that you cannot talk, but have dialog icon on, world seems empty and unfinished. After several hours of playing I get the impression that this is early beta of the game.
👍 : 58 | 😃 : 1
Negative
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