The road to the lost city of Incrementalia has 99 great walls, each more impenetrable than the last. Summon, sacrifice and grow to incredible power as a necromancer on a journey in this incremental RPG game.
52 Players in Game
920 All-Time Peak
83,78 Rating
Steam Charts
52 Players in Game
920 All-Time Peak
83,78 Rating
At the moment, Journey to Incrementalia has 52 players actively in-game. This is 92.67% lower than its all-time peak of 914.
Journey to Incrementalia Player Count
Journey to Incrementalia monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-07 |
118 |
+64.05% |
2025-06 |
72 |
-69.73% |
2025-05 |
238 |
+220.6% |
2025-04 |
74 |
-3.5% |
2025-03 |
77 |
-38.61% |
2025-02 |
125 |
+4.54% |
2025-01 |
120 |
+7.98% |
2024-12 |
111 |
-26.36% |
2024-11 |
151 |
0% |
2024-10 |
0 |
0% |
658 Total Reviews
588 Positive Reviews
70 Negative Reviews
Very Positive Score
Journey to Incrementalia has garnered a total of 658 reviews, with 588 positive reviews and 70 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Journey to Incrementalia over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
7288 minutes
The game hangs when you start it
The game hangs when you try to alt tab back in
The game hangs when you try to quit
The game hangs when you try to start a new game
The game hangs when you try do certain skills
The game wants to hang itself as much as I do when respec'ing and I misclick on the max and have to do a completely new respec.
Which leads me into another problem, the game forces you to do respecs against certain tries. Okay, cool. What's not cool is no QOL with selecting skills and I have to either individually click them or do a max, I have to do full respecs and can't adjust them even though the game REQUIRES you to respec and just wants to torture you with the amount of respecs you have to do with no adjustment options. No "plus 5" "plus 10" or "minus" options, hey, oopsy did you mis click? RESPEC ALL YOUR 300 points again.
cute concept, it's actually cool to force different builds to have people see different viable mechanics but god, I'm on the final run and literally left it with no points because it is tedious as hell when these idle games are meant to be minimal attention.
👍 : 0 |
😃 : 0
Negative
Playtime:
989 minutes
Took some tweaking to get a good build going. Early to mid-game felt like a slog until I got a good engine going.
I didn't really like the respec mechanic. I wish there was a way to incrementally take back and adjust points to test things out.
I had issues every time I tried to close the game and a few hangups during gameplay. So, not bug-free.
Overall, though, it was a decent incremental game. The story and quests were fun. I would still give it a thumbs up with some caution to idlers. This isn't really an idle game imo. There are a lot of clicks/interactions all the time.
👍 : 0 |
😃 : 0
Positive
Playtime:
2130 minutes
This is a great game. It does get pretty difficult if you like a challenge.
👍 : 0 |
😃 : 0
Positive
Playtime:
306 minutes
Short clicker focused on engine building. Plenty of variation in the skill combos, so I didn't feel pushed towards an optimal strategy. Cute backstory to accompany. I've finished the main game in 5 hours.
👍 : 0 |
😃 : 0
Positive
Playtime:
48 minutes
Pretty boring incremental game. The necromancy theme is neat but feels shallow. UI is messy and hard on the eyes, which makes long sessions tiring. Not for everyone.
👍 : 2 |
😃 : 0
Negative
Playtime:
1305 minutes
I like and dislike this game.
Let's talk about the good first. You play as a necromancer summoning your little guys to endlessly smash through walls. Sometimes the walls fight back and you have to plan around that. The art style is simple and there isn't much music, but what is there is charming and enjoyable. There are a lot of different minions and skills to buy that can enable active or passive play styles. That's pretty cool, and a lot of it works well. These parts are enjoyable and remind me of something like universal paper clip or cookie clicker.
But every now and then the walls become puzzles where you have to have a specific combination of minions and skills to punch your way through this. This was interesting at first but then I just found it incredibly tiresome. It reminded me of the challenge modes of antimatter dimension, which is cool when you sign up for that but less than enjoyable when its the main gameplay.
So I don't really like the mid to late stage of this game. It gets tedious, and its more active than I wanted from an idler. If I could post two reviews at the same time I would. I don't really recommend this game as an idler, but it can be enjoyable if you don't expect that.
👍 : 2 |
😃 : 0
Positive
Playtime:
1037 minutes
This game is just not very well designed. I'm sorry, it's not.
The core issue is that there's a really, really bad difficulty curve, where it's too easy in the beginning and then you hit a wall. And because the game doesn't do the normal, expected thing of having you prestige, it instead expects you to just know to reset your skills. But the problem is that there are so many skills that it's entirely unclear what you need to do, and because there are only around three builds that must be followed to the LETTER to progress, the game just feels boring and unfair.
