STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition
82

Players in Game

8 031 😀     2 627 😒
73,80%

Rating

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$19.99

STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition Reviews

A game that will show gamers the deepest, darkest side of the Force in a story that puts them on a collision course with Luke Skywalker himself.
App ID32430
App TypeGAME
Developers
Publishers LucasArts, Lucasfilm, Disney
Categories Single-player, Steam Cloud, Partial Controller Support
Genres Action
Release Date15 Dec, 2009
Platforms Windows, Mac
Supported Languages English, French, Italian, German, Spanish - Spain

STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition
10 658 Total Reviews
8 031 Positive Reviews
2 627 Negative Reviews
Mostly Positive Score

STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition has garnered a total of 10 658 reviews, with 8 031 positive reviews and 2 627 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 181 minutes
Great game, bad port. Use an emulator if you wanna play this on PC
👍 : 4 | 😃 : 1
Negative
Playtime: 2184 minutes
I was always a Star Wars fan. When I bought this game so many years back, I couldn't complete in as I didn't have a game controller and it was very very hard playing with a mouse. Now I completed it using a game controller and it was awesome. For me, its the story that counts, I never knew this branch of the story. It was fun
👍 : 0 | 😃 : 0
Positive
Playtime: 717 minutes
Awesome game would highly recommend for any fans of either star wars or of third person action games of any sort either it be hack and slash or shooters
👍 : 0 | 😃 : 0
Positive
Playtime: 396 minutes
last second level man, what a waste of time. I rather go to work than playing this junk
👍 : 0 | 😃 : 0
Negative
Playtime: 411 minutes
Such an amazing game, and one of the best star wars games to date, filled with incredibly fun physics destruction and a great story i'd recommend this to anyone. not to say it doesn't have it's downsides though. the combat is a little dated and full of quick time events and constant stun locking and movement can be a little rigid. also unfortunately aspyr did a SHIT job at porting this to PC. it lacks modern resolution support, is locked at 30 fps, the last couple levels have audio issues, and it will crash from time to time. but all of those previous issues besides the crashing can be fixed with fan patches which you can find in the guide section on steam. despite these problems i'm still going to give it a positive review because of the truly awesome game that this is, and also maybe because i have my nostalgia goggles on xD all in all-good game, bad port. but what else do you expect from aspyr?
👍 : 0 | 😃 : 0
Positive
Playtime: 416 minutes
You need three things to enjoy this game. The fps unlock, resolution fix, and sound bug fix (last 2 levels). And its fun but I do not recommend playing this game on hard (Sith Lord) or very hard (Sith Master) (explanation below). I posted the link to the fixes https://steamcommunity.com/sharedfiles/filedetails/?id=386753467. Explanation: The game isn't difficult on harder difficulty it is more annoying from being stun locked and insta killed from AT-ST variants and the Purge Troopers, last mission opening area is notorious for this. The real way to play this game is smoke a bowl or pound a couple of bud lights on normal difficulty and murder some imps. The only way to reliable kill the difficult enemies is by stun-locking them which defeats the purpose of the game where it is designed as a "hack & slash" where movements is key to the fun. The boss fights follow a similar dilemma where you can't use all your abilities to defeat most bosses (especially Kazdan Paratus second mission boss) where you can only kill the boss through stun locking via force lightening not using all mechanics the developers included in the game. Still recommend but don't play the higher difficulties if your masochist who likes to waste their time.
👍 : 4 | 😃 : 0
Positive
Playtime: 810 minutes
One of the few games I have played that felt like a genuine chore to go through. A bad attempt at copying God of War's classic gameplay and an even worse PC port. Audio cut-off for entire sections, sometimes levels, where not only could I not hear the enemy moving, attacking or even the blaster fire, but I couldn't hear my own attacks now the music either. While half the enemies have auto-tracking you are stuck with one of the worst selection possible. Instead of attacking the enemy right in front of you, it attacks a random object or sometimes just the air. This game makes a lightsaber feel like a breadknife. Not only are more than half of the enemies sponges, but they can also block lightsaber attacks without issue. On top of that, more than half the enemies have a shield as well. The game has several force abilities but practically all of them are useless in a fight except force lighting and lighting shield. You can't use force grip on an enemy with shield and half the enemies are too big for it anyway. You can't use any abilities until the shield is down in fact. Most of them have a time-to-attack too long to even be remotely useful in a fight. On the defence side of things, all you have is a parry button which is far from reliable, not that it matters since most enemies can't be blocked and stun you on hit, which in bigger fights means you can be stun-locked into losing half your health bar. Most of the bosses in the game feel like playing imaginary fights with a toddlelr. "Nuh-uh, you can't him me." over and over. Not to say that the final boss has an entire phase which is just attacks that don't miss and can't be blocked and you have to do an exploit to avoid them. QTES and button-mashing are staple of the classic God of War games, but do know you will be seeing a lot of them in this game as well. The leveling system is nice but the holos stick out like a sore thumb and make the game feel rather arcadey. It's good that they stick out because many fighting where they are present are a complete chore without "triple damage" or "infinite energy". Filling the game with enemies that necessitate this (and giving them the ability to stun on, in the later levels, every attack) is bad design. The music is a copy-paste of the same exact tracks you hear in every other Star Wars game which gets very tiring to listen to. Especially since they are constantly on repeat. The action sequences were not enjoyable and overall, I can say this is just The Last Jedi but, on every level except the "power-fantasy" of being Vader's apprentice (which is hilarious given how weak Starkiller is in combat), worse. Far so.
👍 : 1 | 😃 : 0
Negative
Playtime: 5064 minutes
I enjoyed the game play elements and the story.
👍 : 1 | 😃 : 0
Positive
Playtime: 515 minutes
