HUNDRED LINE -最終防衛学園-
1 118

Players in Game

4 752 😀     579 😒
86,18%

Rating

$59.99

HUNDRED LINE -最終防衛学園- Steam Charts & Stats

A new adventure from the creators of the Danganronpa and Zero Escape series! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
App ID3014080
App TypeGAME
Developers ,
Publishers Aniplex Inc.
Categories Single-player, Full controller support
Genres Simulation, Adventure
Release Date2025
Platforms Windows
Supported Languages Simplified Chinese, English, Japanese

HUNDRED LINE -最終防衛学園-
1 118 Players in Game
10 026 All-Time Peak
86,18 Rating

Steam Charts

HUNDRED LINE -最終防衛学園-
1 118 Players in Game
10 026 All-Time Peak
86,18 Rating

At the moment, HUNDRED LINE -最終防衛学園- has 1 118 players actively in-game. This is 88.69% lower than its all-time peak of 9 887.


HUNDRED LINE -最終防衛学園- Player Count

HUNDRED LINE -最終防衛学園- monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-06 1781 -57.13%
2025-05 4154 -29.35%
2025-04 5880 0%

HUNDRED LINE -最終防衛学園-
5 331 Total Reviews
4 752 Positive Reviews
579 Negative Reviews
Very Positive Score

