HUNDRED LINE -最終防衛学園-
Charts
628

Players in Game

4 752 😀     579 😒
86,18%

Rating

$59.99

HUNDRED LINE -最終防衛学園- Steam Charts & Stats

A new adventure from the creators of the Danganronpa and Zero Escape series! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
App ID3014080
App TypeGAME
Developers ,
Publishers Aniplex Inc.
Categories Single-player, Full controller support
Genres Simulation, Adventure
Release Date2025
Platforms Windows
Supported Languages Simplified Chinese, English, Japanese

HUNDRED LINE -最終防衛学園-
628 Players in Game
10 026 All-Time Peak
86,18 Rating

Steam Charts

HUNDRED LINE -最終防衛学園-
628 Players in Game
10 026 All-Time Peak
86,18 Rating

At the moment, HUNDRED LINE -最終防衛学園- has 628 players actively in-game. This is 0% lower than its all-time peak of 0.


HUNDRED LINE -最終防衛学園-
5 331 Total Reviews
4 752 Positive Reviews
579 Negative Reviews
Very Positive Score

HUNDRED LINE -最終防衛学園- has garnered a total of 5 331 reviews, with 4 752 positive reviews and 579 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for HUNDRED LINE -最終防衛学園- over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 13480 minutes
As someone who has still not even finished half of what this game has to offer despite spending days playing and enjoying the story I can say this is my favorite narrative experience of any game I have played so far (formerly held by "Your Turn To Die"). This game is a masterclass of writing and has extremely fun game play elements as well. Every person you meet is well thought out and this game in my opinion is worth far more then its price point. This game unlike many narrative games truly gives you the control over where the story goes and while there does seem to be a "correct" path to choose it does not lose its quality if you decide to choose another path and clearly fleshes out the path you chose. Out of every route I have played so far I have only been disappointed by one route that I felt was very repetitive (that route being [spoiler] "The Box Of Blessings" [/spoiler] route) This is an amazing game and I urge you to buy it for yourself.
👍 : 1 | 😃 : 0
Positive
Playtime: 7810 minutes
This is a visual novel with some tactical RPG (tRPG) elements, and it truly delivers where it matters most: the story. Fans of Kodaka and Uchikoshi (creators of Danganronpa and Zero Escape) will know what to expect — a dark narrative full of twists and surprises. With over 100 endings, the quality naturally varies, but that’s to be expected with such a huge number. The tRPG element is the game’s weakest point. It’s solid and engaging for the first few runs, but it becomes repetitive over time and struggles to stay interesting for the 100+ hours the game can last. Thankfully, you can skip these sections after completing them once, but it would have been better if the gameplay matched the story’s depth and stayed fresh throughout. Despite this, it’s still a fantastic experience and one of my favorite PC games.
👍 : 2 | 😃 : 0
Positive
Playtime: 12684 minutes
100/100 Endings achieved, 211 hours spent playing and I still want more. Too Kyo Games has created a real masterpiece that in scale alone, I'm not sure can ever be done again. The future as it stands, with large game companies looking more into A.I. and it's incorporation in games, this may be the last bastion of a game of this scale truly made with human soul. I love this game to death and it's characters, story, and world will never leave me. I've laughed and I've cried all while having an engaging experience I haven't felt in a long time. Do yourself a favor and support this team, if this looks like a game you'd enjoy, don't hesitate.
👍 : 9 | 😃 : 0
Positive
Playtime: 6680 minutes
I love everything about this game. It's like a rabbit-hole -Characters are lovable, or lovably hatable. LOVE AND PEACE!!! <3 -Writing is amazing, can't keep up with it at times, but some of the twists and turns are great. -Gameplay is fun and can be challenging, but I never thought it was unfair, you gotta do pretty bad to not get an S rank. -Endings are great (so far, I've only gotten a few very distinct endings but I'm going for the long haul). -QOL is huge too, they knew what they were doing and made it super easy to redo parts of the story to get different endings. Once you get to that point you can essentially just freely choose which story decision to go to and can skip battles you've already done and get straight to choices/new stuff. If you like games like fire emblem, danganronpa, or persona then this is right up your alley
👍 : 5 | 😃 : 0
Positive
Playtime: 7117 minutes
