Police Tactics: Imperio Reviews
In POLICE TACTICS: IMPERIO you start your career as an aspiring police chief in Newport Falls, a city that is dirty and corrupt to its core. You are responsible for upholding law and order. Coordinate the emergency vehicles and personnel of the municipal precinct and put a stop to crime.
App ID | 378800 |
App Type | GAME |
Developers | CyberphobX Ltd. |
Publishers | astragon Entertainment |
Categories | Single-player, Steam Achievements, Steam Trading Cards |
Genres | Strategy, Simulation |
Release Date | 7 Sep, 2016 |
Platforms | Windows, Mac |
Supported Languages | Portuguese - Brazil, French, Italian, Spanish - Spain, Russian, English, German, Czech, Dutch, Hungarian, Polish, Turkish |

421 Total Reviews
259 Positive Reviews
162 Negative Reviews
Mixed Score
Police Tactics: Imperio has garnered a total of 421 reviews, with 259 positive reviews and 162 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Police Tactics: Imperio over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1004 minutes
In [b][i]Police Tactics: Imperio[/i][/b], you start your career as an ambitious police chief in a big city that is dirty and corrupt to the core. It is your job to guarantee public safety and maintain order. Coordinate squad cars and police forces for the city police department and put an end to the crime wave.
[b][i]Police Tactics: Imperio[/i][/b] is a real-time strategy title where you must coordinate a range of different police units to uphold the law. As you progress you will encounter new units, upgrade and create new headquarters and offices, deal with time of day changes which impact the types and amounts of crime in certain areas and react to emergency scenarios.
Visually the style suits the game and does the job but it lacks the polish of some bigger releases. Animations are the biggest letdown – when you catch a criminal it moves into early 90s video game-style animation.
There’s a reasonable amount of content in [b][i]Police Tactics: Imperio[/i][/b] but after a couple of hours, you will feel like you’ve seen it all before. Having said that, I did quite enjoy running a police precinct so if you can put up with a lot of the annoyances this could be worth a look, especially considering the price point.
[b][u]THE GOOD[/u][/b]
- Coordinate a multitude of different police units
- Unlock city precincts, improvements, and new units
- Manage and improve your headquarters and your units
- Realistic vehicles, with a choice between US and German police units
- Dynamic day and night cycle
- Good voice acting
[b][u]THE BAD[/u][/b]
- Zoom is limited
- Restricted top-down view
- Scrolling around is slow
- Lack of ability to follow a unit
- Setting patrol routes is frustrating
[h1]7/10[/h1]
DISASTER | BAD | MEDIOCRE | OKAY | [b][u]GOOD[/u][/b] | GREAT | AMAZING | MASTERPIECE
👍 : 9 |
😃 : 1
Positive
Playtime:
6626 minutes
If you like emergency sim games this will be for you.
Creators really responsive to customers. Within a short period of time included the pause button and dealt with bugs.
Hoping to see continued developement on this version and future games. This is a great sim and improvement over previous police/crime sims.
👍 : 14 |
😃 : 0
Positive
Playtime:
434 minutes
Could have been so great... Ruined by so many small and mayor glitches that break the game completely. AI doens't route properly, and certain game critical missions are not possible to complete. After en hour, and good progress, I was not able to proceed becuase the mission was bugged. Seriously broken game, please don't buy. So disappointed, and even bought in a sale for a good price.
If a car gets stuck on the map, which it will, tough luck. You can't sell it because it is not back at base.
Missions called find and arrest can 9/10 times not be solved, regardless of how many people you chuck at it. One time I did complete the mission was because I was randomly patrolling and fell over the person who need to be arrested.
Properly ruined game, DON'T BUY !
👍 : 11 |
😃 : 1
Negative
Playtime:
130 minutes
Gets repetitive real fast. Not much content, lack of detail and poor UI. And most of all, i cant stand the micro management of the officers and detectives. Why do i have to tell the detective to talk to each of the 4 eye witnesses every time. I think they should know how to do their job. All i want is to coordinate the force around town where they are most needed and watch them work and/or send backup if needed. Not tell them to do every menial task.
👍 : 13 |
😃 : 0
Negative
Playtime:
1 minutes
If this was in early access I'd say go for the buy, but alas it isn't and is considered "fully released" and appears to not have been updated since 2017.
So on that topic, there are plenty of bugs where units seem to get stuck and won't move which requires you to find them and then tell them to do a different task then back to the original so they "play as intended".
There were also instances where my units had +# compared to the difficulty of a task and they would still get their ass kicked, as well as the issue were some tasks for your PD to do seemed to be missing the suspects.
So again I'd love to recommend, but its just buggy to the point were it hurts to try to play on even when i want to.
👍 : 9 |
😃 : 0
Negative
Playtime:
497 minutes
I am not a person that writes a lot of reviews but I wanted to make an exception for Police Tactics: Imperio. I see that thee is a lot of negative reviews about the UI being clunky or the interface not being well fleshed out etc. but honestly it isn't that bad. For those that played the emergency series, the UI is very similar and understanding what's what doesn't take long.
It's not a game for everybody, if you like simulations, and want to play a police strategy/simulation game (and if I am not wrong it's the only one that exists) I think you will have fun with it. For how long? I couldn't say since it really depends on you and your playstyle but I believe there is enough for a 20$ price tag.
And I think the developpers have tried to be quite responsive, as you can see the updates are still coming in, they added some features that were requested by the community e.g. the pause function, and they are fixing bugs at every patch.