I'm not joking when I say that, if you don't put the right points into the right skills at the right time, you will not be able to progress at all. No matter how long you wait, no matter how many points you get, you will not progress until you stumble on the right thing. And don't expect guides either, because there aren't any, and so the game is just punishingly unfun.
👍 : 2 |
😃 : 0
Negative
Playtime:
8553 minutes
A thoroughly enjoyable incremental game.
One of my biggest complaints about the genre is that I never feel a sense of completion with these games. Don't get me wrong, I enjoy the endless stream of numbers going up, but I inevitably reach a point where I just stop playing and it leaves that entire experience feeling like a game I abandoned.
Journey to Incrementalia solves this by both being endless, but also having a definitive ending. By the time you reach the end of New Game+5, you have amassed all available prestige points and thus reached 'Incrementalia'. It's at this point you can keep going forever. Earning more skill points, and enjoying the numbers going up forevermore (which I shall) but you've also reached the end of the narrative journey, allowing me to stop when I'm satisfied and still feel like I reached an ending of sorts.
The journey to the ending is also way more interesting than just watching the numbers go up. The further in you get, the more strict the conditions for a particular level become. It's constantly forcing you to rethink your strategy and try something new. Whether it be through rendering melee minions useless or forcing you to use only skeletons, the game is always presenting new reasons for you to reset your skill/prestige points (at no cost) and try a new approach.
It's such an interesting combination of active and idle play and I hope more games like this would follow this game's example.
👍 : 3 |
😃 : 0
Positive
Playtime:
877 minutes
Overall, this is one of the best and most expansive incremental games i've ever played. If you like respeccing your build to optimize, you will like this.
Great strategizing and hilarious writing. some of the jokes are so subtle but hit so hard (there's an Usher confessions joke).
But this is what i consider to be in the 'non brainless' incremental games category where you have to decide which skills to get and how they synergize rather than just buying everything. And you can respec at any time with very minimal restrictions, making it super easy to experiment. The various strategies are all enticing as well. If you liked Gnorp, you will like this. Music is pretty good too.
The only issue is there were some skills which completely blew the balance. causing progression that was too fast and negating the time period where some skills would be useful (even though i wanted to experiment with them!).
The first of these is the bard, the second is the mana golem. the first time you get the bard, your multiplier can jump by a significant amount. and the mana golem paired with mana multipliers can skyrocket your mana, which made it feel like i skipped a lot of the game. but at least this game never feels like it wastes my time!
👍 : 5 |
😃 : 0
Positive
Playtime:
747 minutes
This game will have you respec-ing a lot of times, however the respect mechanics is unreasonably bad. You only have full respects.
I have o spend 200 hundred points a time over some, IDK, 100 skills? But there is neither the option to put 10s of points at time, so you have to hold mouse click.
Did I mention how similar the icons are?
So, you have to do a mindnumbing action, while also paying close attention. If you miss? Do it again.
Then, you have to summon hundreds of minions, again, just holding mouse button while watching numbers going up.
Oh, and when you respect, they all die, naturally.
This is a game about trying builds, or trying your patience due to how unjustifiably bad respecing is?
👍 : 20 |
😃 : 0
Negative
Journey to Incrementalia Steam Achievements
Journey to Incrementalia offers players a rich tapestry of challenges, with a total of 4 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Quartermaster
Get one quarter of the way to Incrementalia.
Whoa-Ho! You're halfway the-ere!
Get halfway to Incrementalia.
Purple Behelit
Complete all side quests and obtain the corrupted orb.
Journey's end
Get all the way to Incrementalia.
Journey to Incrementalia Minimum PC System Requirements
Minimum:- OS: Windows 10
- Processor: Intel i5
- Memory: 4 GB RAM
- Graphics: Any graphics card
- Storage: 100 MB available space
- Sound Card: any
Journey to Incrementalia Recommended PC System Requirements
Recommended:- OS: Windows 10
- Processor: Intel i7
- Memory: 8 GB RAM
- Graphics: A slightly better graphics card
- Storage: 100 MB available space
- Sound Card: any
Journey to Incrementalia has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Journey to Incrementalia Videos
Explore videos from Journey to Incrementalia, featuring gameplay, trailers, and more.
Journey to Incrementalia Latest News & Patches
This game has received a total of 23 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Demo v2 is now available!
Date: 2024-08-31 02:20:04
Major content update based on community feedback.
👍 : 5 |
👎 : 0
Next Fest Demo update is now live!
Date: 2024-10-04 01:55:39
👍 : 7 |
👎 : 0
1.0.1 Hotfix
Date: 2024-10-24 01:17:34
Launch day patch
👍 : 7 |
👎 : 0
1.02 Hotfix #2
Date: 2024-10-24 03:37:55
Quick fixes for a couple of dangerous bugs.
👍 : 9 |
👎 : 0
1.03 Hotfix #3
Date: 2024-10-24 04:45:56
A few more launch day fixes.
👍 : 8 |
👎 : 0