A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
1 641 Total Reviews
1 258 Positive Reviews
383 Negative Reviews
Mostly Positive Score
The Adventures of Elliot: The Millennium Tales has garnered a total of 1 641 reviews, with 1 258 positive reviews and 383 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for The Adventures of Elliot: The Millennium Tales over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
414 minutes
So far really nice game gives me old Zelda game vibes, its literally Octopath Traveler with The Legend of Zelda combined looking forward to play the game even more <3.
No performance problems at all, only good music, good combat and great vibes <3
👍 : 37 |
😃 : 1
Positive
Playtime:
1868 minutes
As an old-school gamer who has been playing since the Atari era, I honestly don't understand the mixed reviews this game has received. Maybe it's a generational thing, but it feels like many modern gamers have become overly critical and tend to focus on minor issues rather than the overall experience.
After playing the demo from start to finish, I felt something I haven't experienced in years: complete immersion. From the moment I started, I was drawn into the world and genuinely invested in the adventure. It reminded me of the feeling I had when I first played classics like Secret of Mana and Chrono Trigger—games that made it impossible to put the controller down.
In fact, I was so engaged that I stayed up until 1:00 AM playing, constantly telling myself "just one more hour." Even better, I woke up excited to jump right back in and continue the journey. That kind of excitement is rare these days, and it's one of the highest compliments I can give any game.
If the full release captures the same magic as the demo, this could easily become one of my favorite gaming experiences in recent years. For players who value adventure, immersion, and that classic feeling of discovery, this is absolutely a game worth checking out.
👍 : 86 |
😃 : 3
Positive
Playtime:
200 minutes
Pros: The visual style is very neat.
Cons: Almost everything else. To elaborate;
The elephant in the room is the CONSTANT chattering the companion does. Repeat lines for almost everything you do. If you get hit, see a chest, get a streak, charge an attack. There is an option to 'reduce' the chatter but I could not tell a difference. Maybe it's bugged. But this alone would have me not recommend the game.
I've seen some say the dialogue is catered to children. I don't think so. That is usually fine. My issue is that the dialogue is aggressively *childish*. Sometimes I was wondering if the dialogue was done by a child and the writers just cleaned up spelling mistakes and grammar.
Main progression is tied to RNG to empower your weapons. It's kind of alright, just not really for me. Anything works without needing super good gems, it just helps. But I do think it leaves a lot to be desired in the ways of feeling like I get progressively stronger. Might be intentional, might not be. I'm personally not a fan.
Can't recall the music at all. It's very 'background music' coded in a way. I felt uninspired and hollow.
Others complain about performance, and I'd believe them. There is basically no graphics options to tweak so if it does not work, it just won't. I have a decent rig and the main issue people have is the second companion causing severe fps issues. Which I didn't get to(as of writing).
I've only played for about 3 hours by now as I write this. I'll file for a refund. If it goes through I'll be happy. [strike]If not I'll try to continue the game but have little hope it'll get better.[/strike]
edit: Refund went through.
👍 : 190 |
😃 : 4
Negative
Playtime:
1937 minutes
Has a sizeable demo and save data carries over so just try it.
Normal difficulty is easy mode if you've played a video game before so start on hard.
👍 : 133 |
😃 : 4
Positive
Playtime:
230 minutes
Truth be told, this game has been fun. I WANT to enjoy this game.
I'm not recommending it because this game does NOT allow you to think for yourself. You know Navi from Ocarina of Time? She's mute compared the hand holding this game does.
The SECOND a new object, enemy, or puzzle appears on your screen your 'companion' is telling you how to use, defeat, etc... Then you add their story dialogue and random nonsense and they don't shut up.
Until this can be modded out or turned off, I do not recommend this game.
👍 : 112 |
😃 : 4
Negative
Playtime:
1708 minutes
An aggressively mediocre game at a price point where it should be better than that. Seems like the game was made to require the least amount of thinking possible (even on max difficulty). The map and story fundamentally clash with the gameplay loop, making the game boring and uninteresting.