HUNDRED LINE -最終防衛学園- has garnered a total of 5 331 reviews, with 4 752 positive reviews and 579 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for HUNDRED LINE -最終防衛学園- over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 12610 minutes
This is THE game I was waiting for ever since Too Kyo was founded and boy did it beyond deliver. If you're a fan of Danganronpa and/or Zero Escape, do yourself a favor and play this game. It is the most unique and ambitious visual novel I have ever played. For DR fans: This will be right up your alley as this is Kodaka at his absolute peak. The worldbuilding is fantastic. In DR there usually is a character or a few I dislike but here, I adore all the characters (yes, even Ima and Shouma). Also, the soundtrack is one of the best I have ever heard and I need it on Spotify ASAP. For ZE fans: It takes some time for Uchikoshi to shine through, but when he does, you know you're in for a great ride. While this game is definitely more of a Kodaka game vs an Uchikoshi game and there were times I felt we could have gone nuttier with the story, I also felt like it was a good healthy balance between the two writers working together. As an SRPG: i typically don't like SRPG's but I ended up really enjoying the battle system here... for the first 40 hours or so. When they start becoming skippable, the game turns more into a pure VN, albeit a crazy good one. After reaching all 100 endings I can safely say this is one of my favourite VNs of all time, up there with 13 Sentinels and Virtue's Last Reward with my only cons being lacking voice acting in certain scenes, lacking some QoL features such as skip unread text or skip morning/night announcements (which has been confirmed to be included in the next patch), and 2 out of the 100 endings being an absolute chore that could have been used to flesh out other characters that don't get time in the spotlight as much (SB route, IYKYK). *ding dong bing bong*
👍 : 5 | 😃 : 0
Positive
Playtime: 2308 minutes
Terrible dialogue, insufferable characters and unfun gameplay mechanics completely ruin what could otherwise be an interesting story. For every single conversation, the writers thought it necessary to shoehorn each character's singular defining quirk in, no matter how irrelevant it is to the topic, and how annoying and repetitive it gets. Here's how an average conversation goes when anything slightly important happens: - Someone introduces the issue - Mentally ill girl says something about killing games or battle royales - Assassin guy gets excited about the idea of murder - Spoiled girl says something arrogant, insufferable, and out of touch with reality - Samurai girl accidentally admits to masturbating with her sword again - Guy who hates himself says something relevant but expertly weaves into it how he thinks himself to be literal garbage - Guy who screams often, screams and punches himself or something, but it's actually because he is such a good guy despite looking like a yakuza, he is just passionate, and he also helps the elderly, okay? - Girl who doesn't care about anyone makes it clear that she doesn't care about anyone (she actually does, but will never show it) - Greedy guy makes it clear that he doesn't work for free - Guy who is into his sister says something obsessive about his sister - The sister is embarrassed but later says something about eating an extremely weird food combination, because god forbid a single character is without a weird quirk - Girl who gets the urge to vomit every 2 minutes, gets the urge to vomit - Wrestler girl makes outdated wrestling references - Guy talks about friendship, but gets a headache and excuses himself - The conversation ends with the protagonist and the main love interest doing nothing because they are as interesting as a cardboard box This happens over and over again, as this is the morning conversation in the cafeteria. Remember, there are 100 days in just a single route. There are many routes and 100 endings. You will see this same conversation so many times. If you played this game, you will recognize every character I made a reference to, because this is as complex as they got after almost 40 hours. Some of them got their character arc in that time and still did not change one bit (light spoiler: [spoiler]low self-esteem guy was objectively proven to be very useful but still feels the need to constantly talk about how much of a garbage heap he is. He is so insufferable that I can't understand how they thought this would be okay.[/spoiler]) At this point, I did not even get into the gameplay. All aspects of it range from okay to completely unfun (exploration). There is simply not a single mechanic that is fun, the best parts are merely tolerable. I love turn-based strategy games, but this is not doing it for me. I could excuse that if the story was enjoyable to read, but it is simply not. Many people praise the story, but to me, it is just inexcusable how terribly the dialogue is written. The overarching setting and plot could be interesting, but it is ruined by this rabid obsession with getting every character to make some unfunny quip about their singular quirk every chance they get. I also don't get this developer's obsession with mascot-like characters and monsters. The art style and character designs are so completely inconsistent because of this. Some characters look normal, and then there's Shouma. Also, the boss enemies look actually interesting, but all the common enemy monsters look like toys. I couldn't imagine anything less threatening. I honestly tried to like this. I really did. I finished the common route and gave up somewhere in the 2nd route. There is definitely stuff hidden behind hours and hours of poor dialogue. Maybe some people don't mind repetitive, shallow dialogue, but I found it insufferable. Each person will have to decide for themselves if it's worth it to go through all that to possibly arrive at something worthwhile. For me, it's not.
