Deep Corp
Charts
233 😀     20 😒
84,15%

Rating

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Deep Corp Reviews

Dig mines, extract resources, and produce goods to restore order to the state. Become a successful businessman and an effective state governor in the late Wild West era!
App ID4033080
App TypeGAME
Developers
Publishers KishMish Games
Categories Single-player, Steam Achievements, Steam Cloud, Family Sharing
Genres Indie, Strategy, Early Access
Release Date26 May, 2026
Platforms Windows, Mac
Supported Languages English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Russian, Polish

Deep Corp
253 Total Reviews
233 Positive Reviews
20 Negative Reviews
Very Positive Score

Deep Corp has garnered a total of 253 reviews, with 233 positive reviews and 20 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Deep Corp over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 324 minutes
Nice but quickly turns into a micromanagement hell. Players who love micromanagement will love this game. Everyone else not so much.
👍 : 0 | 😃 : 0
Positive
Playtime: 193 minutes
This is a very nice management game, one can say: "Mine your own business". I enjoy the flexibility around both tunnelling for resources and especially the mechanics of producing the necessary goods to develop small settlements to towns. It is enjoyable gameplay and more to come with time. I am looking forward to the future sandbox mode. Don`t be discouraged by the EA, this game has already full pot to share. If you are not sure, demo is there to make your acquaintance.
👍 : 0 | 😃 : 0
Positive
Playtime: 1856 minutes
A simple premise blossoming into a gruelling marathon of patience and strategy. Was only expecting < 10 hours of gameplay and here I am, 30 hours in, still not yet finished. Some repetitious gameplay but otherwise satisfying to see your progress expanding the county and progressing through the industrial revolution.
👍 : 0 | 😃 : 0
Positive
Playtime: 1506 minutes
Having a lot of fun, cost to go deeper is sometimes a little bit to high for me and upgrade tree looks a little bit random so you cant focus on what you need unless you have a lot of money. still 9/10 having a lot of fun
👍 : 1 | 😃 : 0
Positive
Playtime: 4784 minutes
I do like the game cycle of mining, send to factory and distribute to towns but... in the non-relaxed mode, the game play balance is too harsh. I got to about 32% complete, and I kept failing due to towns becoming upset that they were not getting deliveries. The late deliveries depended on multi-factory supply chains. And to get to that point, I had already had to reset many times for unhappy towns earlier. I wish you could change the game difficulty mid-game or have a separate game save line. I have just reset the game to play in relaxed mode. Again, I do like the game but something is off... maybe 2 markets per region would help or be able to control when you start growing new towns.
👍 : 1 | 😃 : 0
Positive
Playtime: 823 minutes
Fun game! Had no crashed or Bugs so far. Changes can be made by the devs on the fly, so i recommend this game. I´d love to see some improvements in terms of the overwiev. - You dont know wich Factory you already bought. (have to click through them to find the owned ones(maybe grey out the not owned ones)) - When you have a lot of production going, its hard to differ the cities from the factories (same window kind(maybe adjust the frame thickness of cities a little) - Some additional infos would be nice (how many of the workers work on wich rescouce in wich mine (example)) Keep it up! Cheers!
👍 : 1 | 😃 : 0
Positive
Playtime: 1173 minutes
It's a lot more of a puzzle game than a management game. You can only craft the specific items a town is requesting, and there's no ongoing crafting or selling, no persistent supply routes to set up. Everything just lasts until the required amount of items is made, then deletes itself. I'm hoping the upcoming sandbox mode turns it into more of a management or factory automation game, cause I think the concept has a lot of potential.
👍 : 1 | 😃 : 0
Positive
Playtime: 2725 minutes
talk about a fun game!! This might be one of the best quality early access games I have played. I played for about 45 hours. It was addicting. It is a great logistics and resource management game. I can't wait to see what they do with the game. I beat the story and it was well paced and engaging the whole way through. I would recommend saving a lot in multiple save files though, things can go downhill REAL fast. Overall a great game. I had a blast!
👍 : 1 | 😃 : 0
Positive
Playtime: 780 minutes
Great game. I very like the concept, it's fresh and it's something new, big kudos. However, the progressing should be a bit balanced I believe. To be specific the loan from the bank. I took a 4k loan from the bank to buy a new mine, because I was running out of money due to no quests/jobs. So I bought the second mine and was in dept like irl ._. Money was on BIG minus. I couldn't dig, was barely making any money so I took another loan! And another and another. Please consider to add some money making in the early stage of a game.
👍 : 2 | 😃 : 0
Positive
Playtime: 3529 minutes
The bones of this game are fine--as a transport game, it checks a lot of the boxes. The general gist of the game: you have a mine (or several, as you progress in the game), towns that require certain things to grow, and factories you can buy to change raw mats from your mines in to finished products. You employ miners and cart drivers, miners mine, and cart drivers take mats from the mine to factories, and from factories to towns or other factories for further processing. There are a bunch of different items to be found in the mines, the further you dig. And not surprisingly, towns want those specialty items made from the rarer mats. So where does it go wrong: mat placement is largely RNG. town asks are largely RNG. What this means is a town can ask for a product that you can't make because you mines don't have that resource. It would be cool if the ask came in and you dig a bit deeper and hey there's that mat. But no, there's none of that. Because they are random, you can get into trouble at any point in the game not having a mat you need. The dev band-aid to this was the market. Something that doesn't unlock fast enough if the problem happens very early, and even if you have it. the resource currency exchange is ridiculous. Using it at rates like 15-1 to "transform" mat A to mat B will run you out of all your mats in short order in order to produce that needed mat in any quantity. You cannot ignore your town's requests for long--you lose the game if you popularity (earned by getting towns what they want) falls too low. You can play "relaxed" mode but that still doesn't fix the mat allocation issues. I do get why they do it this way--they are trying to make it replayable. I would argue that the game takes so long to play you aren't likely to replay it. So, it seems to me they should craft it more structured, and less random. In their defense, they launched an update to fix the issue with shale being hard to find early game. It's a shell game though--now we're drowning in shale, but coal is far less common and turquoise is basically MIA. I don't want to invest another 20+ hours trying to figure out if they fix it with their next update. I'm not a paid QA asset.
👍 : 3 | 😃 : 0
Negative

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