The game holds the player's hand to a laughable extent. Before you even have a chance to register what the obstacle/enemy is, the game will tell you how to cross/beat it (sometimes both a popup and partner dialog). Every treasure chest is marked on the map and your partner will be sure to tell you there is a chest nearby. It hinders the core gameplay loop in way that makes it more tedious than fun. Why do I need to go and stock up on consumables when there is a warpable checkpoint every 2 minutes? What is the point of hiding a chest/item when it is literally on the map for me to see? Why have an open world when later paths are gated by metroid style powerups? Like what was even the design goal here? At some point you need to expose the player to some sort of danger or resource limitation, or at least make them think.
Basically everything about this game is lazy aside from the visuals. Boring and poorly implemented rpg systems, low enemy/boss variety, small world map artificially expanded by a time travel mechanic, and extremely contrived characters, story, and dialog.
👍 : 168 |
😃 : 3
Negative
Playtime:
457 minutes
Not even a terrible game. Although not that great either, but my big complaint is the price tag on this one. If it was a $30 game I would choose to leave no review, but charging AAA prices for this is criminal.
👍 : 406 |
😃 : 13
Negative
Playtime:
2772 minutes
As someone familiar with Octopath Traveler and Bravely Default, I was initially a bit skeptical when Team Asano was making an action-RPG (not turn-based). But after playing it, I found it quite impressive.
The HD-2D format in this game looks incredibly beautiful. The lighting effects and water reflections in the swampy areas are stunning. The transitions to hack-and-slash gameplay, a la Mana or Ys, feel responsive. The instantaneous switching between seven weapon types, with a satisfying parry system, are also quite satisfying.
The combat execution is enjoyable, especially the combination between Elliot and his fairy companion, Faie. I really enjoyed experimenting with Magicite to modify Elliot's weapon attack effects, giving me the freedom to min-max my character build.
The world of Philabieldia isn't overly expansive, but it's densely packed.There's no empty open world every corner has a dungeon, puzzle, or chest containing Magicite for customizing your weapon build. The numerous secret areas, hidden items, side quests, and numerous rewards are enough to motivate you to spend time exploring the map to its fullest.
This game is set in an adventure across four eras (thousands of years). Unfortunately, I felt the differences between the eras were insignificant. Ultimately, the game feels repetitive, as forced to repeatedly return to the same map with only minor visual changes. In my opinion, The Adventures of Elliot: The Millennium Tales is a game with great potential and beautiful visuals, but it feels underdeveloped in terms of mission structure and enemy variety.
👍 : 76 |
😃 : 1
Positive
Playtime:
2781 minutes
HAD TO leave a review after the reviews i just read, for everyone complaining about the character assisting you talking too much and saying there is no way to stop it, THERE IS! its in the settings and you can select to make them talk less not including lowering voice volume, to see a thumbs down when comments openly say the game is good but they talk to much is misleading for the players looking to purchase. The gameplay, bosses , and weapons/ abilities are great. The transition between timelines is smooth and it highlights which timeline you need to be in for your mission to work. I don't want to hear about AAA pricing when i have a library of AAA games that stink or im bored in the first hour. I have gotten more fun out of this game than most AAA games and i haven't even finished it yet. Gave me the modern zelda experience i missed as a kid, definitely scratched the itch.
👍 : 220 |
😃 : 2
Positive
Playtime:
337 minutes
Game itself is very fun. It is a Zelda game with more RPG elements and being able to play at harder difficulties at the start is a nice option.
Your character and companion never shut the hell up though, to the point where I had to completely turn off Voices in the options menu. Every single attack, your character is grunting. Walking around exploring, companion is telling you that you're going the wrong way. Charging up an attack, your character is screaming while the companion yells "YOU GOT THIS!!!!" It's literally like those meme's people make like "If Zelda was made in 2026". It's a shame because I want to listen to the voice-acting, especially since the voice-acting in Ocotopath 2 and 0 were excellent. Please add an option to turn-off voices while outside of cutscenes.*
*Adding a note to my review: you can in-fact reduce how chatty your companion is, but it's still frequent enough to be irritating. It also doesn't get rid of the yelling and screaming your character does while attacking which gets annoying after 10 minutes.
👍 : 185 |
😃 : 14
Positive