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194
Players in Game
17 😀
1 😒
76,13%
Rating
$19.99
Drill Core Reviews
App ID | 2821800 |
App Type | GAME |
Developers | Hungry Couch |
Publishers | tinyBuild |
Categories | Single-player |
Genres | Indie, Strategy |
Release Date | 12 Sep, 2024 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Spanish - Latin America, Ukrainian, Serbian |
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18 Total Reviews
17 Positive Reviews
1 Negative Reviews
Mostly Positive Score
Drill Core has garnered a total of 18 reviews, with 17 positive reviews and 1 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Drill Core over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1068 minutes
A very fine rogue drilling game.
👍 : 0 |
😃 : 0
Positive
Playtime:
549 minutes
A talking frog told me to play this.
Now I yearn for the mines.
👍 : 0 |
😃 : 0
Positive
Playtime:
2438 minutes
A fun game that I play regularly on and off. You either love or hate the gameplay loop. As mechanics go, it's basically a simple tower defense game with exlploration in between. There are solid build orders with enough RNG to make each run feel unique. Ppl who say it's boring are just idiots whose life sucks or something. Like whats wrong with you? Here are a few of these geniuses you can clown on.
Bios Element
Thousandsouls
Argos
Mirodin333
and other low iq poets.
👍 : 1 |
😃 : 0
Positive
Playtime:
453 minutes
It was okay before the update, now having higher frame rate makes the game run in slow motion, and the cursor moves so slow with no settings to change it.
👍 : 0 |
😃 : 0
Negative
Playtime:
1670 minutes
It's fun for about two hours. After that, it’s just the same repetitive gameplay. The mechanics are pretty basic. If you can get it at a 50% discount or more, it might be worth a try. There are free games that offer far more hours of fun.
👍 : 0 |
😃 : 0
Negative
Playtime:
927 minutes
Really fun colony simulator with roquelite and management features. I recommend it if you want something relatively casual and laid back while also engaging.
👍 : 0 |
😃 : 0
Positive
Playtime:
1501 minutes
This is a fun game it keeps you busy with mining and planing the turrets - that you need to survive the night raid from the bugs. I found myself wanting to play level after level. I really enjoyed it. The higher tiers are not as easy as it seems dont be fooled.
👍 : 0 |
😃 : 0
Positive
Playtime:
6039 minutes
super fun and chill little game. I've had a blast playing through the content out so far and I'm very excited for the full release.
Early access and easily 90 hrs plus of content so far.
👍 : 1 |
😃 : 0
Positive
Playtime:
2446 minutes
8.5/10 Solid game. I've been having a blast and have probably only seen half of what it has to offer. Great roi
Game style spectrum: Domekeeper<-- -- Wall World -- -- -- -- -->Drill Core
[b]This game is about building up, both during a run and outside them.[/b]
This is much more casual than domekeeper and wall world.
It's more about the mining and building upgrades vs heavy combat focus.
[b]mining:[/b] for that focus, this gets a lot of good attention. Instead of you/single person mining everything, instead you mark blocks for mining, priority mining, cancel (important strategically), send soldiers, etc. There is a good tension between using your resources to upgrade miners' abilities, buying needed buildings, and needed defense turrets (for the wave). In the mine, you have blocks that can fall/crush enemies, nests that spawn enemies in nearby blocks (break it quick before it hatches), flame spewing blocks that both help and hurt, earthquakes that drop blocks, buildings that add special abilities, and risk/reward of pushing how late to flee the mine. A+
{b}Combat:[/b] unlike the hyperactive domekeeper/wall world is instead a tower defense with a good selection of abilities that can drastically improve things. What towers you find in a run, what other buildings you find, etc = variety/not playing the same towers every time (though some do seem like always good to pick choices). The fact that you might get quite a few towers down before finding one of those means it's worth getting a booster for those instead of your go-to. B to B+
Mid run also has perks that can be quite significant, such as: extra workers, X-Type weapon fire rate, turret range increase, faster mining, faster movement, longer day time, cheaper (tower, worker, building), etc. What you choose really depends on the run. A+
[b]Meta/outside the run permanent upgrades:[/b] There is a regular upgrade section with things like worker bonuses and rerolls etc, as well as platform upgrades (accessed where picking what run to start) with very powerful upgrades (generally better than the regular upgrade section), and there are technologies per difficulty level that pick to try to unlock by completing objectives (eg reach 350m depth, kill 1st boss, etc)
Also, there is currently a second dwarf platform to unlock that plays very differently and has its own platform upgrades. (so it benefits from the general upgrades section, but not your human platform upgrades).
Run selection consists of: difficulty level, biome (currently 2), platform (currently 2), tech to try to unlock, platform configuration (what tech to start with and platform perks).
There is intentionally limited slots to fill, because they make a big difference. For instance, being able to start with expensive rocket turrets (and your first 2 turrets are free) plus a perk to extend turret range or make buildings 1 iron cheaper are huge boosts to the run.
I have probably tried too much to see how deep I can go, because it actually rewards you per mission with quite a few upgrade resources. The game is setup to encourage you to get in do the stuff and get out (which I've kinda not done). So I have a lot of permanent upgrades, but have been slow to unlock the new technologies (eg Mark2 versions of turrets).
Also [b]very happy they included "recycle" button that allows you to swap upgrade resources into others you need[/b]
Pros:
+Well though out. Feels like a finished game should, and it's still early access/being improved and added too.
+nice on the casual but more than a cell phone game
+controller or mouse and keyboard
+mistakes can catch you, but usually not so bad that it's all over
+persistent/permanent upgrades mean runs aren't arcade.
+(haven't tried but) supposed to be able to save mid run! (seriously how many roguelike or lite game have several hour runs that don't allow saving?!)
Cons:
-can take a lot of time. Really should get used to using the speed button as much as possible.
-can have some bad luck that is frustrating in the moment (but should not be run ending) eg avalanche that kills 3 miners (ouch, expensive fail), or worm that you pushed the fleeing too far, or oops, you forgot to hit the dig the platform deeper button and basically wasted a wave with little gain (so tougher waves from now on)
-Every run starts similar. the gameplay is similar. So a frequent complaint people have is a repetitive start. Note: that's even more true about most other similar games, eg wall world. Domekeeper's classes are different, but I kinda feel like the dwarf platform and better mining of this dwarfs that (pun intended). So better than typical for the genre? I find domekeepers lack of persistent upgrades far more demotivating than doing a runs tart here (eg I actually replayed wall world vs playing domekeeper because that buildup is just more satisfying) B+
Tips:
don't watch a bunch of optimization videos for this one - enjoy tying the stuff and seeing how you like it
use the recycle button
The platform upgrades are hidden where you go to start a run, platform (some word for configuration) then you can see a platform upgrade button. The are generally more powerful
You don't need to/don't benefit from mining every block.
Consider ending missions as soon as you've completed tech objectives (I should listen to my own advise).
That's it, have fun.
👍 : 4 |
😃 : 0
Positive
Playtime:
1422 minutes
A fun mix of tower defence and fast paced management!
Gets updated often, has a great art-style and genuinely fun game-play loop!
👍 : 1 |
😃 : 0
Positive