During the period of the Galactic Empire's rise, Darth Vader locates a Jedi on the planet Kashyyyk and pursues him. However before the Dark Lord can execute his target, his lightsaber is ripped from his hands by a young boy. Saving the boy's life from execution at the hands of Imperial soldiers, Vader takes the boy and trains him as a secret apprentice, to pursue the enemies of the Empire... And more Jedi. The Force Unleashed is another chapter in Star Wars' Legends/Expanded Universe, delivering players an incredible power fantasy across a handful of locations between the events of Revenge of the Sith and A New Hope. Also delivered with the Ultimate Sith Edition are a variety of bonus skins and three new missions to play through, one set during the main story and two that are alternate takes on the events of A New Hope and Empire Strikes Back. Force Unleashed's story is serviceable in a good way. While it's simplicity can be chalked up to a product of it's time, it still makes for a good Star Wars adventure. Laden with a hero's journey and conflict for our protagonist Starkiller, Force Unleashed balances out it's story with it's levels and gameplay. Throughout the game's thirteen missions, the level design is linear but very memorable. However there is bias to my wording here as i did own this game on two separate consoles before finally getting it on PC. I can still find familiarity with the ten levels that come with the main story. The bonus three levels that were DLC for this game were fresh to me in my playthrough before making this review. Which is comforting in it's own way. Despite that my first playthrough of Force Unleashed was over a decade ago and my last one being towards the start of the pandemic, i had new content to play for the first time. And those three additional levels were great additions. From Imperial facilities to the toxic and junk filled wastes of Raxus Prime and other locations, Starkiller will change into a variety of outfits to suit the environment or occasion. And each of these additional costumes are all well designed, not to mention the haul of additional skins that can be unlocked through cheats and the DLC selections (some of which alter the lightsaber to fit the character skin). You'll likely have a favorite or list of favorites to use. But each mission is fraught with it's own threats and dangers tied to them, Imperial forces to enforce some plausible deniability with Starkiller's secret assignments, an emerging Rebel element, natives and locals of some planets, scavenging groups, great beasts and more. Boss fights i've found were either on the scale of incredible ease or brutal difficulty. Nothing in the middle. The more difficult fights can be a little infuriating, the second target for Starkiller is a good example as he's sat right between two very easy fights on the level before and after and yet can present a real challenge with his speed and some unblockable attacks. However nothing will be left standing when it comes to Starkiller's lightsaber and Force powers. And Force Unleashed lives up to the name with just how overpowered the player can get. Over the course of the game you'll unlock more powers to throw at your enemies who all get tougher and add new types to keep you thinking. From Force Grip to Push, Lightning, Repulse, Saber Throw and even a Lightning Shield. With each enemy killed, you gain XP that upon leveling grants one sphere of all three attributes. Blue for upgrading your Force Powers, Yellow for upgrading your Talents (Passive buffs to health, total Force, damage dealt, damage resistance) and Red for unlocking more Force Combos. Doing combos will yield even more XP just for performing it so depending on how well you play, you'll be upgrading your abilities much faster for more devastating effect. Orbs are also earned from completing optional objectives in each level, from a miscellaneous task, reaching a certain score among your combos and dispatching of foes to finding hidden holocrons. Holocrons are a set of collectables that contain various rewards. There are two types in Force Unleashed, gold Jedi holocrons contain XP boosts, costumes, lightsaber crystal colors and power crystals that apply buffs to your lightsaber attacks. Each gold holocron counts towards the bonus objectives of the levels. Red Sith holocrons meanwhile provide temporary buffs to the player and are usually found incredibly easily or even put right in front of you. These ones don't count towards your bonus given their lack of difficulty in obtaining. My time playing Force Unleashed wasn't without it's issues. Over the course of my playthrough i dealt with a number of crashes that i did my best to find solutions to however with limited success other than what options i had to edit in the files. There were also numerous instances of completely cut dialogue that i never experienced while playing the game on consoles. Weather it's a fault of this being a PC port, i wouldn't know too much but take all of that as a warning. Despite that however, Force Unleashed offers up incredible gameplay and combat alongside a protagonist that fans still hope for a return to canon in some form of way. It's a game i would absolutely recommend to anyone currently going through the Star Wars catalogue of games.
👍 : 9 | 😃 : 0
Positive
Playtime: 646 minutes
First of all, great game and great story. I'd recommend it for the story alone. However, there are a few bugs where you can softlock yourself doing certain moves in certain areas, and I've had a crash or two as well. And the constant stunlocks, can't forget the stunlocks. But overall, nothing too grave in my opinion. The reason why I'm still this giving a negative review is because of that fucking level where you have to pull the star destroyer down. The joystick icons on the screen do not at all correspond to how you actually have to move the star destroyer for it to register the position and transition into the pull-down phase. The timeframe without TIEs in which you can actually move the star destroyer without dying in 2 seconds (normal difficulty) is too short to actually move it into position and start pulling it down. Its just plain bad game design, period. Whoever programmed that specific section should be slapped for the downright atrocious job they've done. I feel like I've spent the same amount of time on that single section as I've spent playing the entirety of the game that came beforehand. It. Is. Atricious. If you buy the game, I recommend modding that specifc section of the game before you loose your fucking mind trying to get through the broken state it's in right now. I powered through, but I'm not happy about it. There's a difference between being difficult and being broken. And that specific section is definitely broken.
👍 : 5 | 😃 : 0
Negative
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