A new adventure from the creators of the Danganronpa and Zero Escape series! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
At the moment, HUNDRED LINE -最終防衛学園- has 614 players actively in-game. This is 94.03% lower than its all-time peak of 9 887.
HUNDRED LINE -最終防衛学園- Player Count
HUNDRED LINE -最終防衛学園- monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month
Average Players
Change
2025-08
790
-24.51%
2025-07
1046
-37.26%
2025-06
1668
-59.84%
2025-05
4154
-29.35%
2025-04
5880
0%
5 331 Total Reviews
4 752 Positive Reviews
579 Negative Reviews
Very Positive Score
HUNDRED LINE -最終防衛学園- has garnered a total of 5 331 reviews, with 4 752 positive reviews and 579 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for HUNDRED LINE -最終防衛学園- over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:16855 minutes
The Hundred Line -Last Defense Academy- is an incredibly fun experience & truly a one of a kind game
One of the best aspects of the game is the way it rewards any kind of player from casual to dedicated:
If you want to treat the game like a one & done choose your own story novel you absolutely can
If you just want to play a couple routes & learn a fair bit & then settle with an ending you are happy with you can
However if you want to play through and get all 100 endings and learn everything you will be rewarded with a fantastic story, incredibly detailed world building and so many insane plot twists as you slowly peel away the covers on what is truly going on behind the scenes in this game
On top of the incredible story the game is filled with entertaining, unique & lovable characters & a plethora of routes that come in many different genres that will keep you entertained
The Hundred Line -Last Defense Academy- is a fantastic game that I wholeheartedly recommend!
👍 : 3 |
😃 : 0
Positive
Playtime:5147 minutes
This game felt like it wasted my time with it's repeating scenes, dull battles and unsatisfying endings. I went through 40 or so endings, until i found out it doesn't have a true ending, so i didn't bother waste anymore time with it.
👍 : 3 |
😃 : 0
Negative
Playtime:10021 minutes
Lack of a True Final ending after completing all the endings makes all the plotholes and random occurences feel completely unresolved, and what seemed to be a complex game turns into a completely incompetent jumble of ideas with a lack of a good resolution or explanation. Very intriguing game that shot itself in the foot by focusing on quantity over quality. If the game focused on just a linear path to Second scenario, the tens of hundreds of plot holes and unexplored plot threads were dropped, and the game's price was dropped, the game would've been 1000x better. As it stands now, this game feels like a mish mosh of half baked ideas
👍 : 6 |
😃 : 1
Negative
Playtime:7534 minutes
I agree with almost all negative reviews that I've read.
Ambitious ideas, poor execution. It's a really bloated mess of a game. Even with guides it takes a lot of time reading through the shitty stories to get to the good stuff. Even after completeing the game 100% there still were unanswered questions, and IMO some good ideas thrown down the toilet (Conspiracy routes for example). In almost 130 hours of my playthrough i saw one great plot advance ([spoiler]cointoss in S.F. Route[/spoiler]) and one good gag ([spoiler]Kurara's canned tuna head in Comedy routes[/spoiler]), half of everything else was pretty mediocre, other half was either above average of fucking atrocious. The "horrible truth" is just disappointing, just as Kodaka's routes overall. Uchikoshi at least tried to craft an interesting narrative, his routes are "the good stuff".
Can't say much about gameplay. Not too long ago they've patched an ability to skip exploration and more battles, so it says at least about its repetativness (Glad I've started serial battles route after that patch, ffs).
If I were to recommend this game: buy it only on sale, play it using guides, get to the S.F. Routes ASAP.
P.S. in the first days of release there was a reviewer that forgave Uchikoshi for ZTD and Kodaka for DRV3. I can't find it now, so I hope OP just deleted it after playing it for a longer time. Because in 2016-2017 we, Kodaka and Uchikoshi fans, were eating good in comparison to this.
👍 : 11 |
😃 : 0
Negative
Playtime:11540 minutes
[h1] This Game Chooses Quantity Over Quality [/h1]
It's remarkable that a game can have so much content and yet still feel so incomplete. Overall, I felt incredibly underwhelmed by this game. I believe it's not worth its price and that there are better alternatives in the genre.
I'll start with the good: there are definitely likable parts of this game. Everyone will have their favorite routes and characters - I especially enjoyed the Retsnom and Killing Game Routes - and there are certainly many, many hours of gameplay. No one can deny that this is an incredibly ambitious project that a lot of hard work went into it. I just wish that the finished product of that work were more polished and concise.
