Dishonored 2 Reviews
Reprise your role as a supernatural assassin in Dishonored 2. Declared a “masterpiece” by Eurogamer and hailed “a must-play revenge tale” by Game Informer, Dishonored 2 is the follow up to Arkane’s 1st-person action blockbuster & winner of 100+ 'Game of the Year' awards, Dishonored.
App ID | 403640 |
App Type | GAME |
Developers | Arkane Studios |
Publishers | Bethesda Softworks |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards, Remote Play on Tablet |
Genres | Action |
Release Date | 11 Nov, 2016 |
Platforms | Windows |
Supported Languages | Traditional Chinese, English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese |
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1 182 Total Reviews
1 079 Positive Reviews
103 Negative Reviews
Very Positive Score
Dishonored 2 has garnered a total of 1 182 reviews, with 1 079 positive reviews and 103 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Dishonored 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2395 minutes
it's incredible for how good the level designs for non-power run
👍 : 0 |
😃 : 0
Positive
Playtime:
975 minutes
In my top ten fav games of all time, pretty close to the first one, not as good but it gives you that great Dishonored feel. Worth the play through.
👍 : 1 |
😃 : 0
Positive
Playtime:
5888 minutes
Game is absolutely goated. Best sneak game i played and the combat and absolute mayhem you can unleash with your supernatural powers slays. Rare that both routes work great within the same setting. Due to its high graphical stylization still holds up well. Try it.
👍 : 1 |
😃 : 0
Positive
Playtime:
1264 minutes
I am just wowed by the amount of working on level design of a game. how can they create a level that everyone play it on their own path and like kill everyone or kill no-one even the main man of the quest you can even deal with him! I just expected more interesting points like where you didn't expect them and then you probably find it in second play through and were like wow i didn't know if there was a even like this in game. overall the second dishonored is better in game-play and i liked the story it self. have to play everyone. HF <3
👍 : 1 |
😃 : 0
Positive
Playtime:
1341 minutes
It is a great game and a brilliant continuation of the Dishonored story. My only beef is with the level design. I really loved the levels in Dishonored 1, because they were tailored for stealth, but in the dlc's where you played Daud, there were a lot of open spaces where it was easier to just slaughter everybody. This sentiment carried over to this game and for me it cause quite the headache xd But still great game, 7/10 would recomend!
👍 : 2 |
😃 : 0
Positive
Playtime:
2288 minutes
An absolute delight.
Great graphics, audio, mechanics & story.
If you intend to play stealthy, then choose Emily when presented with the option.
This a solid 9/10 game, and totally worth it.
👍 : 2 |
😃 : 0
Positive
Playtime:
2036 minutes
Really great game. I played as Emily and did a hard mode Ghost run (no killing or detections) aside from the first mission, which was really fun for me if slightly tedious at times. Requires lots of patience and quicksaving, but I think it forces you to be a lot more creative. The stages have brilliant level design that opens them up for exploration and provides many different ways to work your way through. I really loved the verticality they've built into the level design and every level is distinct from every other. Crack in the Slab and Clockwork Mansion are two particularly clever levels that make their gimmicks feel super unique.
It's not perfect, though the issues that I did have were relatively minor. Possibly the worst problem is that the controls can be a little finnicky - by far the worst of these is the stealth knockout command. I would somewhat routinely walk up behind an enemy, hit the button for stealth knockout, and then do nothing for a moment until bumping into them and getting caught. It seems to be really bad at detecting that you're close enough to knock them out unless you're on perfectly even terrain with your target (you will very routinely take out enemies on stairs or slopes). It's also just impossible to knock out an enemy if they have their back to a wall or are in a chair, which means that you have to lure them out in a way that feels strange. If I'm 6 inches from the target and they can't see me, I should be able to knock them out. Drop down aerial knockouts are also somewhat annoying, though this isn't quite as bad.
Another minor issue is that characters can die very easily once you knock them out, which for my purposes was a no-go. And I don't just mean that they can be killed by real threats, though that is of course a possibility - I lost a lot of progress once because I "killed" a couple guards by throwing them into a corner with some wood panels. The panels shattered and somehow killed the guards, even though there's really no indication that this was dangerous beyond maybe a few splinters. There were also a few other instances I had of annoying quest or NPC behavior where they didn't quite cooperate with me.
I wish Emily's powers were slightly more useful. Aside from the movement-oriented Far Reach, I felt like Domino was by far my most used power and the rest were somewhat less useful, though I do think it's really clever how they designed Domino to work for either a lethal or non-lethal playthrough. Shadow walk I found to be lackluster, and the others I didn't use much because I bought them pretty late in the game.
Anyway, great game. I might have to play through as Corvo someday, though I think I've had enough for now. Definite recommend if you liked the first game.