👍 : 15 | 😃 : 0
Negative
Playtime: 7970 minutes
Congratulations you've completed 130 hour game and all you got was rushed "good ending" without the payoff and A LOT of unanswered questions. I knew that this game would probably be bad in terms of gameplay (tbf it was even worse than i thought) but i was hopefull about the story. Should have known better after World's End Club disaster, seems like Kodaka and Uchikoshi just don't mesh together. I have negative bias towards Kodaka character writing since Danganronpa series, i just can't relate to character whose personality just build on one quirk and don't expand further. [spoiler] This is especially noticeable when we learn the "terrible truth" about the characters background. [/spoiler] Characters aside, main story is bloated beyond imaginable. Even first 100 days should have been condensed more and after that....oh boy. You simply can remove half of the routes and lose nothing, moreover if you managed to get S.F. story lock after first 100 days you can just skip 90% of the routes and be fine. It was infuriating playing 6-10 hours to get tiny piece of information that you already knew from that short period before the story lock. If you still wanna try this game then buy it on heavy discount and just play main storylines. Some parts of the game was pretty neat but most of them buried under poor mismanagement and/or development hell.
👍 : 4 | 😃 : 0
Negative
Playtime: 15878 minutes
I had a blast in the first 60 hours (which is a decent amount of time) but after that, I can't bring myself to recommend it. So if you would like to had that 40-60 hours of fun, maybe skip this review. [spoiler]After finising the game, I feel utterly disappointed. I bought it, expecting a masterpiece, but received a lump of unfinished, unpolished storylines. That said, it has an amazing beginning (where things doesn't need to be closed up yet), but the more I progress towards completing the game, the more those unresolved plot points stab me in the back. The art and animation quality & quantity is also insane, but the story should be the main focus here. First of all, the 100 Endings promise is a lie, "there are no cheap endings" my ass Kodaka, there are whole routes that feels cheap and I would prefer to read something else. And even promising routes got these random choices added in to fill more endings. Some are just a time skip and a CG. With 100 Endings, I expect every characters are being focused at some point, but instead I got characters behaving contradictory between routes to drive the plot and ruins the impression of them. The writing quality isn't the best either. Some routes are actually pretty good, but most of them doesn't respect what a person with a common sense would expect in a situation and deliberately make bad decisions in the writing to progress the plot (the Satellite's lack of information and resistance in ending 001), which I find very annoying. With the structure of 100 endings, the game aren't really optimized to make it less annoying. The battles might be fun up until the third route, but more than that it's a living hell to play through a battle that doesn't matter. Collectively, there are HOURS of time that I have to spend skipping battles, Free Time or all kinds of alarms in the game,... And there is also a particular route that contains repeated unskippable battles that you will have to go through with little to none of the meaningful dailogues. After all, I did not regret buying this. The ambition is there, but the execution is so poor I doubt they even respect my time spent in this hellhole which is after finishing 2nd Scenario and playing through the rest of the routes. But for a normal person, this is not a game with the quality worth paying this price for. [/spoiler]
👍 : 14 | 😃 : 1
Negative
Playtime: 9122 minutes
Played the game nonstop for 2 1/2 weeks from when it released until I 100%'d it at approximately 150 hours of playtime. It took over my life and continues to live in my brain weeks later. I would give anything to wipe my memory and play it all blind again. I really can't recommend it enough. Phenomenal writing and some truly incredible characters. A GOTY contender without question, and one of the most ambitious games I will ever see. It has a vision and it executes it. A real masterpiece of the genre. If you are into VNs, you owe it to yourself to play Hundred Line.
👍 : 13 | 😃 : 0
Positive
Playtime: 11181 minutes
The behemoth of a visual novel of impossible scale that (mostly) works. Like 10 seasons of extremely quirky (Danganronpa, Nonanry games) anime packed into one game that you can binge watch in 200 hours
👍 : 11 | 😃 : 0
Positive
Playtime: 380 minutes
i bought this game on switch and loved it so much i bought it on steam too. this is genuinely one of the best games i have ever played and easily in my top 5 favorites of all time. it is so dense and full of content, not to mention the clear passion put into this project. please please please play this game, and go into it blind if you can
👍 : 10 | 😃 : 0
Positive
Playtime: 12492 minutes