An incredible game. It mixes the strengths of Dangan Ronpa's "a group of weirdos you gradually get to discover more about amidst violent themes," and Zero Escape's penchant for twisty plotlines. Even if you're not big into Visual Novel type games (goodness knows I'm not), there's enough hooks and mysteries plus an interesting turnbased tactics layer to make it appealing beyond that niche. The tactics part, in contrast to a Fire Emblem-y type, instead not only encourages, but rewards character sacrifice and gives you neat ways to claw your way back out of a bad situation. While it's a spoiler to mention this, it's ALSO the big hook that got me to take the plunge and try it. The base premise of the game, that "survive 100 days and defend the academy"? It's a solid 30-50 hour game (at my ponderous pace) that steadily leads you along, gets you familiar with the characters, and has a hook-laden, moody path through the tale punctuated by some fantastically funny, sad, tense moments. [spoiler] Then you reach the end, and it's revealed to you that this was essentially the PROLOGUE of the game, capped off with the wildest use of a licensed track I've ever heard. Things happen, and now you're in this sprawling multi-timeline portion that lets you go back and explore all the what-ifs you previously had to push past in service of progressing the plot. And it starts delving way more into the characters, on top of that! [/spoiler] The sheer amount of effort poured into this makes it well worth checking out. I've still got a bunch of the game left to go, but I can hardly stop thinking about it.
👍 : 4 | 😃 : 0
Positive
Playtime: 4563 minutes
Addictive. The best game since danganronpa. Never have I wanted to play a text adventure more then once but this game nails it.
👍 : 9 | 😃 : 0
Positive
Playtime: 4773 minutes
The Hundred Line: Last Defense Academy isn’t just one of the best games of 2025, it’s one of those rare titles that sticks with you long after you’ve put it down. From start to finish, it manages to keep you on your toes with unexpected twists and turns that make every choice feel important. Fans of Kotaro Uchikoshi and Kazutaka Kodaka will be thrilled, this game delivers exactly what you’d hope from their collaboration: a smart, emotional story full of surprises and unforgettable characters. The narrative takes a little while to build momentum, but once it does, it grips you, and the stakes only grow higher with each click. This is one of those games that is best experienced "blind", so if you're considering giving it a go, don't search anything about it online, just pick it up and let the experience wash over you. Replayability is a big part of the Hundred Line experience. The story truly opens up after your first playthrough, offering new details, perspectives, and endings that completely change how you see earlier events. It’s a game that rewards curiosity and makes you want to go back for more. What’s most impressive is how many styles of gameplay it blends together. One moment it’s a deep visual novel, the next it’s a tense tactical strategy battle, and then all of a sudden you're in a clever board game. Each mode is well crafted, and the variety manages to keep the experience fresh even during multiple long playthroughs. The cast is exceptional. Every character has layers, and the more endings you uncover, the more you connect with them. Some you’ll relate to instantly, others will surprise you later, but all of them will make you care. This attachment makes the eventual choices even harder, and you’ll find yourself awake deep into the night wondering: "What if I’d made a different choice? Could I have saved them?" The presentation is one of the game's strongest points and it manages to tie everything together beautifully. The soundtrack is incredible, with tracks that stick in your head and perfectly match the mood of each scene. The art style is strikingly vivid, expressive, and memorable, giving the world a unique identity you won’t forget. In short, The Hundred Line: Last Defense Academy will make you happy, it will make you sad, it will make you angry, but most importantly it will make you FEEL. It’s an emotional roller coaster and an unforgettable journey that’s absolutely worth taking.
👍 : 25 | 😃 : 0
Positive
Playtime: 13554 minutes
Best VN I've played in years. Took over 200 hours to complete all routes, and there definitely are better routes than others. The main storyline handles relevant political criticism thematically well, but some routes are unfortunately backward on handling the same topics. Biggest disappointment in game was how bad the main storylocked route was. If you want to play it, do not play it last. It's a terrible note to end on for an otherwise beautifully complex and well handled game. Anyway, loved Eito.
👍 : 15 | 😃 : 0
Positive
Playtime: 7367 minutes