My biggest problem with this game is how clunky it felt. For one, it takes approximately 30 hours of gameplay to even reach the main game, which is a lot to trudge through, especially when your character actions are fairly limited for that timeframe - social links aren't unlocked yet, zero branching narratives, several of the (imho best) characters are unavailable for most, if not all of that time, but at least the battles are okay. I was excited to be done with that segment of the game so I could finally play what I thought I had signed up for - a narrative-heavy decision-based game - only for the main game to be, imo, even worse than route 0.
Narratively, there's just a lot going on, but so much of it is either redundant, i.e. repeating word-for-word the exact same battles and encounters you've already had, or irrelevant, whether it's just a joke with no bearing on the game or touches on a potentially interesting aspect that will suddenly get dropped and never mentioned again. Having played through every route in the game, I still can't answer several important questions about the worldbuilding and plot that were hinted at and then seemingly forgotten. Sure, there are 100 routes, but so few of them actually add anything new or compelling to the story. I might be able to excuse that massive amount of filler if at least the main story were well-executed, but even the central plotlines were unsatisfying and the ending left the game feeling unfinished.
Alternatives: If you're interested in the mystery/decision part of the game, I'd recommend Steins;Gate, Zero Escape, and/or 428: Shibuya Scramble instead. If you're interested in the battle/social links part, Persona or Fire Emblem is the way to go. This game tries to do both, but fails to effectively do either, churning out one-note characters and completely mindless battles with no strategy needed. Your money is better spent elsewhere.
👍 : 42 |
😃 : 4
Negative
Playtime:11078 minutes
Saw all the endings. Truly a forever game. Innovative and slick, mechanically and in narrative. Feels like a movie saga in game format. Super gratifying no matter how you slice it, though, combat and pacing may grate on some.
👍 : 10 |
😃 : 0
Positive
Playtime:3237 minutes
If there was a game to be stranded on a desert island with, it would be Hundred Line. I've got 53 hours in with very little idling, and I haven't reached even a quarter of the endings. There are so many routes, and they're each very different and involved. One exciting feature is a detailed flowchart that lets you hop around between the routes whenever you want, with ALL progress carrying over as you go.
Some routes are a lot heavier on free time, where you can improve your relationships with the other characters, and grind for materials, so you could even replay those sections repeatedly if there's something you're lacking. There's no way to get yourself stuck.
To be honest, the game is simply too long, but it really has the feel of a passion project. There's so much effort put into the writing and the huge number of CG's, it would be a shame to skip it for that reason. I do hope to chip away at it over time, but what I've played so far has been worth the price of admission.
This is not a Danganronpa killing game, but the similarities between the two titles are clear. If you like writing and art design of one you'll probably like the other. Don't be intimidated by the strategic battles. You can change the difficulty as needed, and once your characters get powered up a little, it starts to get pretty fun.
They've patched in an option to skip battles that are similar to ones you've already done on other routes which is a huge time save.
The game works fantastic on Steam Deck without any tweaks and it's how I put all of my play time in. Remember, this is more of a visual novel than a strategy game, so however you play it, get comfy and enjoy.
👍 : 8 |
😃 : 0
Positive
Playtime:9753 minutes
After completing 100/100 endings, I can confidently say this is the most ambitious game I have ever played. Anyone saying ‘there will never be another game like this’ is not exaggerating. The fact this game exists at all is such a feat in itself.
In terms of story, The Hundred Line: Last Defense Academy is brilliant. It does start off a bit slow (the game in general is a slow burn) but when it gets going it doesn’t slow down for a long time coming. [spoiler]The first playthrough from days 60-100[/spoiler] was the most engaged I’d been in fiction for months. However, after playing through every ending, I am slightly disappointed that the story still left me with unanswered questions. I think there is a bit too much filler in some routes at times that could have been used for diving into the lore more.
In terms of combat, I was pleasantly surprised. I admittedly had very low expectations, but the turn-based combat showcased in this game is brilliant. That said, it’s not very difficult. I do hope harder combat modes are implemented with future updates because it is genuinely fun to play.
If there’s any advice I’d give to someone intending to experience Last Defense Academy for the first time, I’d recommend not going into this game thinking you need to see every ending. That mindset almost ruined the experience for me after I was 120 hours in. The highs are high in this game, but the lows are LOW. I remember sitting through hours of explorations consecutively while playing the [spoiler]box of blessings[/spoiler] route and it was one of the most miserable gaming experiences of my life. I think now there has been an update that allows you to skip certain explorations, so it might not be as awful now, but my point still stands.