If you are on the fence abut buying this game or not I would recommend it but beware : Very specific setting and very specific genre (don't buy this if you expect an arcade game)
Hope this helps guys
👍 : 25 |
😃 : 0
Positive
Playtime:
964 minutes
This game is good and is totally playable without the pause button despite what other people here seems to think. I'm not a sim game veteran, acually this is the first emergency sim I have ever played.
There is always enough time to finish whatever you are doing befor responding to a call. There is a timer on each call that ticks down untill you fail to respond to the call and that timer is not 10 seconds, A quick advise is to not panic eaverytime you get a call but to take your time. And besides, What policedepartment have a 100% record on solving all cases reported to them.
8/10
👍 : 23 |
😃 : 0
Positive
Playtime:
143 minutes
It starts out great at the start but the more you progress the more it demands out of you which yes is realistic and I like that, but when the UI is difficult to navigate and you spend 5+ minutes just trying to find officers and cars on the map it becomes tiresome and annoying. Officers do not go back to the predefined patrol that you want them to after you dispatch them to a crime scene and there are general bug issues. So if you forget where your officers were on the last callout, you can spend quite some time looking for them. I'd prefer a free play mode where I can just manage a small area to start. It's not a bad game but I think it should have been released as early access first. That way it could be developed into a really great game that competes with 911 emergency responders. I also have a better gaming laptop and the load times and frame rate is not that optimal. I think with some more development and community involvement this game has real potential but I can’t recommend it right now as a full game. If it was early access I would recommend it.
** I just wanted to point out that this review really isn't a complaint. I just feel that there are some gameplay issues that take away from the overall fun level and if released as early access that would have allowed me to have given it a thumbs up. A lot of my favorite games started out in early access. Keep up the good work and keep involving the community, some developers refuse to do that and turn into a flop and I don't want to see that happen with this one.
👍 : 80 |
😃 : 5
Negative
Playtime:
293 minutes
Police Tactics: Imperio is a failed attempt to make some casual strategy, promoting the player to the role of the chief of some random police station.
On the terms level, the game's ok. There's some basic economics, going the usual 'calmer the district, better the funding', some base and staff development, and the game pace is supposed to be 'balanced', making the player involved in what is happening around, but not too overwhelmed. There is even some story pack of missions to follow!
Alas, it's all falling apart way too soon. The tutorial isn't really explaining much, but rather delays the entry into the game, while seriously limiting the basic development at the start.
The next major fault goes for that 'game pace balance'. You see, it's kind of the game where you have so few resources on the start as possible. And... the more cases you solve under that strict limit, the more new cases the game generates! As a result, in an hour or so, if you are trying to cover all the calls, the crime rate excels all the expectations! So, instead of making the district calmer, as a result, you only make things worse! To the point where even the 4 or 5 patrol teams (probably the best you can get at that point), will not be enough to fix it. More to it! In order to get things under control, you need to patrol the district, see? And you have some macros commands to automize the process. Actually, you can make a route for every car and officer-on-foot, to cover all the streets under your hand... But! At the same time, this game constantly produces some faults, which are breaking those auto-routes, so, you'll be always picking all of your units and sending them manually instead! And again, the game balance works like, the more law enforcement you apply, the more crime you get in return! Totally accurate social simulation, of course!
Speaking of the police life simulation, well... The game is automatizing all the basic work: crowd control and brawls breaking up, searching and analyzing the clues, looking for suspects... In the end, all that is left for you is simple time management, where you point your silly subordinates to some points on the map. And it feels all too retarded, in this regard. The crime rate is too high, and growing with your growth, often exceeding it by an order of magnitude. There are so many street brawls! And you know what? Your policemen have the only solution to it - kick in in that brawl and try to beat'em all! And even the maxed, top-notch SWAT-trained guys will be brawling with about the same success rate as your any-day rookies. And getting injuries as a result.
Thus, my mark is 5/10. Not the worst game I have, but seriously underdeveloped and lacks concept proof-reading playtesting. In one word, dull.
👍 : 19 |
😃 : 0
Negative
Playtime:
677 minutes
A interesting Concept towards managing police but sadly the execution is rather bumpy and buggy. The game allows you to control a police force, buying and upgrading units and the facilities to deal with the daily random issues, from riots to murders.
The big issues I had with this game that puts it in the hard to recommend is the following:
1. A.I - I found many times that the A.i were extremely buggy such as when tasking a unit to arrest someone they would sometimes just simply stand in front of the enemy while the enemy just stands there preventing the mission from completing. I also found that having units patrol sometimes doesn't work as they would drive around the area only to bypass crimes that were right next to them and in their line of sight.
2. Path Finding - The A.i when driving seem fine with going to locations but sadly on foot it seems like a different story as units can phase through buildings while others get stuck on pretty much anything.
3. Game breaking Bugs - One issue I had were having units at base resting only to have them stuck there forever.....even when dispatching all units to a crime, I would have a few just standing in base unable to move or even get rid of. Another issue were missions as sometimes even though clearing out all the enemies..it would sometimes take a few minutes before the mission updates to complete.
4. Unclear Mission Objectives - many times I got fustrated with the side missions as they would ask me to investigate one area only to find out the area marked isn't the right area. Yeah I had one mission where it told me to search in this yellow area for the suspect only to find out the suspect was 4 blocks away from the marker and the only reason I found him was thanks to me watching a patrol unit driving around and seeing a suspious person standing around doing nothing.
Again overall the game is a hit and miss for me. I really want a good RTS police game but sadly this game has a lot of issues that it killed the immersion for me. It has a lot of good ideas but sadly the execution was poor.
👍 : 79 |
😃 : 0
Negative