Having played every route, maxed all the stats, and squeezed all the content I believe there is in the game. I cannot recommend this game to others. Before I dump in detail my gripes with the game I want to preface it with that I am a fan of many of both Kodaka's (For Danganronpa, Rain Code, Tribe Nine) and Uchikoshi's (For Zero Escape and AI somnium) works and have been enjoying nearly all their titles which I can’t recommend strongly enough (seriously play those games). The general review of this game is that it is very middle of the road. While a fan would enjoy many aspects of this game for sure, and a lot of the unique features were refreshing to see, there are just some key points that cannot be overlooked. The game is simply way too long and viewing the entire game as one experience is put together rather poorly. I'm not going to spoil any specifics on the plot for those who wish to play it but the gameplay of this is extremely lacking. The game is not a strategy game. It is not a danganronpa-style board game. It is by and large only a visual narrative. While that may be fine for many fans of that genre, those who have played previous works would have expected some actual gameplay. To provide an example: in V3 or Zero escape, you can somewhat move the story along by your results IN the gameplay (such as lying in a debate or solving some secret code in Zero escape). While those games still feel somewhat linear since they are on rails on where the story is headed the presentation is somewhat organic and it feels rewarding to make decisions, solve a puzzle, and move the plot along. This game has none of that, there is no actual gameplay that decides what direction the story goes in. You can’t, let’s say, win or lose a strategy battle that dictates the story moving forward in 100 days. All decisions are almost solely decided with a simple "left vs right" choice box. And most of these decisions result in an immediate game over 5 minutes later for being the wrong choice. What is so frustrating about this is that the game DOES have small moments of actual gameplay and good presentation. There are moments where you must solve a puzzle by picking 1-15 characters, or by making a choice by killing one boss over another in a single strategy battle, but by and large the game only teases these mechanics and never explores them. Showing that they did in fact implement them, but once. This does add a lot of charm to 100 days though, because it has similar staples to those other games that fans will surely love. There is a "bonding" mechanic with characters, there is a board game minigame you do that looks like that of Danganronpa V3 or S, there is a report card where you have stats that you have to max, but nearly all of this has little substance to the overall game. The issue is that the key feature that is unique to this is the strategy battles, and it simply isn't that good. To its credit, the first 100 days or (tutorial) is fairly decent, but the game quickly plateaus. The issue is that out of 16 characters that can fight in strategy battles, only a handful are consistently good. How these battles work for those who haven't played yet, is that a checkerboard map is placed and you have some units to fight random monsters and elite commanders given the story plot at the time in an XCOM style gameplay. You are given turns that you can use to move and attack but each move cost a turn. This is fine but when you are given say 7 characters and only given 3 turns on your round, you cannot and will not rely on using most characters. You can earn turns in a round by defeating larger enemies on the map (who are spread out and tend to have slightly more health). So, the META is to pick a character who can attack the farthest and do enough damage to kill as many larger enemies as possible, so it is no wonder that the only character everyone is using is in a bloody Jeep and can drive halfway across the map (She is the best by far). The enemies were not designed to complement your characters (at least not as much as they'd like to think), that to be frank you really can and should just play the game using the same 5 people when available. When a majority of the cast is deemed inefficient, it simply isn't good. Now I do like the strategy battles and did enjoy some key fights but this game has ~20 paths and I could not ever find a use for some of them as much as I wanted if ever. One character was introduced as a sniper and the plot says outright "USE HER TO GET THE GUY IN THE FAR BACK" but she was just awful for doing that. Her damage output was so low I didn't even bother, so I just skipped her in her own intro battle and most of the game afterward. That's not to say you can't force yourself to use them or find a way to make them worthwhile, but overall given how you are only given so few turns, most always fall flat especially in the beginning. For those who just want to read a book though I still can't recommend this. Not because I thought any of the stories were particularly bad (I have a soft spot for their works so I can admire some bad writing or cringe) but because in a way the more you play and experience the less you will enjoy it. You MUST play this game with the idea in mind, that even given that this is a game about multiple timelines, that whichever timeline you choose it is solely unique and unrelated to every other timeline. Logically this can be frustrating cause when an actual decision in the game is "Heads or tails" on a coin flip, one does not expect the differences of that coin flip to result in outcomes of say: whether a meteor strikes that night or simply never existed. Whether its zombies or monsters that exist in the world now. To their credit, there are some timelines that do connect and involve the others but there is just so much content that a lot of it really falls flat or even worse, some major things just slip by to never be resolved. Another aspect that I think is the most important for me is the characters. I enjoy these games because of the colorful cast and their personalities. This game was somewhat of a letdown. Now I understand that this is all taste but I did not enjoy the design of most of the characters at first (except Takemaru, Darumi, Hiruko, and