Zulu Response Reviews

Experience realistic combat gameplay from 1879 as you take command of your own squad of AI British soldiers or Zulu warriors in single, multiplayer or co-op. Configure AI to adjust their abilities and adjust game settings to create games that suit you.
App ID401250
App TypeGAME
Developers
Publishers Web Interactive Solutions.
Categories Single-player, Multi-player, Co-op
Genres Indie, Strategy, Action, Simulation
Release Date12 Jun, 2017
Platforms Windows
Supported Languages English

Zulu Response
1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score

Zulu Response has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 439 minutes
Had high hopes for this game but incridilby buggy, lags even if you play on a nasa computer, and overall underpreforms, This genre of game has such great potential and they could have been rich if they had just made this game right
👍 : 0 | 😃 : 0
Negative
Playtime: 62 minutes
been exited for this game since i seen it ... and well yeha its good and only a ALPHA but good fun . try yo join someone that has a multiplayer going but couldnt seem to join (no error ) just couldnt join finding the command structure i bit fiaddly but all and all iam enjoying this and cant wait to see how much it will progress e.g gfx controls maps etc pros old school guns diffent kind of war and british cons controls/commands bit buggy AI multiplayer issue
👍 : 15 | 😃 : 0
Positive
Playtime: 252 minutes
Not user friendly controls very confusing to simply set up men in ranks and fire. plays like a half baked INCOMPLETE game NOT SMOOTH. Needs major patching if ever going to be really playable … Its a shame the subject matter is spot on interesting.
👍 : 5 | 😃 : 0
Negative
Playtime: 1088 minutes
First off, do not play this game for the graphics, they're getting there. But overall a great concept and game. I am a history buff and have always wondered when a Zulu War game would come out. This game is great! It has Historical accuracy and it is fun You can mold the settings however you like so you can either breeze through the defence, or be backed against the wall, out of ammo, standing on your comrad's dead bodies with hundreds of Zulus running at you with a one hit kill spear. Once you figure out the game's machanics, it is great. Overall great game, can't wait for the full release. Tips: 1.) To make your guys go somewhere, Make sure you have selected them (they will appear darker in their picture), then choose the place you want them to attack and click on the name of the place you just selected on the screen. If you still can't get the guys to move, make sure in your settings, you applied the orders to everywhere instead of just the feet around you. 2.) Press 'r' to reload unless you put it on automatic reload. 3.) If you want to throw your spear, you MUST aim first before you throw, or it will just stab. 4.) HOLD THE LINE!!!
👍 : 4 | 😃 : 1
Positive
Playtime: 5 minutes
My first and so far only refund... what a piece of rubbish. I soooooooooo wanted to like this. Graphics are a joke, but that I can live with. The controls... seriously... try to invert the mouse. Oh, you can't! Remap the keys... 'key already in use'. Yes, they all are and I want te remap. So you have to remap them to a non-used one, change the one that has the key you want to another unused one, then change the original one to the one you wanted and then the other one... you get the picture. For 30+ keys. F5 actually is needed for in-game action (impalement). I won't dignify this game with mapping it differently on my (programmable) keyboard. This would have been nice back in the ninities. That was another millemium...
👍 : 11 | 😃 : 2
Negative
Playtime: 1906 minutes
Great idea for a FPS with some tactical elements but the game play and controls need a lot of work. What happened to the developers and updating the game to make improvements? At this point, I cannot recommend this game regardless of the price. Very disappointing!
👍 : 5 | 😃 : 1
Negative
Playtime: 101 minutes
In short, it definitely needs some work: but it doesn't stop it from being a fantastic game! Pros: - Wonderful atmosphere - Variety of different playstyles - Difficult and entertaining battles Cons: - Voice acting needs work - I don't really know what's going on sometimes (but that's war isn't it?) - AI seems a little off sometimes - Needs a total overhaul of the command system!
👍 : 32 | 😃 : 0
Positive
Playtime: 172 minutes
absoulutely awful. fantastic idea that has been milked for money. feels like something from the late 90s, even the loading screen has stupid gifs playing the voice acting sounds subpar like a teenager recorded it in his room but couldn't talk too loud or his parents would hear him. if you wan't to play a Zulu game there is a good mod for mount and blade warband, the graphics are better aswell as the gameplay in every concievable way
👍 : 30 | 😃 : 9
Negative
Playtime: 35 minutes
god i wanted this to be great, and i hope it will be. This is released WAAAAAY too early. its barely playable. The audio is massively out of wack (too low sometimes, then WAY too loud), the controls are clunky, more than half the commands do not function, MP doesn't seem to work yet. For $15 dollars no way. Reduce the price and raise it as it gets closer to launch if you want to keep testers. Refund for me. I'll be back on release.