👍 : 2 |
😃 : 0
Positive
Playtime:
2332 minutes
Story is eh and the voice acting from most of the important characters is stale, but gameplay is peak. The clockwork mansion and Stilton's manor stand out as some of the most fun and creative levels I've ever played in a game
👍 : 2 |
😃 : 0
Positive
Playtime:
13 minutes
It's been years and the game still doesn't launch. Some users suggest disabling integrated graphics driver but that is a temporary solution as windows will automatically install it and I'm NOT going to be stuck at old windows versions because Bethesda refuses to fix the game they continue to sell that literally doesn't even launch. The game itself is amazing but I guess the devs/publisher don't care.
👍 : 6 |
😃 : 0
Negative
Playtime:
2078 minutes
This is the pinnacle, gold standard, and best game all-time of the stealth-action genre. If you love these types of games, Dishonored and Dishonored 2 are must-plays. 10/10.
Dishonored was a masterpiece, and D2 takes the gameplay, level design, enemies, abilities, ambience, and worldbuilding to even greater heights. It falls a bit short of the original in narrative and story, but that's to be expected of sequels when the original isn't created to set up a sequel narratively.
Giving the player the choice of Emily or Corvo as their player character creates a playstyle split. Emily's abilities are more suited to stealth/low chaos; Corvo's for combat/high chaos. Not that you have to abide by these, of course. You can even reject outsider powers in their entirety, leading to a completely different gameplay experience. Which... wow. The fact that each level is designed in such a way to make this possible is an incredible accomplishment in its own right. It's also very fitting for a Corvo playthrough, considering he is stripped of his outsider powers in what is effectively the opening scene of the game.
Your powers and abilities are all fantastic, perfectly fitting into a stealth action genre. New abilities like Emily's Domino are especially useful and satisfying to use. Also being able to craft bonecharms is a godsend, further incentivizing exploration and discovery of the myriad nooks and crannies of each map. Speaking of which...
Dishonored 2 is a masterclass in level design. This is open-world mapping done right. Each individual mission is a large, self-contained map that contains tons of ways to navigate it. You can walk right down the street from point A to point B (through mobs of enemies), or use everything from sewers to rooftops to vents to waterways to hidden access ports to possessing animals and everything in between to reach the end of a mission. There are even missions where you can choose to help one faction over another, giving you once again a multiplicity of meaningful choices to make throughout your playthrough. Each level gives you the baseline stealth and combat systems, but has a unique twist on top for you to enjoy.
And so enjoy it! Because truly, the amount of well-executed exploration is unparalleled. The maps are large yet you never feel lost because of all the P.O.I.s: building interiors, secret rooms, unique streets, and so on. Yet you also never feel like things are too small and straightforward. Because you have a dozen different ways to complete the same objective, you never have your hand held. This is correct game design: giving the player agency without having them just "follow the next quest marker". This all coalesces into an amazing player experience with an organic, satisfying feeling of discovery that also promotes multiple playthroughs. Because you can truly complete the same levels in dozens of different ways.
To that end, there are also multiple endings to each mission. The player is usually given the choice to kill the primary target, but can explore the level to discover a way to eliminate them non-lethally. As a result, a player can complete the game by killing every breathing entity in the entire world, charging headlong into every enemy they encounter OR complete the game without ever killing a soul or even ever being detected. A ghost. And somehow, both of these are completely satisfying. My one knock on this game is that you will occasionally have kills attributed to you which you did not commit. The situations vary, but I have gone through missions without being detected once by anyone on the map yet seeing 2 kills given to me at the mission ending status report. This is ridiculous. I'm willing to overlook most bugs, but that particular one really kills your desire to play (especially if you were specifically playing a mission trying not to kill anyone).
Before moving on, I absolutely have to mention THAT level: A Crack in the Slab. The timepiece mission. Unreal. It still gives me goosebumps thinking about it even now. This mission, this level, remains to this day the singular best mission gameplay-wise in any game I have ever seen or played. The mechanic here of playing through the same map in the past and present at the same time by jumping between the two while being able to see both on your screen at the same time... Incredible. Absolutely incredible. Honorable mention to Jindosh's mansion as well, which is also a marvel of game design, but A Crack in the Slab takes it for me.
Lastly, Dishonored 2 is perfectly self-contained as a world of politics, classism, cloak and dagger, dark magic, gang violence, steel (and steal... ha), steam, and fish oil. The dark, rainy steampunk world is masterfully immersive, and all the sounds of clanging pipes, chittering rats, and the choral effect of the word "eyes" as you trigger dark vision draw you in. It's the perfect setting for a game of this genre and nothing feels out of place. It's perfectly executed, never goes beyond its own bounds, and hones in on what this genre should be. It's beautiful.
The worldbuilding also does not disappoint. There are tons of new characters, factions, secret notes, and stories fleshed out throughout the world. You also have plenty of new interesting, nuanced, and eccentric characters to talk to (or brutally murder!). While the main narrative is simpler and a bit weaker than the first game (which is a narrative masterpiece), Dishonored 2 still carries an excellent plot with a fun cast of characters.
All that said, Dishonored 2 is the crown jewel of the stealth-action genre. Every other game is comparing themselves to this. 10/10. If you haven't played it, you need to. This is an all-timer and is highly, highly recommend. Thank you, Arkane Studios, for this game.
👍 : 7 |
😃 : 0
Positive