This game has lived rent free in my head for the last 2 months and its story will stick with me forever. I would recommend it to anyone based on its uniqueness alone.
👍 : 8 |
😃 : 0
Positive
Playtime:7168 minutes
I wanted to love this game, as I love the games that its main writers are known for (the Danganeonpa and Zero Escape series).
The game has some good bits: some interesting characters and routes, and mysteries that have a good payoff.
This game's main problems are its length and ambition: the game has more than 15 routes, each with many branching paths. These were written by many writers, and their quality varies greatly, and I unfortunately think the average quality is not very good.
I also think the order in which you play them affects your overall enjoyment, and there is no way to know which routes are the best if you go in blind (like I did).
The battle and exploration systems can be fun at first, but after a while they become so mind-numbingly repetitive the game added options to skip them.
It is just too long for its own good, and it left me underwhelmed and a little disappointed.
👍 : 12 |
😃 : 2
Negative
Playtime:7879 minutes
So I got this game primarily because I'm a huge Uchikoshi supporter & not so much a Kodaka supporter, though I do enjoy his work. I went into the game with as little information as I could and given all this, it can be easy to get a slightly skewed idea on how the game is supposed to work.
This isn't an Uchikoshi game. It's a Kodaka game with input by Uchikoshi & it has a different set of rules than Zero Escape and AI Somnium. The routes do not all tie together... though some of them do (naturally, the ones written by Ushi), which can add a bit to the confusion. But aside from these select routes, Hundred Line is a VN where the decisions lead to multiverse stories which don't necessarily relate or even stay 100% consistent with each other. And unlike Uchi's games, you do not need to get all the endings to unlock a final route with a true ending. There *is* a true ending to this game, and it has no requirements. It could be the first ending you get if you make all the appropriate choices. Some may find this odd, especially if you were expecting something like Zero Escape, but this is how the game is meant to be, and once I realized this, I came to respect it and enjoy it a lot more.
Yeah, it's pretty mixed. Some routes are amazing and others... not so much. Some very blatantly exist to pad the endings to 100. This is to be expected, and what matters is the strength of the characters, which I always dig in Kodaka's games... and just the overall experience, which... honestly, it may vary depending on what order you do the routes, which is ultimately a risk you take with this format. The canon route ended up being one of the last routes I came across, which gave me a pretty strong opinion on everything. But I can see how this would be different for someone who ended on, say, the Box of Blessings route...
Still, on the whole, this game has some of the most tender and emotional moments I've ever seen in a Kodaka game. He's always had colorful characters, but I've never grown as attached to any of them as I had the members of the Last Defense Academy. And I can sincerely say that now that I'm done with the game... I'm really gonna miss them.
...and that's pretty cool :)
The gameplay segments... the SRPG parts... are fine. They're fine. But I can't imagine anyone not deciding to skip them when they're 10% through the game. It's not like in AI Somnium of Dangan Ronpa where the gameplay segments include characterization and progress the story. In this game the SRPG just grinds everything to a halt. And the story is what the game is about. It's what people want to see. I know it was a hard decision for them to patch battle skipping into the game... but it was the correct one.
It's wild. It's a huge time investment. Not everything works. But it's my favorite Kodaka game. The True Ending is up there with the final boss cutscene in Okami on videogame scenes that made me cry the most. I spent 131 with all these weird nerds, and it doesn't quite feel like enough... How can I not recommend it?
👍 : 20 |
😃 : 0
Positive
HUNDRED LINE -最終防衛学園- Screenshots
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HUNDRED LINE -最終防衛学園- Minimum PC System Requirements
Minimum:
OS *: Windows 7 64-bit
Processor: Intel Core i3 4170
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX460
DirectX: Version 11
Storage: 26 GB available space
Sound Card: DirectX compatible soundcard or onboard chipset
HUNDRED LINE -最終防衛学園- Recommended PC System Requirements
Recommended:
OS *: Windows 7 64-bit
Processor: Intel Core i5 4690K
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX960
DirectX: Version 11
Storage: 26 GB available space
Sound Card: DirectX compatible soundcard or onboard chipset
HUNDRED LINE -最終防衛学園- has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
HUNDRED LINE -最終防衛学園- Videos
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This game has received a total of 1 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.