Tsubasa). Luckily, they grow on you after 200 bloody hours of the thing, but sadly their personalities are all over the place. In some timelines they are all outright cowards. Which is fine, since a majority of these characters feel like weird fusions from the previous Danganronpa series and given the setting you don't expect much. The issue is that while some character changes make sense, some timelines have characters be the total inverse just for the sake of plot. Having a harmless pacifist become a bloodthirsty murderer for the sake of story is just weird and makes the characters come out hollow. In all timelines the only characters that I enjoyed (and even they had some down moments) were Tsubasa and Yugamu. In nearly every timeline they are the only ones that tend to be smart, helpful, and consistent with their personalities. They may not have the best personalities but you know what you are getting with them as characters, so I enjoyed them more than the rest. This was disappointing when in the tutorial my favorites were easily Takemaru and Darumi. The more you play, the more most characters get undermined and not everyone even gets a time to shine either. I love these directors' work and I want Too Kyo Games to succeed, but this is very middling as a solid piece. If you play this, and as a fan you probably should, I wouldn't recommend playing through ALL of it to completion. Whatever ending you get on your 2nd playthrough try to accept it because there isn't much to bind all 20+ playthroughs together. When it does its amazing and I loved it but in nearly all endings it just fumbled it hard and left me disappointed of the whole "story" that took 200 hours to invest in.
👍 : 12 | 😃 : 0
Negative
Playtime: 6411 minutes
Let me start by saying I am an giant fan Kodaka's work. Danganronpa 2 is one of my Top 5 stories of all time, Nagito is still one of my favorite written characters of all time, and I loved all 3 Danganronpa games, their spin-offs and enjoyed Master Detective Archives. I also absolutely adore games with player's choice, so when I heard about this game I got incredibly excited. Well, I'm now like a 100 hours and 40-50 endings in and the game has some big issues. Let me preface that there is some banger storytelling on some paths, and the game has incredible peaks. But it also has tons of mid to bad or even cheap feeling moments. Which could be fine by itself but by now some of the worst, boring and tedious Routes took the longest, while my favorites so far have often been incredibly short. Of course there is also the opposite in both cases but playing those long bad routes is such an awful while incredibly time consuming experience that it tends to overshadow the shorter highlights. While I appreciate the "100 Endings for 100 Days" gimmick, I personally feel like they overplayed their hand. I'd rather have 50 or even 5-10-20 endings with routes that all fulfill their purpose, instead of playing at least 30 hours of what feels like bad filler. By now I'm not sure if I'm gonna 100% the game as I had usually planned, after talking with a friend who finished it there doesn't seem like there's a lot of high quality content left for me to find and I'm pretty sure anyway I already found my favorite endings and routes. I thought long and hard about writing this review, I definitely want Too Kyo Games to succeed and I continue to hope for this games success so I can enjoy more unfiltered Kodaka content in the future, but after realizing that I wouldn't be able to recommend this game to most of my friends with good conscience I decided to voice my thoughts after all.
👍 : 43 | 😃 : 2
Negative
Playtime: 8402 minutes
There will be never be another game like this. I've honestly and genuinely never felt more compelled to play 140 hours of a video game almost non-stop. There are a lot of comparisons of this game to the other works of the developers, such as Danganronpa and Zero Escape. After playing through the entirety of this game with all 100 endings, I believe this to be a major disservice to the game. I think it is way more than that, and while you can absolutely feel the DNA of those series in this game, it takes all the ideas and concepts put forth from them and evolves it in such a way that is wholly unique. It is incredibly difficult to talk about why this is and to go into detail without giving spoilers, so all I can say is: play this game if you liked anything about those series, enjoy mystery or want to experience a truly unique visual novel, you won't regret it.
👍 : 50 | 😃 : 0
Positive

HUNDRED LINE -最終防衛学園- Screenshots

View the gallery of screenshots from HUNDRED LINE -最終防衛学園-. These images showcase key moments and graphics of the game.


HUNDRED LINE -最終防衛学園- Minimum PC System Requirements

Minimum:
  • OS *: Windows 7 64-bit
  • Processor: Intel Core i3 4170
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX460
  • DirectX: Version 11
  • Storage: 26 GB available space
  • Sound Card: DirectX compatible soundcard or onboard chipset

HUNDRED LINE -最終防衛学園- Recommended PC System Requirements

Recommended:
  • OS *: Windows 7 64-bit
  • Processor: Intel Core i5 4690K
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX960
  • DirectX: Version 11
  • Storage: 26 GB available space
  • Sound Card: DirectX compatible soundcard or onboard chipset

HUNDRED LINE -最終防衛学園- has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


HUNDRED LINE -最終防衛学園- Videos

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HUNDRED LINE -最終防衛学園- Latest News & Patches

This game has received a total of 1 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Crashes caused by certain security software
Date: 2025-02-25 10:33:08
👍 : 28 | 👎 : 1


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