Tiestru
13 😀     34 😒
34,63%

Rating

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$9.99

Tiestru Reviews

Tiestru offers a new perspective to strategy games. The player has control all over the map and defines his strategy with the structures that he builds. Each structure, each connection, each location offer new and enhanced powers. In this deep and complex game everything is up to you! Define your strategy!
App ID317720
App TypeGAME
Developers
Publishers Warlock Arts
Categories Single-player
Genres Indie, Strategy, Action
Release Date20 Aug, 2014
Platforms Windows
Supported Languages English, Turkish

Tiestru
47 Total Reviews
13 Positive Reviews
34 Negative Reviews
Mostly Negative Score

Tiestru has garnered a total of 47 reviews, with 13 positive reviews and 34 negative reviews, resulting in a ‘Mostly Negative’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Tiestru over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 78 minutes
awful
👍 : 5 | 😃 : 0
Negative
Playtime: 11 minutes
Total wate of money and time. Looked good in promo video. Controls suck. a complete bag of garbage!
👍 : 7 | 😃 : 0
Negative
Playtime: 34 minutes
Interesting premise, but poor execution, lacking polish (really, rather a lot), and just not that fun to play.
👍 : 11 | 😃 : 0
Negative
Playtime: 8 minutes
nice sound controls. seriously, it's 2016 and I have to go to sound controls outside of game to change audio.
👍 : 2 | 😃 : 0
Negative
Playtime: 355 minutes
This game is cute, not great, but promising. As the developer keeps updating, this game will be a good one. AI needs to be worked on, and we want more different levels. But the ideas are nice, keep improving! Definetely worth my money. Buy this game, if you want to try out sth new. But do not expect too much.
👍 : 20 | 😃 : 1
Positive
Playtime: 19 minutes
I died 4-5 times on the first level, all to bullshit design. I gada say, I"m floored this is on Steam. Everything about the game I experianced was just bad design. It's one thing to make a challenging game with depth, but bad design is does not mean challenging, it's just bad.
👍 : 2 | 😃 : 0
Negative
Playtime: 34 minutes
Avoid this game. I should have known better from looking at the screenshots and video. Camera controls are horrible. Graphics are unpleasant to look at. My enjoyment of tower defense games, curiosity, and $8 price tag (20% off) are why I purchased it. This one looked like you could even maze in it, which is lacking from most TD games. There are also no sound controls and the music is irritatingly bad. Crystals of lightning look exactly like crystals of fire. Very lazy and half-assed design.
👍 : 69 | 😃 : 0
Negative
Playtime: 78 minutes
I really want to thumbs up this game but the downs outweigh the good The good: - Its a refreshing TD game, i love the style which is why i persisted with it for so long The Bad: - Never hit the restart button, not from the main menu, not from the escape menu. No matter what level you were on, this puts you back on to level 1 and you have to redo the tutorial! - When doing the tutorial, make sure you follow the instructions precisely, you can get stuck if you put the lightning node on the wrong spot and you don't have enough money to put another one. It does lock you from selling though ... - Mobs sometimes get stuck, at first I thought it was normal, giving you breather, but alas it looks like its a bug. Suggestions: - Get rid of restart button that resets progress - Fix pathing of enemies getting stuck. (game breaker imo) If this game gets patched then theres a lot of potential for this to really good.
👍 : 5 | 😃 : 0
Negative
Playtime: 1009 minutes
I've been following this game for some time, and there are some nice original concepts in this one which I have never heard of in a tower defense genre. The graphics in this game is pretty nice, I like the environments and every level is different. The environment is not just for the sight seeing, it plays a role in your strategy and the paths taken by the AI is modified by it. You will need to adapt quickly and devise an optimal route in which you want attackers to take. In the game, you will be creating a path for the AI to take, but unlike most tower defense games, you can block the path. However, AI will start to attack if there is no other way, and you will lose towers or crystals as the game calls them - which could be part of your strategy. While planning your maze, be advised that it is not always the best plan to put your core to the furthest possible corner. Your crystals will need power and the source is your core. You might start dropping random crystals around, but those would be ineffective compared to the powered ones. Also note that only the same type of crystals can carry or transmit the power between each other, i.e. if you want to place some powered red crystal towards the gate, you will need to create a path of such crystals starting from your core. Luckily you can stack crystals on top of each other, so it is not a 2D maze you are trying to construct but a 3D one. If you place a crystal on top of another one, it will drop and replace if the bottommost one is destroyed. This gives you some buffer before attackers can breach if you are busy somewhere else. If you want you can also construct crystals above the ground, but they should be touching to an existing crystal on the same level. There are 5-6 different types of crystals, each with different abilities, as most tower defense games you have some attacker crystals, some slowing down crystals, some AOE crytals. The interesting ones I could call a "tank" crystal, which has high health but has no attack, so that it can guard other crystals behind it. There is also a teleporter crystal, which can charge and teleport attackers further away. One other type of crystal is used to gain more resources, if you can find a ray of light in the level, and place those there they can generate resources for you. While working with all these, you will struggle to look around for hidden chests, that might appear from time to time. Those will give you some extra resources which you will definitely need. I remember a point in game trying to find a chest where I had no remaining resources and an orc was trying to destroy my last green crystal before the core. This game will not hand you the success in a golden platter, you will need to work hard for a strategy and the weakest point in your defense will fail you, easily. And I'm talking about the "normal" difficulty mode, the game also has "hard" and "hell" modes for the hardcore gamers. I agree that I had to spend some time to get used to the controls, however you won't have any problems once you are familiar with the game. And actually they are not that complicated, you can play the whole game with just mouse if you want. I believe the game has high replay value, as placing core to a different position can change your game experience altogether, or changing your strategy in terms of maze planning will change everything. Considering the different difficulty settings, if you need to spend more time, you will find a level for your needs. In my opinion game has a nice price point, considering the amount of time one can spend on this. I believe Tiestru brings a nice touch to all those tower defense fans.
👍 : 65 | 😃 : 4
Positive
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