👍 : 38 | 😃 : 3
Negative
Playtime: 1001 minutes
Important Notice: In my first few playthroughs, I found the game difficulty ridiculously easy and it would take about 5 stabs with my bayonet to kill one zulu. Well, I'm pleased to inform you that this game has the option to crank the difficulty of every concievable weapon and unit type right up. In my last playthrough, I actually dreaded the Zulu charge as it now only took one spear to kill me and my men. In feels like a hardcore mode now, which I absolutely love and the objectives to complete are that much more difficult to complete. Here is what I found and changed: http://steamcommunity.com/sharedfiles/filedetails/?id=780052538 New Update Devs have fixed 8 bugs since releasee and they keep in regular communication with the community. They also explain what's coming up in future updates before they arrive which I appreciate. They listen to EA ideas and respond with enthusiasm. I certainly trust the devs with sticking with this excellent game. The Review I'm going to give this game a tentative thumbs up for now. http://steamcommunity.com/sharedfiles/filedetails/?id=779961514 I've been anticipating the release of Zulu Response for a few months now and now that its released, I have mixed feelings towards the game. First impressions are not great. The visuals are very outdated with player models looking more like tin soldiers than life like characters. The foliage is quite convincing but again the texture detail is very basic. The animations of the characters fair a little better, with Zulu warriors breaking into tribal dancing and British soldiers stretching their weary legs, unfortunately the animations aren't convincing in the heat of battle. British soldiers don't yet seem to know how to aim down their Martini-Henry rifles yet and the Zulu's who primarily use melee attack with their asagai's don't quite know how to throw them. Please note, if you have a good PC or laptop and you have Nvidia, then you can up the graphic capabilities in Nvidia control panel and the game in EA can look like this: http://steamcommunity.com/sharedfiles/filedetails/?id=782059458 However, there is something about Zulu Response which gives me optimisim for its future and that's it's completely broken command system. I'm not quite sure why the Developers decided to place the complex command orders for your squad through a hotkey (K) rather than a command wheel as seen in Insurgency, which would feel more intuitive to use and drastically reduce the confusion that players may have, however having said that the commands you can order are historically accurate and quite fleshed out. I think this is where Zulu Dawn's strength lies. If the devs can simplify the command orders using a command wheel, instruct the AI to actually go to the correct position and fire on command then I think this game can go far. To be sure, the visuals need a complete overhaul to compliment the "realistic gameplay" and the animations need a lot of attention but those are relatively easy to accomplish than if the command system was lacking in historical detail. The small dev team have said the game will be in EA for about 8 months. In those 8 months, I believe they could make the Zulu's Response even louder if they focused on enhancing the realism of the game, fixing the somewhat broken AI and changing their command order system. One area of the game that does stand out is the audio. Whilst the fighting sounds are rather simple, the music which accompanies the action, with the Men of Harleck and the Zulu's singing is rousing to the soul and does intensify what is rather a bland combat experience as of now. Oh and please, please devs remove for now the frightened/ suppression system it feels as though I am on the high seas and it could make some people violently ill. A simple grey out would suffice. For now I'd rate Zulu Response with a decent 7.5/10. Given time, I'm optimistic that Zulu Response will be a "must have" for anyone remotely interested in the Anglo-Zulu war. Update: I was having issues with performance on my laptop, however I noticed it was running on the integrated graphics card. For those who have Nvidia control panel, Zulu response is under UDK (Unreal Development Kit). Having almost reached the 2 hour mark now, I can say that I was slightly too harsh on the audio and combat mechanics. I was just in Rorkes Drift defending the farmstead with 30 men and the inevitable Zulu charge really made me see the huge potential in this game. The Zulu amassed on the South wall, but I had placed my men on the North wall. I had to order my men double time to cover the South entrance and as I was doing so three of my men fell to spears. The Zulu war chants and the speed in which the Zulu arrived unnerved me, and I ended up taking out my sword and swinging it wildly at the mass of oncoming Zulu. I was wounded and decided to order my men to form ranks and fire on command. Zulus fell before my eyes as smoke filled the air. The hospital during this assualt was set ablaze, which was a sad sight to behold. As more Zulu's arrived, I ordered an orderly withdrawal to the Kraal Biscuit boxes and it was there we made our last stand. The bugle player sounded his last command, as the Zulus overran our lines.
👍 : 60 | 😃 : 3
Positive
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