The Hundred Line: Last Defense Academy should not work. It's an absolutely absurd mountain of a game to climb, it's completely overstuffed in a bunch of ways, it's got this oddly contrary mix of "Oh, this segment is going to be largely a repeat of that other one" while having some absolutely disjointed and bananas twists thrown in too. It's a fun and interesting strategy RPG/tower defense game (which is largely an Into The Breach style action efficiency puzzle) where the later you get into it, the more battles you can and probably will choose to skip just to get back to reading. It's a visual novel covering a span of 100 days, only there's 22 total routes, some of which only cover a handful of days and others go all the way back to day 100. It's got a longer on-rails 'prologue' segment than FF13. There's copious time skips scattered about (whether because the game just fast forwards through segments you don't need to play, or because the protagonist is the clumsiest bastard in all of gaming and is constantly getting knocked out/incapacitated/killed and can lose weeks of time), and once you know what you're doing you can make the story-light days go very quickly, but it's still a huge pile of days and routine to go through. There's 100 endings, and while some of them are just quick and dirty "Well you made a real dumb decision and now you're going to get a bad ending", there's still a fairly reasonable amount of variance within outcomes even in the same route. Much has been made of this being the first collaboration between Kodaka (the mind behind Danganronpa) and Uchikoshi (Zero Escape, AI: The Somnium Files) that really seems to work. You've got your crew of DR-coded weirdos, but you've also got Uchikoshi's love of story flowcharts and (limited in this case) plot event locks. They actually balance out really well here. The initial run of the game plays up the DR-style "I'm a character with one or two character beats and I will remind you of them constantly" thing, but unlike those games, you actually get more than enough time across the routes to learn and love (most) of these idiots; there's not that problem of "X character I want to hang out with was the first murderer/victim and now they're gone from the story" that Danganronpa has. Across all the different routes, the cast is going to shift, there'll be routes focused on specific characters, and others might be flat out dead or sidelined for most of that route's playtime. When you break into the story-and-consequence portion of the game, you've got that massive Uchikoshi flowchart, but the developers don't treat The Hundred Line as a game with a true canon ending, just a big pile of potential routes and stories involving this playground and these people, so you're not sitting there pulling at threads until you can Finally Solve The True Mystery. These routes are definitely not equal and there's some real duds in there, but there's also this freedom from not having any sense what themes or content will happen as a result of choices you make - you might choose to kill someone, but is that going to put you on the Killing Game route that Darumi so desperately wants, or did you just branch out into Comedy? You don't know until you get there. Choosing sushi or barbeque for dinner one night is a route split. There's been talk about adding more stories and routes via DLC, and you know what? Hell yeah, let's do it. I'll spend more time with these weirdos, even if that means more screen-time for Gaku. Maybe he'll actually redeem himself one of those days. There's a bit of a recurring joke from fans of the game I've seen about how The Hundred Line is a 7/10 GOTY. If you're the right kind of sicko, yeah, that's pretty much it. I can't recommend it highly enough if you like Kodaka or Uchikoshi's games/writing, even if actually getting all the way to the end is a marathon quite unlike anything else I've put myself through in gaming and a lot of people will very reasonably tap out along the way.
👍 : 34 | 😃 : 0
Positive
Playtime: 8915 minutes
If a game has characters like Gaku and Ima and STILL makes you care about them in the end, its gotta be doing something right.
👍 : 73 | 😃 : 4
Positive

HUNDRED LINE -最終防衛学園- Screenshots

View the gallery of screenshots from HUNDRED LINE -最終防衛学園-. These images showcase key moments and graphics of the game.


HUNDRED LINE -最終防衛学園- Minimum PC System Requirements

Minimum:
  • OS *: Windows 7 64-bit
  • Processor: Intel Core i3 4170
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX460
  • DirectX: Version 11
  • Storage: 26 GB available space
  • Sound Card: DirectX compatible soundcard or onboard chipset

HUNDRED LINE -最終防衛学園- Recommended PC System Requirements

Recommended:
  • OS *: Windows 7 64-bit
  • Processor: Intel Core i5 4690K
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX960
  • DirectX: Version 11
  • Storage: 26 GB available space
  • Sound Card: DirectX compatible soundcard or onboard chipset

HUNDRED LINE -最終防衛学園- has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


HUNDRED LINE -最終防衛学園- Videos

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HUNDRED LINE -最終防衛学園- Latest News & Patches

This game has received a total of 1 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Crashes caused by certain security software
Date: 2025-02-25 10:33:08
👍 : 28 | 👎 : 1


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